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C# DelaunayTriangle.PointCCWFrom方法代码示例

本文整理汇总了C#中DelaunayTriangle.PointCCWFrom方法的典型用法代码示例。如果您正苦于以下问题:C# DelaunayTriangle.PointCCWFrom方法的具体用法?C# DelaunayTriangle.PointCCWFrom怎么用?C# DelaunayTriangle.PointCCWFrom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DelaunayTriangle的用法示例。


在下文中一共展示了DelaunayTriangle.PointCCWFrom方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: NextFlipPoint

 /// <summary>
 /// When we need to traverse from one triangle to the next we need 
 /// the point in current triangle that is the opposite point to the next
 /// triangle. 
 /// </summary>
 private static TriangulationPoint NextFlipPoint( TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle ot, TriangulationPoint op )
 {
     Orientation o2d = TriangulationUtil.Orient2d(eq, op, ep);
     switch ( o2d ) {
     case Orientation.CW: return ot.PointCCWFrom(op);
     case Orientation.CCW: return ot.PointCWFrom(op);
     case Orientation.Collinear:
         // TODO: implement support for point on constraint edge
         throw new PointOnEdgeException("Point on constrained edge not supported yet",eq,op,ep);
     default:
         throw new NotImplementedException("Orientation not handled");
     }
 }
开发者ID:yong-ja,项目名称:starodyssey,代码行数:18,代码来源:DTSweep.cs

示例2: Legalize

        /// <summary>
        /// Returns true if triangle was legalized
        /// </summary>
        private static bool Legalize( DTSweepContext tcx, DelaunayTriangle t )
        {
            // To legalize a triangle we start by finding if any of the three edges
            // violate the Delaunay condition
            for (int i = 0; i < 3; i++) {
                // TODO: fix so that cEdge is always valid when creating new triangles then we can check it here
                //       instead of below with ot
                if (t.EdgeIsDelaunay[i]) continue;

                DelaunayTriangle ot = t.Neighbors[i];
                if (ot == null) continue;

                TriangulationPoint p = t.Points[i];
                TriangulationPoint op = ot.OppositePoint(t, p);
                int oi = ot.IndexOf(op);
                // If this is a Constrained Edge or a Delaunay Edge(only during recursive legalization)
                // then we should not try to legalize
                if (ot.EdgeIsConstrained[oi] || ot.EdgeIsDelaunay[oi]) {
                    t.EdgeIsConstrained[i] = ot.EdgeIsConstrained[oi]; // XXX: have no good way of setting this property when creating new triangles so lets set it here
                    continue;
                }

                if (!TriangulationUtil.SmartIncircle(p,t.PointCCWFrom(p),t.PointCWFrom(p),op)) continue;

                // Lets mark this shared edge as Delaunay
                t.EdgeIsDelaunay[i] = true;
                ot.EdgeIsDelaunay[oi] = true;

                // Lets rotate shared edge one vertex CW to legalize it
                RotateTrianglePair(t, p, ot, op);

                // We now got one valid Delaunay Edge shared by two triangles
                // This gives us 4 new edges to check for Delaunay

                // Make sure that triangle to node mapping is done only one time for a specific triangle
                if (!Legalize(tcx, t)) tcx.MapTriangleToNodes(t);
                if (!Legalize(tcx, ot)) tcx.MapTriangleToNodes(ot);

                // Reset the Delaunay edges, since they only are valid Delaunay edges
                // until we add a new triangle or point.
                // XXX: need to think about this. Can these edges be tried after we
                //      return to previous recursive level?
                t.EdgeIsDelaunay[i] = false;
                ot.EdgeIsDelaunay[oi] = false;

                // If triangle have been legalized no need to check the other edges since
                // the recursive legalization will handles those so we can end here.
                return true;
            }
            return false;
        }
开发者ID:yong-ja,项目名称:starodyssey,代码行数:54,代码来源:DTSweep.cs

示例3: FlipEdgeEvent

        private static void FlipEdgeEvent( DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle t, TriangulationPoint p )
        {
            DelaunayTriangle ot = t.NeighborAcrossFrom(p);
            TriangulationPoint op = ot.OppositePoint(t, p);

            if (ot == null) {
                // If we want to integrate the fillEdgeEvent do it here
                // With current implementation we should never get here
                throw new InvalidOperationException("[BUG:FIXME] FLIP failed due to missing triangle");
            }

            if (tcx.IsDebugEnabled) {
                tcx.DTDebugContext.PrimaryTriangle   = t;
                tcx.DTDebugContext.SecondaryTriangle = ot;
            } // TODO: remove

            bool inScanArea = TriangulationUtil.InScanArea(p, t.PointCCWFrom(p), t.PointCWFrom(p), op);
            if (inScanArea) {
                // Lets rotate shared edge one vertex CW
                RotateTrianglePair(t, p, ot, op);
                tcx.MapTriangleToNodes(t);
                tcx.MapTriangleToNodes(ot);

