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C# DrawingContext.Draw方法代码示例

本文整理汇总了C#中DrawingContext.Draw方法的典型用法代码示例。如果您正苦于以下问题:C# DrawingContext.Draw方法的具体用法?C# DrawingContext.Draw怎么用?C# DrawingContext.Draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DrawingContext的用法示例。


在下文中一共展示了DrawingContext.Draw方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawRenderTargets

        /// <inheritdoc/>
        protected internal override void DrawRenderTargets(DrawingContext dc, UIElement element, OutOfBandRenderTarget target)
        {
            var blurTarget = target.Next.RenderTarget;

            var gfx = dc.Ultraviolet.GetGraphics();
            gfx.SetRenderTarget(blurTarget);
            gfx.Clear(Color.Transparent);

            effect.Value.Radius = GetRadiusInPixels(element);
            effect.Value.Direction = BlurDirection.Horizontal;

            dc.Begin(SpriteSortMode.Immediate, effect, Matrix.Identity);
            dc.Draw(target.ColorBuffer, Vector2.Zero, Color.White);
            dc.End();
        }
开发者ID:prshreshtha,项目名称:ultraviolet,代码行数:16,代码来源:BlurEffect.cs

示例2: Draw

        /// <inheritdoc/>
        protected internal override void Draw(DrawingContext dc, UIElement element, OutOfBandRenderTarget target)
        {
            var state = dc.GetCurrentState();
            
            var position = (Vector2)element.View.Display.DipsToPixels(target.VisualBounds.Location);
            var positionRounded = new Vector2((Int32)position.X, (Int32)position.Y);

            dc.End();

            effect.Value.Radius = GetRadiusInPixels(element);
            effect.Value.Direction = BlurDirection.Vertical;

            dc.Begin(SpriteSortMode.Immediate, effect, Matrix.Identity);

            var shadowTexture = target.Next.ColorBuffer;
            dc.Draw(shadowTexture, positionRounded, null, Color.White, 0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 0f);
            
            dc.End();
            dc.Begin(state);
        }
开发者ID:prshreshtha,项目名称:ultraviolet,代码行数:21,代码来源:BlurEffect.cs

示例3: DrawRenderTargetAtVisualBounds

        /// <summary>
        /// Draws the specified render target at its desired visual bounds.
        /// </summary>
        /// <param name="dc">The current drawing context.</param>
        /// <param name="element">The element being drawn.</param>
        /// <param name="target">The render target that contains the element's graphics.</param>
        /// <param name="effect">The shader effect to apply to the render target, if any.</param>
        public static void DrawRenderTargetAtVisualBounds(DrawingContext dc, UIElement element, OutOfBandRenderTarget target, GraphicsEffect effect = null)
        {
            Contract.Require(dc, "dc");
            Contract.Require(element, "element");
            Contract.Require(target, "rtarget");

            if (element.View == null)
                return;

            var state = dc.GetCurrentState();

            dc.End();
            dc.Begin(SpriteSortMode.Immediate, effect, Matrix.Identity);

            var position = (Vector2)element.View.Display.DipsToPixels(target.VisualBounds.Location);
            var positionRounded = new Vector2((Int32)position.X, (Int32)position.Y);
            dc.Draw(target.ColorBuffer, positionRounded, null, Color.White, 0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 0f);

            dc.End();
            dc.Begin(state);
        }
开发者ID:prshreshtha,项目名称:ultraviolet,代码行数:28,代码来源:Effect.cs

示例4: DrawRenderTargets

        /// <inheritdoc/>
        protected internal override void DrawRenderTargets(DrawingContext dc, UIElement element, OutOfBandRenderTarget target)
        {
            var gfx = dc.Ultraviolet.GetGraphics();
            
            // Calculate the shadow's offset from the element
            var cumulativeTransform = target.VisualTransform;

            var shadowVectorStart = new Vector2(0, 0);
            Vector2.Transform(ref shadowVectorStart, ref cumulativeTransform, out shadowVectorStart);

            var shadowVectorEnd = Vector2.Transform(new Vector2(1, 0), Matrix.CreateRotationZ(Radians.FromDegrees(-Direction)));
            Vector2.Transform(ref shadowVectorEnd, ref cumulativeTransform, out shadowVectorEnd);

            var shadowDepth = (Int32)element.View.Display.DipsToPixels(ShadowDepth);
            var shadowVector = Vector2.Normalize(shadowVectorEnd - shadowVectorStart) * shadowDepth;

            // Draw the horizontal blur pass
            var pass1Target = target.Next;
            gfx.SetRenderTarget(pass1Target.RenderTarget);
            gfx.Clear(Color.Transparent);

            effect.Value.Radius = GetBlurRadiusInPixels(element);
            effect.Value.Direction = BlurDirection.Horizontal;

            dc.Begin(SpriteSortMode.Immediate, effect, Matrix.Identity);
            dc.Draw(target.ColorBuffer, Vector2.Zero, Color);
            dc.End();

            // Draw the vertical blur pass
            var pass2Target = target.Next.Next;
            gfx.SetRenderTarget(pass2Target.RenderTarget);
            gfx.Clear(Color.Transparent);

            effect.Value.Radius = GetBlurRadiusInPixels(element);
            effect.Value.Direction = BlurDirection.Vertical;

            dc.Begin(SpriteSortMode.Immediate, effect, Matrix.Identity);
            dc.Draw(pass1Target.ColorBuffer, shadowVector, null, Color, 0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 0f);
            dc.End();

            // Draw the element on top of the shadow
            dc.Begin(SpriteSortMode.Immediate, null, Matrix.Identity);
            dc.Draw(target.ColorBuffer, Vector2.Zero, null, Color.White, 0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 0f);
            dc.End();
        }
开发者ID:prshreshtha,项目名称:ultraviolet,代码行数:46,代码来源:DropShadowEffect.cs


注:本文中的DrawingContext.Draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。