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C# ExGatherTag.Cast方法代码示例

本文整理汇总了C#中ExGatherTag.Cast方法的典型用法代码示例。如果您正苦于以下问题:C# ExGatherTag.Cast方法的具体用法?C# ExGatherTag.Cast怎么用?C# ExGatherTag.Cast使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ExGatherTag的用法示例。


在下文中一共展示了ExGatherTag.Cast方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ExecuteRotation

		public override async Task<bool> ExecuteRotation(ExGatherTag tag)
		{
			var level = Core.Player.ClassLevel;

			if (GatheringManager.SwingsRemaining > 4 || ShouldForceUseRotation(tag, level))
			{
				if (Core.Player.CurrentGP >= 500 && level >= 40)
				{
					await tag.Cast(Ability.IncreaseGatherYield2);

					if (Core.Player.CurrentGP >= 100)
					{
						await tag.Cast(Ability.IncreaseGatherQuality10);

                        if (Core.Player.CurrentGP >= 100 && tag.GatherItem.Chance < 95)
                        {
                            await tag.Cast(Ability.IncreaseGatherChance15);
                        }
                        else
                        {
                            if (Core.Player.CurrentGP >= 50 && tag.GatherItem.Chance < 100)
                            {
                                await tag.Cast(Ability.IncreaseGatherChance5);
                            }
                        }

                        return await base.ExecuteRotation(tag);
					}
				}
			}

			return true;
		}
开发者ID:Entrax643,项目名称:EntraxBuddy,代码行数:33,代码来源:YieldAndQualityGatheringRotation.cs

示例2: ExecuteRotation

		public override async Task<bool> ExecuteRotation(ExGatherTag tag)
		{
			var level = Core.Player.ClassLevel;

			if (GatheringManager.SwingsRemaining > 4 || ShouldForceUseRotation(tag, level))
			{
				if (Core.Player.CurrentGP >= 500 && level >= 40)
				{
					await tag.Cast(Ability.IncreaseGatherYield2);
					return await base.ExecuteRotation(tag);
				}

				if (Core.Player.CurrentGP >= 400 && level >= 30 && (level < 40 || Core.Player.MaxGP < 500))
				{
					await tag.Cast(Ability.IncreaseGatherYield);
					return await base.ExecuteRotation(tag);
				}

				if (Core.Player.CurrentGP >= 300 && level >= 25 && (level < 30 || Core.Player.MaxGP < 400))
				{
					await Wait();

					if (!tag.GatherItem.TryGatherItem())
					{
						return false;
					}

					await tag.Cast(Ability.AdditionalAttempt);
					return await base.ExecuteRotation(tag);
				}
			}

			return true;
		}
开发者ID:mrfish4u,项目名称:ExBuddy,代码行数:34,代码来源:SmartYieldGatheringRotation.cs

示例3: DoRotation

		private async Task<bool> DoRotation(ExGatherTag tag)
		{
			// 96-180 with min perception
			// 138-259 with max perception
			await tag.Cast(Ability.DiscerningEye);
			await tag.Cast(Ability.InstinctualAppraisal);

			if (CurrentRarity < 240)
			{
				var perception = Core.Player.Stats.Perception;

				// Methodical range is 80-115
				// Discerning methodical is 120-172
				if (Core.Player.CurrentGP >= 200)
				{
					// TODO: not complete
				}

				await Methodical(tag);
			}

			await IncreaseChance(tag);

			return true;
		}
开发者ID:mrfish4u,项目名称:ExBuddy,代码行数:25,代码来源:Collect240DynamicGatheringRotation.cs

示例4: IncreaseChance

		protected override async Task<bool> IncreaseChance(ExGatherTag tag)
		{
			var level = Core.Player.ClassLevel;
			if (Core.Player.CurrentGP >= 250 && tag.GatherItem.Chance < 51 && level > 10)
			{
				return await tag.Cast(Ability.IncreaseGatherChance50);
			}

			if (Core.Player.CurrentGP >= 100 && tag.GatherItem.Chance < 95 && level > 4)
			{
				if (level >= 23 && GatheringManager.SwingsRemaining == 1)
				{
					return await tag.Cast(Ability.IncreaseGatherChanceOnce15);
				}

				return await tag.Cast(Ability.IncreaseGatherChance15);
			}

			if (Core.Player.CurrentGP >= 50 && tag.GatherItem.Chance < 100 && level > 3)
			{
				if (level >= 23 && GatheringManager.SwingsRemaining == 1)
				{
					return await tag.Cast(Ability.IncreaseGatherChanceOnce15);
				}

				return await tag.Cast(Ability.IncreaseGatherChance5);
			}

			return true;
		}
开发者ID:MGramolini,项目名称:ExBuddy,代码行数:30,代码来源:GetTwoHQGatheringRotation.cs

