本文整理汇总了C#中Field.MakeMove方法的典型用法代码示例。如果您正苦于以下问题:C# Field.MakeMove方法的具体用法?C# Field.MakeMove怎么用?C# Field.MakeMove使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Field
的用法示例。
在下文中一共展示了Field.MakeMove方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MakeRandomMove
public void MakeRandomMove(Field field)
{
int x = 0;
int y = 0;
while (true)
{
x = _random.Next(field.Width) + 1;
y = _random.Next(field.Height) + 1;
if (field[Field.GetPosition(x, y)].IsPuttingAllowed())
break;
}
field.MakeMove(x, y);
}
示例2: PutBigBase
private void PutBigBase(Field field, ZobristHashField hash)
{
int startX = 5;
int startY = 2;
// top.
field.MakeMove(startX, startY);
hash.UpdateHash();
field.MakeMove(startX + 11, startY);
hash.UpdateHash();
field.MakeMove(startX + 1, startY);
hash.UpdateHash();
field.MakeMove(startX + 11, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 2, startY);
hash.UpdateHash();
field.MakeMove(startX + 11, startY + 2);
hash.UpdateHash();
field.MakeMove(startX + 3, startY);
hash.UpdateHash();
field.MakeMove(startX + 11, startY + 3);
hash.UpdateHash();
field.MakeMove(startX + 4, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 11, startY + 4);
hash.UpdateHash();
// right.
field.MakeMove(startX + 5, startY + 2);
hash.UpdateHash();
field.MakeMove(startX + 12, startY);
hash.UpdateHash();
field.MakeMove(startX + 5, startY + 3);
hash.UpdateHash();
field.MakeMove(startX + 12, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 5, startY + 4);
hash.UpdateHash();
field.MakeMove(startX + 12, startY + 2);
hash.UpdateHash();
field.MakeMove(startX + 4, startY + 5);
hash.UpdateHash();
field.MakeMove(startX + 12, startY + 3);
hash.UpdateHash();
// bottom
field.MakeMove(startX + 3, startY + 6);
hash.UpdateHash();
field.MakeMove(startX + 13, startY);
hash.UpdateHash();
field.MakeMove(startX + 2, startY + 6);
hash.UpdateHash();
field.MakeMove(startX + 13, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 1, startY + 6);
hash.UpdateHash();
field.MakeMove(startX + 13, startY + 2);
hash.UpdateHash();
field.MakeMove(startX, startY + 6);
hash.UpdateHash();
field.MakeMove(startX + 13, startY + 3);
hash.UpdateHash();
field.MakeMove(startX - 1, startY + 5);
hash.UpdateHash();
field.MakeMove(startX + 13, startY + 4);
hash.UpdateHash();
// left.
field.MakeMove(startX - 2, startY + 4);
hash.UpdateHash();
field.MakeMove(startX + 14, startY);
hash.UpdateHash();
field.MakeMove(startX - 2, startY + 3);
hash.UpdateHash();
field.MakeMove(startX + 14, startY + 1);
hash.UpdateHash();
field.MakeMove(startX - 2, startY + 2);
hash.UpdateHash();
field.MakeMove(startX + 14, startY + 2);
hash.UpdateHash();
field.MakeMove(startX - 1, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 14, startY + 3);
hash.UpdateHash();
}
示例3: CalculateHash_VeryLongGame
public void CalculateHash_VeryLongGame()
{
var field = new Field(39, 32);
ZobristHashField hash = new ZobristHashField(field, 0);
ulong initKey = hash.Key;
GameMove[] moves = TestUtils.LoadMovesFromPointsXt("VeryLongGame.sav");
foreach (var move in moves)
{
Assert.AreEqual(true, field.MakeMove(move.Column, move.Row));
hash.UpdateHash();
}
while (field.States.Count() != 0)
{
field.UnmakeMove();
hash.UpdateHash();
}
Assert.AreEqual(initKey, hash.Key);
}
示例4: CalculateHash_SimpleSequence
public void CalculateHash_SimpleSequence()
{
int startX = 16;
int startY = 16;
var field = new Field(39, 32);
ZobristHashField hash = new ZobristHashField(field, 0);
ulong initKey = hash.Key;
field.MakeMove(startX, startY);
hash.UpdateHash();
field.MakeMove(startX + 1, startY);
hash.UpdateHash();
field.MakeMove(startX + 1, startY + 1);
hash.UpdateHash();
field.MakeMove(startX, startY + 1);
hash.UpdateHash();
while (field.States.Count() != 0)
{
field.UnmakeMove();
hash.UpdateHash();
}
Assert.AreEqual(hash.Key, initKey);
}
示例5: CalculateHash_EnemyBaseInBase
public void CalculateHash_EnemyBaseInBase()
{
int startX = 5;
int startY = 2;
var field = new Field(39, 32);
ZobristHashField hash = new ZobristHashField(field, 0);
ulong initKey = hash.Key;
// center.
