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C# DomNode.As方法代码示例

本文整理汇总了C#中DomNode.As方法的典型用法代码示例。如果您正苦于以下问题:C# DomNode.As方法的具体用法?C# DomNode.As怎么用?C# DomNode.As使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DomNode的用法示例。


在下文中一共展示了DomNode.As方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: New

 /// <summary>
 /// Creates a new UIRef adapter and underlying DomNode</summary>
 /// <param name="uiObj">UIObject being referenced</param>
 /// <returns>New UIRef adapter</returns>
 public static UIRef New(UIObject uiObj)
 {
     DomNode node = new DomNode(UISchema.UIRefType.Type);
     UIRef uiRef = node.As<UIRef>();
     uiRef.UIObject = uiObj;
     return uiRef;
 }
开发者ID:Joxx0r,项目名称:ATF,代码行数:11,代码来源:UIRef.cs

示例2: WriteElement

        // Filter out sub-circuits that are not actually needed
        protected override void WriteElement(DomNode node, XmlWriter writer)
        {
            var subCircuit = node.As<SubCircuit>();
            if (subCircuit != null && !m_usedSubCircuits.Contains(subCircuit))
                return;

            base.WriteElement(node, writer);
        }
开发者ID:Joxx0r,项目名称:ATF,代码行数:9,代码来源:CircuitWriter.cs

示例3: Create

 public static PrefabInstance Create(IPrefab prefab)
 {
     DomNode instNode = new DomNode(Schema.prefabInstanceType.Type);
     PrefabInstance inst = instNode.As<PrefabInstance>();
     inst.m_prefab = prefab;
     instNode.InitializeExtensions();
     inst.Resolve(null);
     return inst;
 }
开发者ID:BeRo1985,项目名称:LevelEditor,代码行数:9,代码来源:PrefabInstance.cs

示例4: GetReferenceTarget

 public static DomNode GetReferenceTarget(DomNode node)
 {
     var placementsCellRef = node.As<Placements.PlacementsCellRef>();
     if (placementsCellRef != null && placementsCellRef.Target != null)
     {
         node = placementsCellRef.Target.As<DomNode>();
     }
     return node;
 }
开发者ID:ldh9451,项目名称:XLE,代码行数:9,代码来源:Patches.cs

示例5: WriteElement

        #pragma warning restore 618

        // Filter out sub-circuits that are not actually needed
        protected override void WriteElement(DomNode node, XmlWriter writer)
        {
            #pragma warning disable 618 //mastered sub-circuits are obsolete
            var subCircuit = node.As<SubCircuit>();
            if (subCircuit != null && !m_usedSubCircuits.Contains(subCircuit))
                return;
            #pragma warning restore 618

            base.WriteElement(node, writer);
        }
开发者ID:GeertVL,项目名称:ATF,代码行数:13,代码来源:CircuitWriter.cs

示例6: Create

        public static AttributeOverride Create(string name, string value)
        {
            if (string.IsNullOrWhiteSpace(name))
                throw new InvalidOperationException("name cannot be null or empty");

            DomNode node = new DomNode(Schema.attributeOverrideType.Type);
            AttributeOverride attrOverride = node.As<AttributeOverride>();
            attrOverride.Name = name;
            attrOverride.AttribValue = value;
            return attrOverride;
        }
开发者ID:ldh9451,项目名称:XLE,代码行数:11,代码来源:PrefabInstance.cs

示例7: TestOnChildInserted

 public void TestOnChildInserted()
 {
     DomNode root = new DomNode(RootType);
     Validator validator = root.As<Validator>();
     DomNode child = new DomNode(ChildType);
     root.SetChild(ChildInfo, child);
     Assert.AreSame(validator.Sender, root);
     ChildEventArgs e = (ChildEventArgs)validator.E;
     Assert.NotNull(e);
     Assert.AreSame(e.Parent, root);
 }
开发者ID:Joxx0r,项目名称:ATF,代码行数:11,代码来源:TestValidator.cs