示例5: ExecuteRotation

		public override async Task<bool> ExecuteRotation(ExGatherTag tag)
		{
			if (Core.Player.CurrentGP >= 300 && GatheringManager.SwingsRemaining > 4)
			{
				await tag.Cast(Ability.IncreaseGatherQuality30);
				await base.ExecuteRotation(tag);

				if (tag.GatherItem.Chance == 100 && Core.Player.CurrentGP >= 300 && GatheringManager.SwingsRemaining == 5)
				{
					await Wait();

					if (!tag.GatherItem.TryGatherItem())
					{
						return false;
					}

					await tag.Cast(Ability.AdditionalAttempt);
				}

				return true;
			}

			// Approx 30 gp or more between running to nodes, we are basically capped here so just use 100 gp
			if (Core.Player.CurrentGP >= Core.Player.MaxGP - 30)
			{
				await tag.Cast(Ability.IncreaseGatherQuality10);
				return true;
			}

			return true;
		}
开发者ID:mrfish4u,项目名称:ExBuddy,代码行数:31,代码来源:SmartQualityGatheringRotation.cs

示例6: Gather

		public virtual async Task<bool> Gather(ExGatherTag tag)
		{
			tag.StatusText = "Gathering items";

			while (tag.Node.CanGather && GatheringManager.SwingsRemaining > tag.SwingsRemaining && Behaviors.ShouldContinue)
			{
				await Wait();

				if (Memory.Gathering.HqChain == 2 && GatheringManager.SwingsRemaining > tag.SwingsRemaining)
				{
					await tag.Cast(Ability.Luck);

					await Wait();
				}

				if (GatheringManager.GatheringCombo == 4 && GatheringManager.SwingsRemaining > tag.SwingsRemaining)
				{
					await tag.Cast(Ability.IncreaseGatherChanceQuality100);

					await Wait();
				}

				if (!await tag.ResolveGatherItem())
				{
					return false;
				}

				var swingsRemaining = GatheringManager.SwingsRemaining - 1;

				if (!tag.GatherItem.TryGatherItem())
				{
					return false;
				}

				var ticks = 0;
				while (swingsRemaining != GatheringManager.SwingsRemaining && ticks++ < 60 && Behaviors.ShouldContinue)
				{
					await Coroutine.Yield();
				}
			}

			tag.StatusText = "Gathering items complete";

			return true;
		}
开发者ID:mrfish4u,项目名称:ExBuddy,代码行数:45,代码来源:GatheringRotation.cs

示例7: ExecuteRotation

		public override async Task<bool> ExecuteRotation(ExGatherTag tag)
		{
			if (Core.Player.CurrentGP >= 500)
			{
				await tag.Cast(Ability.IncreaseGatherYield2);
			}

			return await base.ExecuteRotation(tag);
		}
开发者ID:mrfish4u,项目名称:ExBuddy,代码行数:9,代码来源:UnspoiledGatheringRotation.cs

示例8: Gather

		public override async Task<bool> Gather(ExGatherTag tag)
		{
			tag.StatusText = "Gathering items";

			while (tag.Node.CanGather && GatheringManager.SwingsRemaining > tag.SwingsRemaining && Behaviors.ShouldContinue)
			{
				await Wait();

				if (GatheringManager.GatheringCombo == 4 && GatheringManager.SwingsRemaining > tag.SwingsRemaining)
				{
					await tag.Cast(Ability.IncreaseGatherChanceQuality100);
					await tag.Cast(Ability.IncreaseGatherYieldOnce);
					await Wait();
				}

				// No way to tell if we missed the first swing afaik... so we have to check if we have a combo of 0 anytime after the second swing.
				if (GatheringManager.GatheringCombo == 0 && GatheringManager.SwingsRemaining < 5 && !Core.Player.HasAura(220))
				{
					await tag.Cast(Ability.IncreaseGatherQuality10);
				}

				if (!await tag.ResolveGatherItem())
				{
					return false;
				}

				var swingsRemaining = GatheringManager.SwingsRemaining - 1;

				if (!tag.GatherItem.TryGatherItem())
				{
					return false;
				}

				var ticks = 0;
				while (swingsRemaining != GatheringManager.SwingsRemaining && ticks++ < 60 && Behaviors.ShouldContinue)
				{
					await Coroutine.Yield();
				}
			}

			tag.StatusText = "Gathering items complete";

			return true;
		}
开发者ID:mrfish4u,项目名称:ExBuddy,代码行数:44,代码来源:GetTwoHQGatheringRotation.cs

