本文整理汇总了C#中Exp.getExpLv100方法的典型用法代码示例。如果您正苦于以下问题:C# Exp.getExpLv100方法的具体用法?C# Exp.getExpLv100怎么用?C# Exp.getExpLv100使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Exp
的用法示例。
在下文中一共展示了Exp.getExpLv100方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoKanjyoOperation
public void DoKanjyoOperation(string kanjyoTyp){
GameObject ExpSliderObj = GameObject.Find ("ExpSlider");
string busyoId = GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyo;
string busyoName = GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyoName;
//Classification
string QtyValue = "";
string ExValue = "";
if (kanjyoTyp == "DoKakyuKanjyo") {
QtyValue = "KakyuKanjyoQtyValue";
ExValue = "KakyuKanjyoExpValue";
}else if(kanjyoTyp == "DoCyukyuKanjyo"){
QtyValue = "CyukyuKanjyoQtyValue";
ExValue = "CyukyuKanjyoExpValue";
}else if(kanjyoTyp == "DoJyokyuKanjyo"){
QtyValue = "JyokyuKanjyoQtyValue";
ExValue = "JyokyuKanjyoExpValue";
}
//Check exist or not
GameObject qty = GameObject.Find (QtyValue);
int kanjyoQty = int.Parse(qty.GetComponent<Text>().text);
if (kanjyoQty == 0) {
/*Error*/
string Text = "感状はありませぬぞ。";
Message msg = new Message();
msg.makeMessage (Text);
GameObject.Find ("DoKakyuKanjyo").GetComponent<Button> ().enabled = true;
GameObject.Find ("DoCyukyuKanjyo").GetComponent<Button> ().enabled = true;
GameObject.Find ("DoJyokyuKanjyo").GetComponent<Button> ().enabled = true;
GameObject.Find ("close").GetComponent<Button> ().enabled = true;
} else {
/*Correct Case*/
//reduce qty
qty.GetComponent<Text> ().text = (kanjyoQty - 1).ToString ();
//increase exp
int nowLv = PlayerPrefs.GetInt (busyoId);
string tempExp = "exp" + busyoId;
int nowExp = PlayerPrefs.GetInt (tempExp);
int newExp = nowExp + int.Parse (GameObject.Find (ExValue).GetComponent<Text> ().text);
Exp exp = new Exp ();
int targetLv = exp.getLvbyTotalExp (nowLv, newExp);
int targetMaxExp = 0;
List<float> maxExpList = new List<float> ();
if(targetLv != 100){
targetMaxExp = exp.getExpforNextLv (targetLv);
for (int k=nowLv; k<=targetLv; k++) {
maxExpList.Add (exp.getDifExpforNextLv (k));
}
}else{
maxExpList.Add((float)exp.getExpLv100());
}
ExpSliderObj.GetComponent<ExpSlider> ().maxExpArray = maxExpList; //Max Experience by Level
ExpSliderObj.GetComponent<ExpSlider> ().i = 0; //
ExpSliderObj.GetComponent<ExpSlider> ().startLv = nowLv; //
ExpSliderObj.GetComponent<ExpSlider> ().nowExp = float.Parse (GameObject.Find ("CurrentExpValue").GetComponent<Text> ().text); //
ExpSliderObj.GetComponent<ExpSlider> ().kanjyoExp = float.Parse (GameObject.Find (ExValue).GetComponent<Text> ().text);
ExpSliderObj.GetComponent<ExpSlider> ().newExp = newExp; //
ExpSliderObj.GetComponent<ExpSlider> ().targetMaxExp = targetMaxExp; //
ExpSliderObj.GetComponent<Slider> ().value = float.Parse (GameObject.Find ("CurrentExpValue").GetComponent<Text> ().text);
ExpSliderObj.GetComponent<Slider> ().maxValue = maxExpList [0];
//Set Qty of Kanjyo
string kanjyoQtyString = "";
if (kanjyoTyp == "DoKakyuKanjyo") {
kanjyoQtyString = (kanjyoQty - 1).ToString () + "," + kanjyoList [1] + "," + kanjyoList [2];
} else if (kanjyoTyp == "DoCyukyuKanjyo") {
kanjyoQtyString = kanjyoList [0] + "," + (kanjyoQty - 1).ToString () + "," + kanjyoList [2];
} else if (kanjyoTyp == "DoJyokyuKanjyo") {
kanjyoQtyString = kanjyoList [0] + "," + kanjyoList [1] + "," + (kanjyoQty - 1).ToString ();
}
PlayerPrefs.SetString ("kanjyo", kanjyoQtyString);
PlayerPrefs.SetInt (tempExp, newExp);
PlayerPrefs.SetInt (busyoId, targetLv);
PlayerPrefs.Flush();
string kanjyoText = busyoName + "に感状を与えました。";
Message msg = new Message();