field.MakeMove(startX + 1, startY + 3);
hash.UpdateHash();
field.MakeMove(startX, startY + 3);
hash.UpdateHash();
field.MakeMove(startX + 10, startY + 2);
hash.UpdateHash();
field.MakeMove(startX + 1, startY + 2);
hash.UpdateHash();
field.MakeMove(startX + 10, startY + 3);
hash.UpdateHash();
field.MakeMove(startX + 2, startY + 2);
hash.UpdateHash();
field.MakeMove(startX + 10, startY + 4);
hash.UpdateHash();
field.MakeMove(startX + 3, startY + 3);
hash.UpdateHash();
field.MakeMove(startX + 10, startY + 5);
hash.UpdateHash();
field.MakeMove(startX + 2, startY + 4);
hash.UpdateHash();
field.MakeMove(startX + 10, startY + 6);
hash.UpdateHash();
field.MakeMove(startX + 1, startY + 4);
hash.UpdateHash();
PutBigBase(field, hash);
ulong firstHash = hash.Key;
while (field.States.Count() != 0)
{
field.UnmakeMove();
hash.UpdateHash();
}
Assert.AreEqual(initKey, hash.Key);
startX = 16;
startY = 16;
}
示例6: CalculateHash_EmptyBase
public void CalculateHash_EmptyBase()
{
int startX = 16;
int startY = 16;
var field = new Field(39, 32);
ZobristHashField hash = new ZobristHashField(field, 0);
ulong initKey = hash.Key;
field.MakeMove(startX, startY);
hash.UpdateHash();
field.MakeMove(startX + 10, startY);
hash.UpdateHash();
field.MakeMove(startX + 1, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 10, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 2, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 10, startY + 2);
hash.UpdateHash();
field.MakeMove(startX + 3, startY);
hash.UpdateHash();
field.MakeMove(startX + 10, startY + 3);
hash.UpdateHash();
field.MakeMove(startX + 2, startY - 1);
hash.UpdateHash();
field.MakeMove(startX + 10, startY + 4);
hash.UpdateHash();
field.MakeMove(startX + 1, startY - 1);
hash.UpdateHash();
field.MakeMove(startX + 1, startY);
hash.UpdateHash();
while (field.States.Count() != 0)
{
field.UnmakeMove();
hash.UpdateHash();
}
Assert.AreEqual(initKey, hash.Key);
}
示例7: CalculateHash_DifferentBaseCreationOrder
public void CalculateHash_DifferentBaseCreationOrder()
{
int startX = 16;
int startY = 16;
var field = new Field(39, 32);
ZobristHashField hash = new ZobristHashField(field, 0);
ulong initKey = hash.Key;
field.MakeMove(startX, startY);
hash.UpdateHash();
field.MakeMove(startX + 1, startY);
hash.UpdateHash();
field.MakeMove(startX + 1, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 2, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 1, startY - 1);
hash.UpdateHash();
field.MakeMove(startX + 2, startY - 1);
hash.UpdateHash();
field.MakeMove(startX + 2, startY);
hash.UpdateHash();
field.MakeMove(startX + 3, startY);
hash.UpdateHash();
field.MakeMove(startX - 2, startY);
hash.UpdateHash();
field.MakeMove(startX - 2, startY - 1);
hash.UpdateHash();
ulong firstHash = hash.Key;
while (field.States.Count() != 0)
{
field.UnmakeMove();
hash.UpdateHash();
}
Assert.AreEqual(hash.Key, initKey);
field.MakeMove(startX - 2, startY);
hash.UpdateHash();
field.MakeMove(startX + 1, startY);
hash.UpdateHash();
field.MakeMove(startX, startY);
hash.UpdateHash();
field.MakeMove(startX + 2, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 1, startY + 1);
hash.UpdateHash();
field.MakeMove(startX + 2, startY - 1);
hash.UpdateHash();
field.MakeMove(startX + 1, startY - 1);
hash.UpdateHash();
field.MakeMove(startX + 3, startY);
hash.UpdateHash();
field.MakeMove(startX + 2, startY);
hash.UpdateHash();
field.MakeMove(startX - 2, startY - 1);
hash.UpdateHash();
ulong secondHash = hash.Key;
Assert.AreEqual(firstHash, secondHash);
while (field.States.Count() != 0)
{
field.UnmakeMove();
hash.UpdateHash();
}
Assert.AreEqual(initKey, hash.Key);
}
示例8: PlaySimulation
// return 0=lose 1=win for current player to move
private int PlaySimulation(Field field, UctNode n)
{
int randomresult = 0;
if (n.Child == null && n.Visits < 10)
{ // 10 simulations until chilren are expanded (saves memory)
randomresult = PlayRandomGame(field);
}
else
{
if (n.Child == null)
CreateChildren(field, n);
UctNode next = UCTSelect(n); // select a move
if (next == null) { /* ERROR */ }
field.MakeMove(next.Pos);
int res = PlaySimulation(field, next);
randomresult = 1 - res;
}
n.Update(1 - randomresult); //update UctNode (UctNode-wins are associated with moves in the Nodes)
return randomresult;
}