                if (p == eq && op == ep) {
                    if (eq == tcx.EdgeEvent.ConstrainedEdge.Q
                        && ep == tcx.EdgeEvent.ConstrainedEdge.P) {
                        if (tcx.IsDebugEnabled) Console.WriteLine("[FLIP] - constrained edge done"); // TODO: remove
                        t.MarkConstrainedEdge(ep, eq);
                        ot.MarkConstrainedEdge(ep, eq);
                        Legalize(tcx, t);
                        Legalize(tcx, ot);
                    } else {
                        if (tcx.IsDebugEnabled) Console.WriteLine("[FLIP] - subedge done"); // TODO: remove
                        // XXX: I think one of the triangles should be legalized here?
                    }
                } else {
                    if (tcx.IsDebugEnabled) Console.WriteLine("[FLIP] - flipping and continuing with triangle still crossing edge"); // TODO: remove
                    Orientation o = TriangulationUtil.Orient2d(eq, op, ep);
                    t = NextFlipTriangle(tcx, o, t, ot, p, op);
                    FlipEdgeEvent(tcx, ep, eq, t, p);
                }
            } else {
                TriangulationPoint newP = NextFlipPoint(ep, eq, ot, op);
                FlipScanEdgeEvent(tcx, ep, eq, t, ot, newP);
                EdgeEvent(tcx, ep, eq, t, p);
            }
        }
开发者ID:yong-ja,项目名称:starodyssey,代码行数:47,代码来源:DTSweep.cs

示例4: FlipScanEdgeEvent

        /// <summary>
        /// Scan part of the FlipScan algorithm<br>
        /// When a triangle pair isn't flippable we will scan for the next 
        /// point that is inside the flip triangle scan area. When found 
        /// we generate a new flipEdgeEvent
        /// </summary>
        /// <param name="tcx"></param>
        /// <param name="ep">last point on the edge we are traversing</param>
        /// <param name="eq">first point on the edge we are traversing</param>
        /// <param name="flipTriangle">the current triangle sharing the point eq with edge</param>
        /// <param name="t"></param>
        /// <param name="p"></param>
        private static void FlipScanEdgeEvent( DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle flipTriangle, DelaunayTriangle t, TriangulationPoint p )
        {
            DelaunayTriangle ot;
            TriangulationPoint op, newP;
            bool inScanArea;

            ot = t.NeighborAcrossFrom(p);
            op = ot.OppositePoint(t, p);

            if (ot == null) {
                // If we want to integrate the fillEdgeEvent do it here
                // With current implementation we should never get here
                throw new Exception("[BUG:FIXME] FLIP failed due to missing triangle");
            }

            if (tcx.IsDebugEnabled) {
                Console.WriteLine("[FLIP:SCAN] - scan next point"); // TODO: remove
                tcx.DTDebugContext.PrimaryTriangle = t;
                tcx.DTDebugContext.SecondaryTriangle = ot;
            }

            inScanArea = TriangulationUtil.InScanArea(eq, flipTriangle.PointCCWFrom(eq), flipTriangle.PointCWFrom(eq), op);
            if (inScanArea) {
                // flip with new edge op->eq
                FlipEdgeEvent(tcx, eq, op, ot, op);
                // TODO: Actually I just figured out that it should be possible to
                //       improve this by getting the next ot and op before the the above
                //       flip and continue the flipScanEdgeEvent here
                // set new ot and op here and loop back to inScanArea test
                // also need to set a new flipTriangle first
                // Turns out at first glance that this is somewhat complicated
                // so it will have to wait.
            } else {
                newP = NextFlipPoint(ep, eq, ot, op);
                FlipScanEdgeEvent(tcx, ep, eq, flipTriangle, ot, newP);
            }
        }
开发者ID:yong-ja,项目名称:starodyssey,代码行数:49,代码来源:DTSweep.cs

示例5: EdgeEvent

        private static void EdgeEvent( DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle triangle, TriangulationPoint point )
        {
            TriangulationPoint p1, p2;

            if (tcx.IsDebugEnabled) tcx.DTDebugContext.PrimaryTriangle=triangle;

            if (IsEdgeSideOfTriangle(triangle, ep, eq)) return;

            p1 = triangle.PointCCWFrom(point);
            Orientation o1 = TriangulationUtil.Orient2d(eq, p1, ep);
            if (o1 == Orientation.Collinear) {
                // TODO: Split edge in two
                ////            splitEdge( ep, eq, p1 );
                //            edgeEvent( tcx, p1, eq, triangle, point );
                //            edgeEvent( tcx, ep, p1, triangle, p1 );
                //            return;
                throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet",eq,p1,ep);
            }

            p2 = triangle.PointCWFrom(point);
            Orientation o2 = TriangulationUtil.Orient2d(eq, p2, ep);
            if (o2 == Orientation.Collinear) {
                // TODO: Split edge in two
                //            edgeEvent( tcx, p2, eq, triangle, point );
                //            edgeEvent( tcx, ep, p2, triangle, p2 );
                //            return;
                throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet",eq,p2,ep);
            }

            if (o1 == o2) {
                // Need to decide if we are rotating CW or CCW to get to a triangle
                // that will cross edge
                if (o1 == Orientation.CW) {
                    triangle = triangle.NeighborCCWFrom(point);
                } else {
                    triangle = triangle.NeighborCWFrom(point);
                }
                EdgeEvent(tcx, ep, eq, triangle, point);
            } else {
                // This triangle crosses constraint so lets flippin start!
                FlipEdgeEvent(tcx, ep, eq, triangle, point);
            }
        }
开发者ID:yong-ja,项目名称:starodyssey,代码行数:43,代码来源:DTSweep.cs


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