msg.makeMessage (kanjyoText);
//Run
ExpSliderObj.GetComponent<ExpSlider> ().enabled = true;
}
}
示例2: createBusyoStatusView
public void createBusyoStatusView(string busyoId){
int lv = PlayerPrefs.GetInt (busyoId);
StatusGet sts = new StatusGet ();
int hp = sts.getHp (int.Parse (busyoId), lv);
int atk = sts.getAtk (int.Parse (busyoId), lv);
int dfc = sts.getDfc (int.Parse (busyoId), lv);
int spd = sts.getSpd (int.Parse (busyoId), lv);
int adjHp = hp * 100;
int adjAtk = atk * 10;
int adjDfc = dfc * 10;
GameObject.Find ("LvValue").GetComponent<Text> ().text = lv.ToString ();
GameObject.Find ("TosotsuValue").GetComponent<Text> ().text = adjHp.ToString ();
GameObject.Find ("BuyuuValue").GetComponent<Text> ().text = adjAtk.ToString ();
GameObject.Find ("ChiryakuValue").GetComponent<Text> ().text = adjDfc.ToString ();
GameObject.Find ("SpeedValue").GetComponent<Text> ().text = spd.ToString ();
//Exp
string expId = "exp" + busyoId.ToString ();
string expString = "";
int nowExp = PlayerPrefs.GetInt(expId);
Exp exp = new Exp ();
int requiredExp = 0;
if (lv != 100) {
requiredExp = exp.getExpforNextLv (lv);
} else {
requiredExp = exp.getExpLv100();
}
expString = nowExp + "/" + requiredExp;
GameObject.Find ("ExpValue").GetComponent<Text> ().text = expString;
//Kahou status
KahouStatusGet kahouSts = new KahouStatusGet ();
string[] KahouStatusArray =kahouSts.getKahouForStatus (busyoId,adjHp,adjAtk,adjDfc,spd);
int totalBusyoHp =0;
//Kanni
string kanniTmp = "kanni" + busyoId;
float addAtkByKanni = 0;
float addHpByKanni = 0;
float addDfcByKanni = 0;
if (PlayerPrefs.HasKey (kanniTmp)) {
int kanniId = PlayerPrefs.GetInt (kanniTmp);
Kanni kanni = new Kanni ();
string kanniIkai = kanni.getIkai (kanniId);
string kanniName = kanni.getKanni (kanniId);
GameObject.Find ("StatusKanni").transform.FindChild ("Value").GetComponent<Text> ().text = kanniIkai + "\n" + kanniName;
//Status
string kanniTarget = kanni.getEffectTarget(kanniId);
int effect = kanni.getEffect(kanniId);
if(kanniTarget=="atk"){
addAtkByKanni = ((float)adjAtk * (float)effect)/100;
}else if(kanniTarget=="hp"){
addHpByKanni = ((float)adjHp * (float)effect)/100;
}else if(kanniTarget=="dfc"){
addDfcByKanni = ((float)adjDfc * (float)effect)/100;
}
} else {
GameObject.Find ("StatusKanni").transform.FindChild ("Value").GetComponent<Text> ().text = "官位無し";
}
//Jyosyu
string jyosyuTmp = "jyosyuBusyo" + busyoId;
if (PlayerPrefs.HasKey (jyosyuTmp)) {
int kuniId = PlayerPrefs.GetInt(jyosyuTmp);
KuniInfo kuni = new KuniInfo();
string kuniName = kuni.getKuniName(kuniId);
GameObject.Find ("StatusJyosyu").transform.FindChild ("Value").GetComponent<Text> ().text = kuniName + "\n城主";
} else {
GameObject.Find ("StatusJyosyu").transform.FindChild ("Value").GetComponent<Text> ().text = "城無し";
}
//Show Additional Status
int finalAtk = int.Parse (KahouStatusArray [0]) + Mathf.FloorToInt (addAtkByKanni);
int finalHp = int.Parse (KahouStatusArray [1]) + Mathf.FloorToInt (addHpByKanni);
int finalDfc= int.Parse (KahouStatusArray [2]) + Mathf.FloorToInt (addDfcByKanni);
int finalSpd = int.Parse (KahouStatusArray [3]);
GameObject.Find ("KahouAtkValue").GetComponent<Text> ().text = "+" + finalAtk.ToString ();
GameObject.Find ("KahouHpValue").GetComponent<Text>().text = "+" + finalHp.ToString();
totalBusyoHp = adjHp + finalHp;
GameObject.Find ("KahouDfcValue").GetComponent<Text>().text = "+" + finalDfc.ToString();
GameObject.Find ("KahouSpdValue").GetComponent<Text>().text = "+" + finalSpd.ToString();
//Butai Status
string heiId = "hei" + busyoId.ToString ();
//.........这里部分代码省略.........