示例8: GetScmpBlobAsLuaGlobalVar

        public SledLuaVarGlobalType GetScmpBlobAsLuaGlobalVar()
        {
            var var = m_debugService.GetScmpBlob<Scmp.LuaVarGlobal>();
            var node = new DomNode(SledLuaSchema.SledLuaVarGlobalType.Type);

            var global = node.As<SledLuaVarGlobalType>();
            global.DisplayName = var.Name;
            global.Name = SledLuaVarBaseType.CreateFlattenedHierarchyName(var.Name, var.Hierarchy, HierarchySeparatorString);
            global.What = SledLuaUtil.LuaTypeIntToString(var.What);
            global.Value = var.Value;
            global.KeyType = var.KeyType;
            SledLuaVarBaseType.SetupTargetHierarchyFromRuntimeData(global, var.Hierarchy);
            global.GenerateUniqueName();

            return global;
        }
开发者ID:arsaccol,项目名称:SLED,代码行数:16,代码来源:SledLuaVarScmpService.cs

示例9: Create

        public static TerrainGob Create(string name, string hmPath, float cellSize)
        {            
            if (string.IsNullOrWhiteSpace(name))
                throw new ArgumentNullException(name);

            if (!File.Exists(hmPath))
                throw new ArgumentException(hmPath + " does not exist");
            
            Uri ur = new Uri(hmPath);
            DomNode terrainNode = new DomNode(Schema.terrainGobType.Type);            
            terrainNode.SetAttribute(Schema.terrainGobType.cellSizeAttribute, cellSize);
            terrainNode.SetAttribute(Schema.terrainGobType.heightMapAttribute, ur);
            terrainNode.InitializeExtensions();
            TerrainGob terrain = terrainNode.As<TerrainGob>();
            terrain.Name = name;
            return terrain;
        }
开发者ID:arsaccol,项目名称:LevelEditor,代码行数:17,代码来源:TerrainGob.cs

示例10: DebugServiceDataReady

        private void DebugServiceDataReady(object sender, SledDebugServiceEventArgs e)
        {
            var typeCode = (Scmp.LuaTypeCodes)e.Scmp.TypeCode;

            switch (typeCode)
            {
                case Scmp.LuaTypeCodes.LuaStateBegin:
                    m_luaStatesCollection.ValidationBeginning();
                    break;

                case Scmp.LuaTypeCodes.LuaStateAdd:
                {
                    var scmp = m_debugService.GetScmpBlob<Scmp.LuaStateAdd>();

                    var domNode = new DomNode(SledLuaSchema.SledLuaStateType.Type);

                    var luaState = domNode.As<SledLuaStateType>();
                    luaState.Address = scmp.Address;
                    luaState.Name = scmp.Name;
                    luaState.Checked = scmp.Debugging == 1;

                    m_luaStatesCollection.LuaStates.Add(luaState);
                }
                break;

                case Scmp.LuaTypeCodes.LuaStateRemove:
                {
                    var scmp = m_debugService.GetScmpBlob<Scmp.LuaStateRemove>();

                    var sentinel =
                        m_luaStatesCollection.LuaStates.FirstOrDefault(
                            luaState => string.Compare(luaState.Address, scmp.Address, StringComparison.Ordinal) == 0);

                    if (sentinel != null)
                        m_luaStatesCollection.LuaStates.Remove(sentinel);
                }
                break;

                case Scmp.LuaTypeCodes.LuaStateEnd:
                    m_luaStatesCollection.ValidationEnding();
                    break;
            }
        }
开发者ID:arsaccol,项目名称:SLED,代码行数:43,代码来源:SledLuaLuaStatesService.cs

示例11: Remove

        public void Remove(DomNode parent, DomNode child, ChildInfo chInfo)
        {
            NativeObjectAdapter childObject = child.As<NativeObjectAdapter>();
            NativeObjectAdapter parentObject = parent.As<NativeObjectAdapter>();

            object listIdObj = chInfo.GetTag(NativeAnnotations.NativeElement);

            if (childObject == null || parentObject == null || listIdObj == null)
                return;

            uint listId = (uint)listIdObj;
            uint typeId = (uint)chInfo.DefiningType.GetTag(NativeAnnotations.NativeType);
            ulong parentId = parentObject.InstanceId;
            ulong childId = childObject.InstanceId;
            GameEngine.ObjectRemoveChild(typeId, listId, parentId, childId);
            if (ManageNativeObjectLifeTime)
            {                
                GameEngine.DestroyObject(childObject);
            }
        }
开发者ID:JanDeHud,项目名称:LevelEditor,代码行数:20,代码来源:NativeGameWorldAdapter.cs

示例12: AddLocations

        public void AddLocations(ISledLuaVarBaseType luaVar)
        {
            if (luaVar == null)
                return;

            Dictionary<string, List<SledLuaVariableParserService.VariableResult>> parsedVars;

