本文整理汇总了C#中Eye.getPerspective方法的典型用法代码示例。如果您正苦于以下问题:C# Eye.getPerspective方法的具体用法?C# Eye.getPerspective怎么用?C# Eye.getPerspective使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Eye
的用法示例。
在下文中一共展示了Eye.getPerspective方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: onDrawEye
// Error 3 'AndroidCardboardExperiment.Activities.ApplicationActivity.onDrawEye(com.google.vrtoolkit.cardboard.Eye)': no suitable method found to override X:\jsc.svn\examples\java\android\synergy\AndroidCardboardExperiment\AndroidCardboardExperiment\ApplicationActivity.cs 328 31 AndroidCardboardExperiment
// StereoRenderer
public void onDrawEye(Eye eye)
{
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
checkGLError("colorParam");
// Apply the eye transformation to the camera.
Matrix.multiplyMM(view, 0, eye.getEyeView(), 0, camera, 0);
// Set the position of the light
Matrix.multiplyMV(lightPosInEyeSpace, 0, view, 0, LIGHT_POS_IN_WORLD_SPACE, 0);
// Build the ModelView and ModelViewProjection matrices
// for calculating cube position and light.
float[] perspective = eye.getPerspective(Z_NEAR, Z_FAR);
Matrix.multiplyMM(modelView, 0, view, 0, modelCube, 0);
Matrix.multiplyMM(modelViewProjection, 0, perspective, 0, modelView, 0);
drawCube();
// Set modelView for the floor, so we draw floor in the correct location
Matrix.multiplyMM(modelView, 0, view, 0, modelFloor, 0);
Matrix.multiplyMM(modelViewProjection, 0, perspective, 0,
modelView, 0);
drawFloor();
}