本文整理汇总了C#中Element.appendChild方法的典型用法代码示例。如果您正苦于以下问题:C# Element.appendChild方法的具体用法?C# Element.appendChild怎么用?C# Element.appendChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Element
的用法示例。
在下文中一共展示了Element.appendChild方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: renderValue
/// <summary>
/// Renders a single value that can be selected by the user.
/// </summary>
/// <param name="label">Text representing the value to the user.</param>
/// <param name="value">The value that will be applied to the setting if chosen by the user.</param>
/// <param name="parent">DOM element that should be the parent of the value's DOM fragment.</param>
protected void renderValue(string label, object value, Element parent)
{
// Creates a SPAN element
var span = (HTMLSpanElement)window.document.createElement("SPAN");
span.innerHTML = label;
// As with the menu, handling the mousedown event prevents focus changes caused by the click event on some browsers
span.addEventListener("mousedown", (e) =>
{
e.preventDefault();
e.stopPropagation();
// do nothing if this is already the selected value
if (this.value == value) return;
// select the new value
this.value = value;
select(value);
// notify the menu and other settings of the selection
triggerChanged(key, value);
}, false);
span["value"] = value;
spans.push(span);
parent.appendChild(span);
}
示例2: render
/// <summary>
/// Renders the setting control's markup
/// </summary>
/// <param name="parent">The parent DOM element</param>
public void render(Element parent)
{
_container = (HTMLElement)window.document.createElement("DIV");
var h2 = (HTMLElement)window.document.createElement("H2");
h2.innerHTML = name;
_container.appendChild(h2);
renderContent(_container);
parent.appendChild(_container);
}
示例3: Render
/// <summary>
/// Renders the menu and its settings.
/// </summary>
/// <param name="parent"></param>
public void Render(Element parent)
{
// The menu's button in the toolbar and also the root element.
var menu = (HTMLAnchorElement)window.document.createElement("A");
menu.href = "#";
menu.className = "menu " + _className;
// The menu popup element
_popup = (HTMLAnchorElement)window.document.createElement("A");
_popup.href = "#";
_popup.className = "popup";
// Shows the menu name as a title
var title = (HTMLDivElement)window.document.createElement("H1");
title.innerHTML = _name;
_popup.appendChild(title);
if ((dynamic)_settings && (dynamic)_settings.length)
{
// Renders all of the menu settings
foreach (var setting in _settings)
{
// Attach the changed event to the settings controls
setting.changed += settingChanged;
setting.render(_popup);
}
_popup.appendChild(window.document.createElement("BR"));
// Button to apply the setting changes.
var applyButton = (HTMLAnchorElement)window.document.createElement("A");
applyButton.innerHTML = "Apply";
applyButton.className = "button ok";
_popup.appendChild(applyButton);
// Handling the mousedown event to ensure the click is captured on all browsers.
applyButton.addEventListener("mousedown", (e) =>
{
// Deselect menu to hide it
menu.className = menu.className.replace(" selected", "");
// Save the changes.
persistSettings();
}, false);
// Button to exit the menu and discard changes
var cancelButton = (HTMLAnchorElement)window.document.createElement("A");
cancelButton.innerHTML = "Cancel";
cancelButton.className = "button cancel";
_popup.appendChild(cancelButton);
// Handling the mousedown event to ensure the click is captured on all browsers.
cancelButton.addEventListener("mousedown", (e) =>
{
menu.className = menu.className.replace(" selected", "");
}, false);
}
else
{
// Just in case a developer creates a menu with no settings
_popup.appendChild(window.document.createTextNode("No settings available."));
}
// Prevents the # from being appended to the URL
menu.addEventListener("click", (e) => { e.preventDefault(); }, false);
// Certain browsers will trigger the blur event unless we capture and dispose of the mousedown event
menu.addEventListener("mousedown", (e) =>
{
// Make sure nothing catches the event as this could close the menu.
e.preventDefault();
// If the mouse event target occured inside the menu, then
if (contains(menu, (Element)e.target)) return;
// Check if the menu is open or closed
if (menu.className.indexOf("selected") < 0)
{
// If closed, set the setting controls from the game settings object
loadSettings();
// Showing the menu by setting the 'selected' CSS class
menu.className += " selected";
}
else
{
// Hiding the menu by removing the 'selected' CSS class
menu.className = menu.className.replace(" selected", "");
}
// Set the focus because when the popup is blurred, ir needs to close.
_popup.focus();
}, false);
// Catching the popup's blur event, this lets us close the popup no matter what gets clicked
_popup.addEventListener("blur", (e) =>
{
menu.className = menu.className.replace(" selected", "");
e.preventDefault();
//.........这里部分代码省略.........