示例3: createBusyoStatusView
public void createBusyoStatusView(string busyoId){
int lv = PlayerPrefs.GetInt (busyoId);
StatusGet sts = new StatusGet ();
int hp = sts.getHp (int.Parse (busyoId), lv);
int atk = sts.getAtk (int.Parse (busyoId), lv);
int dfc = sts.getDfc (int.Parse (busyoId), lv);
int spd = sts.getSpd (int.Parse (busyoId), lv);
int adjHp = hp * 100;
int adjAtk = atk * 10;
int adjDfc = dfc * 10;
GameObject.Find ("LvValue").GetComponent<Text> ().text = lv.ToString ();
GameObject.Find ("TosotsuValue").GetComponent<Text> ().text = adjHp.ToString ();
GameObject.Find ("BuyuuValue").GetComponent<Text> ().text = adjAtk.ToString ();
GameObject.Find ("ChiryakuValue").GetComponent<Text> ().text = adjDfc.ToString ();
GameObject.Find ("SpeedValue").GetComponent<Text> ().text = spd.ToString ();
//Exp
string expId = "exp" + busyoId.ToString ();
string expString = "";
int nowExp = PlayerPrefs.GetInt(expId);
Exp exp = new Exp ();
int requiredExp = 0;
if (lv != 100) {
requiredExp = exp.getExpforNextLv (lv);
} else {
requiredExp = exp.getExpLv100();
}
expString = nowExp + "/" + requiredExp;
GameObject.Find ("ExpValue").GetComponent<Text> ().text = expString;
//Kahou status
KahouStatusGet kahouSts = new KahouStatusGet ();
string[] KahouStatusArray =kahouSts.getKahouForStatus (busyoId,adjHp,adjAtk,adjDfc,spd);
int totalBusyoHp =0;
for(int i=0;i<KahouStatusArray.Length;i++){
string status = KahouStatusArray[i];
if(i==0){
//Attack
GameObject.Find ("KahouAtkValue").GetComponent<Text>().text = "+" + status;
}else if(i==1){
//HP
GameObject.Find ("KahouHpValue").GetComponent<Text>().text = "+" + status;
totalBusyoHp = adjHp + int.Parse(status);
}else if(i==2){
//DFC
GameObject.Find ("KahouDfcValue").GetComponent<Text>().text = "+" + status;
}else if(i==3){
//SPD
GameObject.Find ("KahouSpdValue").GetComponent<Text>().text = "+" + status;
}
}
//Butai Status
string heiId = "hei" + busyoId.ToString ();
string chParam = PlayerPrefs.GetString (heiId, "0");
char[] delimiterChars = {':'};
string[] ch_list = chParam.Split (delimiterChars);
string ch_type = ch_list [0];
int ch_num = int.Parse (ch_list [1]);
int ch_lv = int.Parse (ch_list [2]);
float ch_status = float.Parse (ch_list [3]);
string heisyu = "";
if (ch_type == "KB") {
heisyu = "騎馬隊";
} else if (ch_type == "YR") {
heisyu = "槍隊";
} else if (ch_type == "TP") {
heisyu = "鉄砲隊";
} else if (ch_type == "YM") {
heisyu = "弓隊";
}
GameObject.Find ("ChildNameValue").GetComponent<Text> ().text = heisyu;
GameObject.Find ("ChildQtyValue").GetComponent<Text> ().text = ch_num.ToString ();
GameObject.Find ("ChildLvValue").GetComponent<Text> ().text = ch_lv.ToString ();
//Jyosyu Handling
JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku ();
float addHei = (float)jyosyuHei.GetJyosyuHeiryoku (busyoId);
float hei = ch_status * 10;
string heiText = hei.ToString() + "<size=150><Color=#35D74BFF>+" + addHei + "</Color></size>";
GameObject.Find ("ChildHeiryokuValue").GetComponent<Text> ().text = heiText;
float chAtkDfc = ch_status + totalBusyoHp / 200;
string chAtkDfcString = chAtkDfc.ToString () + "/" + chAtkDfc.ToString ();
GameObject.Find ("ChildStatusValue").GetComponent<Text> ().text = chAtkDfcString;
//Child Image
//.........这里部分代码省略.........