本文整理汇总了C#中Eye.GetEyeView方法的典型用法代码示例。如果您正苦于以下问题:C# Eye.GetEyeView方法的具体用法?C# Eye.GetEyeView怎么用?C# Eye.GetEyeView使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Eye
的用法示例。
在下文中一共展示了Eye.GetEyeView方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnDrawEye
/**
* Draws a frame for an eye.
*
* @param eye The eye to render. Includes all required transformations.
*/
public void OnDrawEye (Eye eye)
{
GLES20.GlEnable (GLES20.GlDepthTest);
GLES20.GlClear (GLES20.GlColorBufferBit | GLES20.GlDepthBufferBit);
CheckGLError ("colorParam");
// Apply the eye transformation to the camera.
Matrix.MultiplyMM (view, 0, eye.GetEyeView (), 0, camera, 0);
// Set the position of the light
Matrix.MultiplyMV (lightPosInEyeSpace, 0, view, 0, LIGHT_POS_IN_WORLD_SPACE, 0);
// Build the ModelView and ModelViewProjection matrices
// for calculating cube position and light.
float [] perspective = eye.GetPerspective (Z_NEAR, Z_FAR);
Matrix.MultiplyMM (modelView, 0, view, 0, modelCube, 0);
Matrix.MultiplyMM (modelViewProjection, 0, perspective, 0, modelView, 0);
DrawCube ();
// Set modelView for the floor, so we draw floor in the correct location
Matrix.MultiplyMM (modelView, 0, view, 0, modelFloor, 0);
Matrix.MultiplyMM (modelViewProjection, 0, perspective, 0, modelView, 0);
DrawFloor ();
}