本文整理汇总了C#中DomNode.GetChildList方法的典型用法代码示例。如果您正苦于以下问题:C# DomNode.GetChildList方法的具体用法?C# DomNode.GetChildList怎么用?C# DomNode.GetChildList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DomNode
的用法示例。
在下文中一共展示了DomNode.GetChildList方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DomNode
/// <summary>
/// Finish MEF intialization for the component by creating DomNode tree for application data.</summary>
void IInitializable.Initialize()
{
m_mainform.Shown += (sender, e) =>
{
// create root node.
var rootNode = new DomNode(Schema.gameType.Type, Schema.gameRootElement);
rootNode.SetAttribute(Schema.gameType.nameAttribute, "Game");
// create Orc game object and add it to rootNode.
var orc1 = CreateOrc("Orc1");
rootNode.GetChildList(Schema.gameType.gameObjectChild).Add(orc1);
// add a child Orc.
var orcChildList = orc1.GetChildList(Schema.orcType.orcChild);
orcChildList.Add(CreateOrc("Child Orc1"));
var orc2 = CreateOrc("Orc2");
rootNode.GetChildList(Schema.gameType.gameObjectChild).Add(orc2);
rootNode.InitializeExtensions();
// set active context and select orc object.
m_contextRegistry.ActiveContext = rootNode;
var selectionContext = rootNode.Cast<ISelectionContext>();
selectionContext.Set(new AdaptablePath<object>(orc1.GetPath()));
};
}
示例2: ImportTemplates
/// <summary>
/// Imports templates and template folders stored in an external file</summary>
/// <param name="toFolder">Template folder in which to import templates and template folders</param>
/// <param name="fromRoot">Root of templates to import</param>
/// <param name="uri"></param>
internal void ImportTemplates(DomNode toFolder, DomNode fromRoot, Uri uri)
{
TagTemplateTree(fromRoot, uri);
// assume all templates and their containing folders are children of a root template folder
foreach (var domNode in fromRoot.LevelSubtree) // add top-level folders
{
if (domNode.Type == Schema.templateFolderType.Type) // this should be the root template folder of the imported DOM tree
{
// import the children of the root template folder, but not the root itself
foreach (var child in domNode.Children.ToArray())
{
if (child.Type == Schema.templateFolderType.Type)
{
toFolder.GetChildList(Schema.templateFolderType.templateFolderChild).Add(child);
}
else if (child.Type == Schema.templateType.Type)
{
toFolder.GetChildList(Schema.templateFolderType.templateChild).Add(child);
}
}
break; // skip the rest of the document contents
}
}
}
示例3: CreateGameUsingDomNode
/// <summary>
/// Creates game using raw DomNode</summary>
private static DomNode CreateGameUsingDomNode()
{
// create Dom node of the root type defined by the schema
DomNode game = new DomNode(GameSchema.gameType.Type, GameSchema.gameRootElement);
game.SetAttribute(GameSchema.gameType.nameAttribute, "Ogre Adventure II");
IList<DomNode> childList = game.GetChildList(GameSchema.gameType.gameObjectChild);
// Add an ogre
DomNode ogre = new DomNode(GameSchema.ogreType.Type);
ogre.SetAttribute(GameSchema.ogreType.nameAttribute, "Bill");
ogre.SetAttribute(GameSchema.ogreType.sizeAttribute, 12);
ogre.SetAttribute(GameSchema.ogreType.strengthAttribute, 100);
childList.Add(ogre);
// Add a dwarf
DomNode dwarf = new DomNode(GameSchema.dwarfType.Type);
dwarf.SetAttribute(GameSchema.dwarfType.nameAttribute, "Sally");
dwarf.SetAttribute(GameSchema.dwarfType.ageAttribute, 32);
dwarf.SetAttribute(GameSchema.dwarfType.experienceAttribute, 55);
childList.Add(dwarf);
// Add a tree
DomNode tree = new DomNode(GameSchema.treeType.Type);
tree.SetAttribute(GameSchema.treeType.nameAttribute, "Mr. Oak");
childList.Add(tree);
return game;
}
示例4: TestValidate
public void TestValidate()
{
DomNodeType childType = new DomNodeType("child");
DomNodeType parentType = new DomNodeType("parent");
ChildInfo childInfo = new ChildInfo("child", childType, true);
parentType.Define(childInfo);
DomNode parent = new DomNode(parentType);
IList<DomNode> childList = parent.GetChildList(childInfo);
DomNode child1 = new DomNode(childType);
DomNode child2 = new DomNode(childType);
DomNode child3 = new DomNode(childType);
ChildCountRule test = new ChildCountRule(1, 2);
// 0 children. Not valid.
