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C# Element.getName方法代码示例

本文整理汇总了C#中Element.getName方法的典型用法代码示例。如果您正苦于以下问题:C# Element.getName方法的具体用法?C# Element.getName怎么用?C# Element.getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Element的用法示例。


在下文中一共展示了Element.getName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: setElement

    //sets the element the panel is displaying
    public void setElement(Element e)
    {
        currentElement = e;
        whatAmI.text = Utility.UppercaseWords(e.getName());

        transform.FindChild("ElementName").gameObject.SetActive(true);
        setName();
        transform.FindChild("ElementName").gameObject.SetActive(false);

        togglePanelLock (!e.isElementUnlocked ());
        if (e.isElementUnlocked()) {
            updatePanel ();
        }
        if (PlayerPrefs.GetInt (e.getName ().ToLower () + "Hint") == 1) {
            //Debug.Log("showing hint for "+e.getName());
            transform.FindChild("ElementName").gameObject.SetActive(true);
            setName();
        }
    }
开发者ID:imann24,项目名称:crafting-life-hampshire,代码行数:20,代码来源:SpawnerControl.cs

示例2: addCombination

 //adds a recipe given two elements
 public void addCombination(Element p1, Element p2)
 {
     Combination r = (new Combination(p1.getName(), p2.getName(), this));
     GlobalVars.RECIPES.Add(r);
     myCombinations.Add(r);
 }
开发者ID:imann24,项目名称:crafting-life-hampshire,代码行数:7,代码来源:Element.cs

示例3: Awake

    // runs earlier than to guarantee the game doesn't try to load in the gameobjects before they've been read in by the game
    void Awake()
    {
        if (!GlobalVars.CSV_READ) { //check's if it's already been read
            //to see whether you've unlocked the tier yet
            GlobalVars.TIER_UNLOCKED = new bool [GlobalVars.TIER_COUNT];
            GlobalVars.TIER_UNLOCKED[0] = true;
            GlobalVars.TIER_UNLOCKED[1] = true;

            //reads one element per line
            string [] elementsFromCSV = techTreeCSV.text.Split('\n');
            //process to read and create the elements
            foreach (string line in elementsFromCSV) {
                string p1;
                string p2;
                string[]temp;
                string[]recipe;
                Element newElem;
                //element info is divided by commas
                temp = line.Split(new char[] {','});
                newElem = new Element(temp[0].ToLower());

                //cheat script
                //newElem.unlock();
                //PlayerPrefs.SetInt(newElem.getName()+GlobalVars.UNLOCK_STRING, 1);

                if (!GlobalVars.ELEMENTS_BY_NAME.ContainsKey(newElem.getName ())) {
                    //adds to the list/dictionary of elements
                    GlobalVars.ELEMENTS.Add(newElem);
                    GlobalVars.ELEMENTS_BY_NAME.Add (newElem.getName(), newElem);
                }

                //reads in the combinations
                for (int i = 1; i < temp.Length; i++) {
                    //marker for a base/tier 1 element
                    if (temp[i].Contains("*")) {
                        newElem.unlock();
                        //cheat scripts
                        PlayerPrefs.SetInt(temp[1]+GlobalVars.UNLOCK_STRING, 1);
                        newElem.isBaseElement = true;
                        continue;
                    } else if (string.IsNullOrEmpty(temp[i]) || temp[i].Contains("(")|| (int)temp[i][0]==13) { //if the recipe is the empty string, or a note to the artists
                        continue;
                    }

                    //parses the recipe string
                    recipe = temp[i].Split(new char[]{'+'});
                    p1 = recipe[0].Substring(0, recipe[0].Length-1);
                    p2 = recipe[1].Substring(1);
                    newElem.addCombination(new Combination(p1, p2, newElem));
                    if (!GlobalVars.RECIPES_BY_NAME.ContainsKey(p1+p2)) {
                        //dictionary lookup by a string of the combined element names that equal the new element
                        GlobalVars.RECIPES_BY_NAME.Add(p1+p2, newElem);
                        if (p1 != p2) { //adds the recipe in reverse, unless the element is created by combining two of the same
                            GlobalVars.RECIPES_BY_NAME.Add(p2+p1, newElem);
                        }
                    }
                    //unlocks the element if it's already unlocked in memory
                    if (PlayerPrefs.GetInt(temp[0].ToLower()+GlobalVars.UNLOCK_STRING)==1) {
                        newElem.unlock();
                        GlobalVars.TIER_UNLOCKED[newElem.queryTier()-1] = true;
                    }
                }
            }

            //initiates the TIERS by ELEMENT
            for (int i = 0; i < GlobalVars.TIER_COUNT; i++) {
                GlobalVars.ELEMENTS_BY_TIER[i] = new List<Element>();
            }

            //calculates the tiers for each element
            foreach (Element e in GlobalVars.ELEMENTS) {
                GlobalVars.ELEMENTS_BY_TIER[e.queryTier()-1].Add(e);
                if (e.isElementUnlocked()) {
                    GlobalVars.NUMBER_ELEMENTS_UNLOCKED++;
                }
            }
            //flag set to true for optimization
            GlobalVars.CSV_READ = true;
        }
    }
开发者ID:imann24,项目名称:crafting-life-hampshire,代码行数:81,代码来源:ReadCSV.cs


注:本文中的Element.getName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。