本文整理汇总了C#中Exp.getDifExpforNextLv方法的典型用法代码示例。如果您正苦于以下问题:C# Exp.getDifExpforNextLv方法的具体用法?C# Exp.getDifExpforNextLv怎么用?C# Exp.getDifExpforNextLv使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Exp
的用法示例。
在下文中一共展示了Exp.getDifExpforNextLv方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnClick
public void OnClick(){
busyoName = GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyoName;
busyoId = GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyo;
commonPopup ();
if(buttonName == "kanjyo"){
GameObject.Find ("popText").GetComponent<Text> ().text ="感状授与";
//Busyo View
string path = "Prefabs/Player/Unit/" + busyoId;
GameObject Busyo = Instantiate (Resources.Load (path)) as GameObject;
Busyo.transform.SetParent (GameObject.Find ("board(Clone)").transform);
Busyo.transform.localScale = new Vector2 (3, 3);
Busyo.GetComponent<DragHandler>().enabled = false;
RectTransform busyo_transform = Busyo.GetComponent<RectTransform>();
busyo_transform.anchoredPosition = new Vector3(300,350,0);
busyo_transform.sizeDelta = new Vector2( 100, 100);
//Text Modification
GameObject text = Busyo.transform.FindChild ("Text").gameObject;
text.GetComponent<Text> ().color = new Color(255,255,255,255);
RectTransform text_transform = text.GetComponent<RectTransform>();
text_transform.anchoredPosition = new Vector3 (-70,30,0);
text_transform.sizeDelta = new Vector2( 630, 120);
text.transform.localScale = new Vector2 (0.2f,0.2f);
//Rank Text Modification
GameObject rank = Busyo.transform.FindChild ("Rank").gameObject;
RectTransform rank_transform = rank.GetComponent<RectTransform>();
rank_transform.anchoredPosition = new Vector3 (20,-50,0);
rank_transform.sizeDelta = new Vector2( 200, 200);
rank.GetComponent<Text>().fontSize = 200;
//Common for Kanjyo
string kanjyoPath = "Prefabs/Busyo/Kanjyo";
GameObject kanjyo = Instantiate (Resources.Load (kanjyoPath)) as GameObject;
kanjyo.transform.SetParent (GameObject.Find ("board(Clone)").transform);
kanjyo.transform.localScale = new Vector2 (1, 1);
RectTransform kanjyo_transform = kanjyo.GetComponent<RectTransform>();
kanjyo_transform.anchoredPosition = new Vector3(0,0,0);
//Busyo Lv
GameObject.Find ("PopLvValue").GetComponent<Text>().text = pa_lv.ToString();
//Exp Status Bar
Exp exp = new Exp();
GameObject expSlider = GameObject.Find ("ExpSlider");
int nextExp =exp.getDifExpforNextLv(pa_lv);
string tempExp = "exp" + busyoId;
int nowExp = PlayerPrefs.GetInt(tempExp);
int startExp = nowExp - exp.getExpforNextLv(pa_lv-1);
expSlider.GetComponent<Slider>().value = startExp;
expSlider.GetComponent<Slider>().maxValue = nextExp;
GameObject.Find ("CurrentExpValue").GetComponent<Text>().text = startExp.ToString();
GameObject.Find ("NextLvExpValue").GetComponent<Text>().text = nextExp.ToString();
Item item =new Item();
//Low kanjyo fields
string kanjyoItemPath = "Prefabs/Item/Kanjyo/Kanjyo";
GameObject lowKanjyoItem = Instantiate (Resources.Load (kanjyoItemPath)) as GameObject;
lowKanjyoItem.transform.SetParent(GameObject.Find ("KakyuKanjyo").transform);
lowKanjyoItem.transform.localScale = new Vector2 (0.8f, 0.8f);
RectTransform lowKanjyoTransform = lowKanjyoItem.GetComponent<RectTransform> ();
lowKanjyoTransform.anchoredPosition = new Vector3 (-210, 125, 0);
lowKanjyoTransform.sizeDelta = new Vector2 (100, 100);
RectTransform lowKanjyoRank = lowKanjyoItem.transform.FindChild("KanjyoRank").GetComponent<RectTransform>();
lowKanjyoRank.anchoredPosition = new Vector3(-30,30,0);
RectTransform lowKanjyoRect = lowKanjyoItem.transform.FindChild("Kanjyo").GetComponent<RectTransform>();
lowKanjyoRect.sizeDelta = new Vector2 (100, 100);
Color lowColor = new Color (86f / 255f, 87f / 255f, 255f / 255f, 255f / 255f);
lowKanjyoItem.GetComponent<Image>().color = lowColor;
lowKanjyoItem.transform.FindChild("KanjyoRank").GetComponent<Text>().text = "下";
lowKanjyoItem.name = "Kanjyo1";
//Item Effect
int effectForLow =item.getEffect(lowKanjyoItem.name);
GameObject.Find ("KakyuKanjyoExpValue").GetComponent<Text>().text = effectForLow.ToString();
//Middle kanjyo fields
GameObject midKanjyoItem = Instantiate (Resources.Load (kanjyoItemPath)) as GameObject;
midKanjyoItem.transform.SetParent(GameObject.Find ("CyukyuKanjyo").transform);
midKanjyoItem.transform.localScale = new Vector2 (0.8f, 0.8f);
RectTransform midKanjyoTransform = midKanjyoItem.GetComponent<RectTransform> ();
midKanjyoTransform.anchoredPosition = new Vector3 (-210, 125, 0);
midKanjyoTransform.sizeDelta = new Vector2 (100, 100);
RectTransform midKanjyoRank = midKanjyoItem.transform.FindChild("KanjyoRank").GetComponent<RectTransform>();
midKanjyoRank.anchoredPosition = new Vector3(-30,30,0);
RectTransform midKanjyoRect = midKanjyoItem.transform.FindChild("Kanjyo").GetComponent<RectTransform>();
midKanjyoRect.sizeDelta = new Vector2 (100, 100);
Color midColor = new Color (236f / 255f, 93f / 255f, 93f / 255f, 255f / 255f);
midKanjyoItem.GetComponent<Image>().color = midColor;
//.........这里部分代码省略.........