Assert.False(test.Validate(parent, null, childInfo));
// 1 child. Valid.
childList.Add(child1);
Assert.True(test.Validate(parent, null, childInfo));
// 2 children. Valid.
childList.Add(child2);
Assert.True(test.Validate(parent, null, childInfo));
// 3 children. Not valid.
childList.Add(child3);
Assert.False(test.Validate(parent, null, childInfo));
// 0 children. Not valid.
childList.Clear();
Assert.False(test.Validate(parent, null, childInfo));
}
示例5: CreateOrc
/// <summary>
/// Helper method to create instance of orcType.</summary>
private static DomNode CreateOrc(string name = "Orc")
{
var orc = new DomNode(Schema.orcType.Type);
orc.SetAttribute(Schema.orcType.nameAttribute, name);
orc.SetAttribute(Schema.orcType.TextureRevDateAttribute, DateTime.Now);
orc.SetAttribute(Schema.orcType.resourceFolderAttribute,System.Windows.Forms.Application.StartupPath);
orc.SetAttribute(Schema.orcType.skinColorAttribute, System.Drawing.Color.DarkGray.ToArgb());
orc.SetAttribute(Schema.orcType.healthAttribute, 80);
var armorList = orc.GetChildList(Schema.orcType.armorChild);
armorList.Add(CreateArmor("Iron breast plate",20,300));
var clubList = orc.GetChildList(Schema.orcType.clubChild);
clubList.Add(CreateClub(true, 20, 30));
return orc;
}
示例6: TestChildParent
public void TestChildParent()
{
DomNodeType type = new DomNodeType("type");
ChildInfo childInfo = new ChildInfo("child", type, true);
type.Define(childInfo);
DomNode child = new DomNode(type);
DomNode parent = new DomNode(type);
parent.GetChildList(childInfo).Add(child);
Assert.AreSame(child.Parent, parent);
}
示例7: Validate
/// <summary>
/// Checks that the parent DomNode has the correct # of children of the given type</summary>
/// <param name="parent">Parent DOM node</param>
/// <param name="child">Child DOM node; ignored</param>
/// <param name="childInfo">Child relationship info</param>
/// <returns>True, iff 'parent' has a valid number of children of the type associated
/// with 'childInfo'</returns>
public override bool Validate(DomNode parent, DomNode child, ChildInfo childInfo)
{
if (childInfo.IsList)
{
IList<DomNode> childList = parent.GetChildList(childInfo);
int count = childList.Count;
return
count >= m_min &&
count <= m_max;
}
// singleton child references can always be set
return true;
}
示例8: TestDescendantGetRoot
public void TestDescendantGetRoot()
{
DomNodeType type = new DomNodeType("type");
ChildInfo childInfo = new ChildInfo("child", type, true);
type.Define(childInfo);
DomNode child = new DomNode(type);
DomNode parent = new DomNode(type);
DomNode grandparent = new DomNode(type);
parent.GetChildList(childInfo).Add(child);
grandparent.GetChildList(childInfo).Add(parent);
Assert.AreSame(child.GetRoot(), grandparent);
}
示例9: WriteElement
/// <summary>
/// Writes the element corresponding to the node</summary>
/// <param name="node">DomNode to write</param>
/// <param name="writer">The XML writer. See <see cref="T:System.Xml.XmlWriter"/></param>
protected override void WriteElement(DomNode node, XmlWriter writer)
{
if (node.Type == Schema.prefabInstanceType.Type)
{
WriteStartElement(node, writer);
WriteAttributes(node, writer);
foreach (DomNode child in node.GetChildList(Schema.prefabInstanceType.objectOverrideChild))
WriteElement(child, writer);