示例9: Prepare

		public override async Task<bool> Prepare(ExGatherTag tag)
		{
			// TODO: how much gathering to 1 hit?  needs to be added into this logic.
			if (Core.Player.CurrentGP >= 500)
			{
				await tag.Cast(Ability.Toil);
			}

			return await base.Prepare(tag);
		}
开发者ID:mrfish4u,项目名称:ExBuddy,代码行数:10,代码来源:Collect240DynamicGatheringRotation.cs

示例10: Prepare

		public override async Task<bool> Prepare(ExGatherTag tag)
		{
			var unknownItems = GatheringManager.GatheringWindowItems.Where(i => i.IsUnknownChance() && i.Amount > 0).ToArray();

			if (tag.IsUnspoiled() && Core.Player.CurrentGP >= 550 && unknownItems.Length > 1)
			{
				await tag.Cast(Ability.Toil);
			}

			return await base.Prepare(tag);
		}
开发者ID:MGramolini,项目名称:ExBuddy,代码行数:11,代码来源:DiscoverUnknownsGatheringRotation.cs

示例11: DoLevel50Rotation

		private async Task<bool> DoLevel50Rotation(ExGatherTag tag)
		{
			// 240-345 collectability
			await Methodical(tag);
			await Methodical(tag);
			await Methodical(tag);

			if (Core.Player.CurrentGP >= 300)
			{
				await tag.Cast(Ability.AdditionalAttempt);
			}

			return true;
		}
开发者ID:mrfish4u,项目名称:ExBuddy,代码行数:14,代码来源:Collect240DynamicGatheringRotation.cs

示例12: ExecuteRotation

		public override async Task<bool> ExecuteRotation(ExGatherTag tag)
		{
			var gpRequired = 0U;
			var skillList = new List<SpellData>();
			foreach (var gatheringSkill in tag.GatheringSkillOrder.GatheringSkills)
			{
				// Ignoring times to cast.... no skills would ever be cast more than once.
				SpellData spellData;

				if (!Actionmanager.CurrentActions.TryGetValue(gatheringSkill.SpellName, out spellData))
				{
					Actionmanager.CurrentActions.TryGetValue(gatheringSkill.SpellId, out spellData);
				}

				if (spellData == null)
				{
					tag.Logger.Warn("Unable to find skill -> Name: {0}, Id: {1}", gatheringSkill.SpellName, gatheringSkill.SpellId);
				}
				else
				{
					skillList.Add(spellData);
					gpRequired += spellData.Cost;
				}
			}
			if (!tag.GatheringSkillOrder.AllOrNone || gpRequired <= Core.Player.CurrentGP)
			{
				foreach (var skill in skillList)
				{
					if (Core.Player.CurrentGP > skill.Cost)
					{
						await tag.Cast(skill.Id);
					}
				}
			}

			return true;
		}
开发者ID:MGramolini,项目名称:ExBuddy,代码行数:37,代码来源:GatheringSkillOrderGatheringRotation.cs

示例13: UtmostCaution

		protected async Task UtmostCaution(ExGatherTag tag)
		{
			await tag.Cast(Ability.UtmostCaution);
		}
开发者ID:MGramolini,项目名称:ExBuddy,代码行数:4,代码来源:CollectableGatheringRotation.cs

示例14: UtmostDiscerningMethodical

		protected async Task UtmostDiscerningMethodical(ExGatherTag tag)
		{
			await tag.Cast(Ability.UtmostCaution);
			await tag.Cast(Ability.DiscerningEye);
			await tag.Cast(Ability.MethodicalAppraisal);
		}
开发者ID:MGramolini,项目名称:ExBuddy,代码行数:6,代码来源:CollectableGatheringRotation.cs

示例15: Methodical

		protected async Task Methodical(ExGatherTag tag)
		{
			await tag.Cast(Ability.MethodicalAppraisal);
		}
开发者ID:MGramolini,项目名称:ExBuddy,代码行数:4,代码来源:CollectableGatheringRotation.cs


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