示例2: DoKanjyoOperation
public void DoKanjyoOperation(string kanjyoTyp){
GameObject ExpSliderObj = GameObject.Find ("ExpSlider");
string busyoId = GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyo;
string busyoName = GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyoName;
//Classification
string QtyValue = "";
string ExValue = "";
if (kanjyoTyp == "DoKakyuKanjyo") {
QtyValue = "KakyuKanjyoQtyValue";
ExValue = "KakyuKanjyoExpValue";
}else if(kanjyoTyp == "DoCyukyuKanjyo"){
QtyValue = "CyukyuKanjyoQtyValue";
ExValue = "CyukyuKanjyoExpValue";
}else if(kanjyoTyp == "DoJyokyuKanjyo"){
QtyValue = "JyokyuKanjyoQtyValue";
ExValue = "JyokyuKanjyoExpValue";
}
//Check exist or not
GameObject qty = GameObject.Find (QtyValue);
int kanjyoQty = int.Parse(qty.GetComponent<Text>().text);
if (kanjyoQty == 0) {
/*Error*/
string Text = "感状はありませぬぞ。";
Message msg = new Message();
msg.makeMessage (Text);
GameObject.Find ("DoKakyuKanjyo").GetComponent<Button> ().enabled = true;
GameObject.Find ("DoCyukyuKanjyo").GetComponent<Button> ().enabled = true;
GameObject.Find ("DoJyokyuKanjyo").GetComponent<Button> ().enabled = true;
GameObject.Find ("close").GetComponent<Button> ().enabled = true;
} else {
/*Correct Case*/
//reduce qty
qty.GetComponent<Text> ().text = (kanjyoQty - 1).ToString ();
//increase exp
int nowLv = PlayerPrefs.GetInt (busyoId);
string tempExp = "exp" + busyoId;
int nowExp = PlayerPrefs.GetInt (tempExp);
int newExp = nowExp + int.Parse (GameObject.Find (ExValue).GetComponent<Text> ().text);
Exp exp = new Exp ();
int targetLv = exp.getLvbyTotalExp (nowLv, newExp);
int targetMaxExp = 0;
List<float> maxExpList = new List<float> ();
if(targetLv != 100){
targetMaxExp = exp.getExpforNextLv (targetLv);
for (int k=nowLv; k<=targetLv; k++) {
maxExpList.Add (exp.getDifExpforNextLv (k));
}
}else{
maxExpList.Add((float)exp.getExpLv100());
}
ExpSliderObj.GetComponent<ExpSlider> ().maxExpArray = maxExpList; //Max Experience by Level
ExpSliderObj.GetComponent<ExpSlider> ().i = 0; //
ExpSliderObj.GetComponent<ExpSlider> ().startLv = nowLv; //
ExpSliderObj.GetComponent<ExpSlider> ().nowExp = float.Parse (GameObject.Find ("CurrentExpValue").GetComponent<Text> ().text); //
ExpSliderObj.GetComponent<ExpSlider> ().kanjyoExp = float.Parse (GameObject.Find (ExValue).GetComponent<Text> ().text);
ExpSliderObj.GetComponent<ExpSlider> ().newExp = newExp; //
ExpSliderObj.GetComponent<ExpSlider> ().targetMaxExp = targetMaxExp; //
ExpSliderObj.GetComponent<Slider> ().value = float.Parse (GameObject.Find ("CurrentExpValue").GetComponent<Text> ().text);
ExpSliderObj.GetComponent<Slider> ().maxValue = maxExpList [0];
//Set Qty of Kanjyo
string kanjyoQtyString = "";
if (kanjyoTyp == "DoKakyuKanjyo") {
kanjyoQtyString = (kanjyoQty - 1).ToString () + "," + kanjyoList [1] + "," + kanjyoList [2];
} else if (kanjyoTyp == "DoCyukyuKanjyo") {
kanjyoQtyString = kanjyoList [0] + "," + (kanjyoQty - 1).ToString () + "," + kanjyoList [2];
} else if (kanjyoTyp == "DoJyokyuKanjyo") {
kanjyoQtyString = kanjyoList [0] + "," + kanjyoList [1] + "," + (kanjyoQty - 1).ToString ();
}
PlayerPrefs.SetString ("kanjyo", kanjyoQtyString);
PlayerPrefs.SetInt (tempExp, newExp);
PlayerPrefs.SetInt (busyoId, targetLv);
PlayerPrefs.Flush();
string kanjyoText = busyoName + "に感状を与えました。";
Message msg = new Message();
msg.makeMessage (kanjyoText);
//Run
ExpSliderObj.GetComponent<ExpSlider> ().enabled = true;
}
}