writer.WriteEndElement();
}
else
{
base.WriteElement(node, writer);
}
}
示例10: TestGetPath
public void TestGetPath()
{
DomNodeType type = new DomNodeType("type");
ChildInfo childInfo = new ChildInfo("child", type, true);
type.Define(childInfo);
DomNode child = new DomNode(type);
DomNode parent = new DomNode(type);
DomNode grandparent = new DomNode(type);
parent.GetChildList(childInfo).Add(child);
grandparent.GetChildList(childInfo).Add(parent);
Utilities.TestSequenceEqual(child.GetPath(), grandparent, parent, child);
Utilities.TestSequenceEqual(parent.GetPath(), grandparent, parent);
Utilities.TestSequenceEqual(grandparent.GetPath(), grandparent);
}
示例11: Read
/// <summary>
/// Reads in the data for an EventSequenceDocument from the given stream</summary>
/// <remarks>This method proves the concept that a document can be persisted in a custom
/// file format that is not XML.</remarks>
/// <param name="stream">Stream with event sequence data</param>
/// <returns>A valid EventSequenceDocument if successful or null if the stream's data is invalid</returns>
public static EventSequenceDocument Read(Stream stream)
{
using (StreamReader reader = new StreamReader(stream))
{
string line = reader.ReadLine();
if (line != "eventSequence")
return null;
DomNode root = new DomNode(DomTypes.eventSequenceType.Type, DomTypes.eventSequenceRootElement);
bool readLineForEvent = true;
while (true)
{
// The root has a sequence of children that are eventType nodes.
if (readLineForEvent)
line = reader.ReadLine();
if (string.IsNullOrEmpty(line))
break;
readLineForEvent = true;
DomNode eventNode;
if (!ReadEvent(line, out eventNode))
break;
root.GetChildList(DomTypes.eventSequenceType.eventChild).Add(eventNode);
// Each eventType node may have zero or more resourceType nodes.
while (true)
{
line = reader.ReadLine();
if (string.IsNullOrEmpty(line))
break;
DomNode resourceNode;
if (!ReadResource(line, out resourceNode))
{
// might be a line for an event
readLineForEvent = false;
break;
}
eventNode.GetChildList(DomTypes.eventType.resourceChild).Add(resourceNode);
}
}
return root.Cast<EventSequenceDocument>();
}
}
示例12: Insert
public void Insert(DomNode parent, DomNode child, ChildInfo chInfo, int index)
{
NativeObjectAdapter childObject = child.As<NativeObjectAdapter>();
NativeObjectAdapter parentObject = parent.As<NativeObjectAdapter>();
object listIdObj = chInfo.GetTag(NativeAnnotations.NativeElement);
if (childObject == null || parentObject == null || listIdObj == null)
return;
if (chInfo.IsList && index >= (parent.GetChildList(chInfo).Count - 1))
index = -1;
if (ManageNativeObjectLifeTime)
{
GameEngine.CreateObject(childObject);
childObject.UpdateNativeOjbect();
}
System.Diagnostics.Debug.Assert(childObject.InstanceId != 0);
uint listId = (uint)listIdObj;
uint typeId = (uint)chInfo.DefiningType.GetTag(NativeAnnotations.NativeType);
ulong parentId = parentObject.InstanceId;
ulong childId = childObject.InstanceId;
if (index >= 0)
{
GameEngine.ObjectInsertChild(typeId, listId, parentId, childId, index);
}
else
{
GameEngine.ObjectAddChild(typeId, listId, parentId, childId);
}
foreach (var node in child.Children)
{
Insert(child, node, node.ChildInfo, -1); // use -1 for index to indicate an append operation.