            {
                var nodeType = luaVar.DomNode.Type;
                if (nodeType == SledLuaSchema.SledLuaVarLocalType.Type)
                    parsedVars = m_luaVariableParserService.ParsedLocals;
                else if (nodeType == SledLuaSchema.SledLuaVarUpvalueType.Type)
                    parsedVars = m_luaVariableParserService.ParsedUpvalues;
                else
                    parsedVars = m_luaVariableParserService.ParsedGlobals;
            }

            if (parsedVars == null)
                return;

            // No locations for variable
            List<SledLuaVariableParserService.VariableResult> items;
            if (!parsedVars.TryGetValue(luaVar.Name, out items))
                return;

            // Iterate through all values belonging to this key
            foreach (var result in items)
            {
                var domNode = new DomNode(SledSchema.SledVarLocationType.Type);

                // Generate location data
                var loc = domNode.As<SledVarLocationType>();

                loc.File = result.File.AbsolutePath;
                loc.Line = result.Line;
                loc.Occurence = result.Occurence;

                // Add to list
                luaVar.Locations.Add(loc);
            }
        }
开发者ID:arsaccol,项目名称:SLED,代码行数:41,代码来源:SledLuaVariableLocationService.cs

示例13: CreateDefaultNodes

        public static void CreateDefaultNodes(DomNode gameRoot)
        {
            var ext = gameRoot.As<Game.GameExtensions>();
            if (ext != null)
            {
                    // Add default environment settings
                var envFolder = ext.EnvSettingsFolder;
                if (envFolder.Settings.Count == 0)
                    envFolder.AddChild(Environment.XLEEnvSettings.Create(envFolder.GetNameForNewChild()));

                    // Add placements folder with an unnamed default placement document
                if (ext.PlacementsFolder == null)
                {
                    var newNode = Placements.PlacementsFolder.CreateStarter();
                    if (newNode != null)
                    {
                        ext.PlacementsFolder = newNode.As<Placements.PlacementsFolder>();
                    }
                }
            }
        }
开发者ID:ldh9451,项目名称:XLE,代码行数:21,代码来源:Patches.cs

示例14: GetScmpBlobAsLuaUpvalueVar

        public SledLuaVarUpvalueType GetScmpBlobAsLuaUpvalueVar()
        {
            var var = m_debugService.GetScmpBlob<Scmp.LuaVarUpvalue>();
            var node = new DomNode(SledLuaSchema.SledLuaVarUpvalueType.Type);

            var upvalue = node.As<SledLuaVarUpvalueType>();
            upvalue.DisplayName = var.Name;
            upvalue.Name = SledLuaVarBaseType.CreateFlattenedHierarchyName(var.Name, var.Hierarchy, HierarchySeparatorString);
            upvalue.What = SledLuaUtil.LuaTypeIntToString(var.What);
            upvalue.Value = var.Value;
            upvalue.Level = var.StackLevel;
            upvalue.Index = var.Index;
            upvalue.KeyType = var.KeyType;

            upvalue.FunctionName = m_luaCallStackService.Get[upvalue.Level].Function;
            upvalue.FunctionLineDefined = m_luaCallStackService.Get[upvalue.Level].LineDefined;

            SledLuaVarBaseType.SetupTargetHierarchyFromRuntimeData(upvalue, var.Hierarchy);
            upvalue.GenerateUniqueName();

            return upvalue;
        }
开发者ID:arsaccol,项目名称:SLED,代码行数:22,代码来源:SledLuaVarScmpService.cs

示例15: TestDataValidator

        public TestDataValidator()
        {
            m_childType = new DomNodeType("child");
            m_parentType = new DomNodeType("parent");
            m_parentType.Define(new ExtensionInfo<ValidationContext>());
            m_parentType.Define(new ExtensionInfo<DataValidator>());

            m_childCountRule = new ChildCountRule(2, 3);
            m_childInfo = new ChildInfo("child", m_childType, true);
            m_parentType.Define(m_childInfo);
            m_childInfo.AddRule(m_childCountRule);

            m_parent = new DomNode(m_parentType);
            m_parent.InitializeExtensions();

            m_validationContext = m_parent.As<ValidationContext>();

            m_child1 = new DomNode(m_childType);
            m_child2 = new DomNode(m_childType);
            m_child3 = new DomNode(m_childType);
            m_child4 = new DomNode(m_childType);
        }
开发者ID:Joxx0r,项目名称:ATF,代码行数:22,代码来源:TestDataValidator.cs


注:本文中的DomNode.As方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。