}
}
示例13: TestCopy_MultipleNodes
public void TestCopy_MultipleNodes()
{
DomNodeType type = new DomNodeType("type");
ChildInfo info = new ChildInfo("child", type);
ChildInfo infoList = new ChildInfo("childList", type, true);
type.Define(info);
type.Define(infoList);
ChildInfo rootInfo = new ChildInfo("root", type, true);
DomNode test = new DomNode(type, rootInfo);
DomNode child1 = new DomNode(type);
test.SetChild(info, child1);
DomNode child2 = new DomNode(type);
DomNode child3 = new DomNode(type);
IList<DomNode> list = test.GetChildList(infoList);
list.Add(child2);
list.Add(child3);
DomNode[] result = DomNode.Copy(new DomNode[] { test });
Assert.AreEqual(result.Length, 1);
Assert.True(Equals(result[0], test));
DomNode singleResult = DomNode.Copy(test);
Assert.True(Equals(singleResult, test));
}
示例14: TestChildRemoveEvents
public void TestChildRemoveEvents()
{
DomNodeType type = new DomNodeType("type");
ChildInfo info = new ChildInfo("child", type);
ChildInfo infoList = new ChildInfo("childList", type, true);
type.Define(info);
type.Define(infoList);
DomNode test = new DomNode(type);
test.ChildRemoving += new EventHandler<ChildEventArgs>(test_ChildRemoving);
test.ChildRemoved += new EventHandler<ChildEventArgs>(test_ChildRemoved);
// test child
DomNode child = new DomNode(type);
test.SetChild(info, child);
ChildRemovingArgs = null;
ChildRemovedArgs = null;
test.SetChild(info, null);
ChildEventArgs expected = new ChildEventArgs(test, info, child, 0);
Assert.True(Equals(ChildRemovingArgs, expected));
Assert.True(Equals(ChildRemovedArgs, expected));
// test inserting a child when there is one there already
test.SetChild(info, child);
DomNode newChild = new DomNode(type);
ChildRemovingArgs = null;
ChildRemovedArgs = null;
test.SetChild(info, newChild);
expected = new ChildEventArgs(test, info, child, 0);
Assert.True(Equals(ChildRemovingArgs, expected));
Assert.True(Equals(ChildRemovedArgs, expected));
// test child list
IList<DomNode> list = test.GetChildList(infoList);
DomNode child2 = new DomNode(type);
list.Add(child2);
DomNode child3 = new DomNode(type);
list.Add(child3);
ChildRemovingArgs = null;
ChildRemovedArgs = null;
list.Remove(child3);
expected = new ChildEventArgs(test, infoList, child3, 1);
Assert.True(Equals(ChildRemovingArgs, expected));
Assert.True(Equals(ChildRemovedArgs, expected));
ChildRemovingArgs = null;
ChildRemovedArgs = null;
list.Remove(child2);
expected = new ChildEventArgs(test, infoList, child2, 0);
Assert.True(Equals(ChildRemovingArgs, expected));
Assert.True(Equals(ChildRemovedArgs, expected));
}
示例15: TestRemoveFromParentList
public void TestRemoveFromParentList()
{
DomNodeType type = new DomNodeType("type");
ChildInfo childInfo = new ChildInfo("child", type, true);
type.Define(childInfo);
DomNode parent = new DomNode(type);
DomNode child = new DomNode(type);
parent.GetChildList(childInfo).Add(child);
child.RemoveFromParent();
CollectionAssert.IsEmpty(parent.Children);
Assert.Null(child.Parent);
}