本文整理汇总了C#中DelaunayTriangle.NeighborAcrossFrom方法的典型用法代码示例。如果您正苦于以下问题:C# DelaunayTriangle.NeighborAcrossFrom方法的具体用法?C# DelaunayTriangle.NeighborAcrossFrom怎么用?C# DelaunayTriangle.NeighborAcrossFrom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DelaunayTriangle
的用法示例。
在下文中一共展示了DelaunayTriangle.NeighborAcrossFrom方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FlipScanEdgeEvent
/// <summary>
/// Scan part of the FlipScan algorithm<br>
/// When a triangle pair isn't flippable we will scan for the next
/// point that is inside the flip triangle scan area. When found
/// we generate a new flipEdgeEvent
/// </summary>
/// <param name="tcx"></param>
/// <param name="ep">last point on the edge we are traversing</param>
/// <param name="eq">first point on the edge we are traversing</param>
/// <param name="flipTriangle">the current triangle sharing the point eq with edge</param>
/// <param name="t"></param>
/// <param name="p"></param>
private static void FlipScanEdgeEvent( DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle flipTriangle, DelaunayTriangle t, TriangulationPoint p )
{
DelaunayTriangle ot;
TriangulationPoint op, newP;
bool inScanArea;
ot = t.NeighborAcrossFrom(p);
op = ot.OppositePoint(t, p);
if (ot == null) {
// If we want to integrate the fillEdgeEvent do it here
// With current implementation we should never get here
throw new Exception("[BUG:FIXME] FLIP failed due to missing triangle");
}
if (tcx.IsDebugEnabled) {
Console.WriteLine("[FLIP:SCAN] - scan next point"); // TODO: remove
tcx.DTDebugContext.PrimaryTriangle = t;
tcx.DTDebugContext.SecondaryTriangle = ot;
}
inScanArea = TriangulationUtil.InScanArea(eq, flipTriangle.PointCCWFrom(eq), flipTriangle.PointCWFrom(eq), op);
if (inScanArea) {
// flip with new edge op->eq
FlipEdgeEvent(tcx, eq, op, ot, op);
// TODO: Actually I just figured out that it should be possible to
// improve this by getting the next ot and op before the the above
// flip and continue the flipScanEdgeEvent here
// set new ot and op here and loop back to inScanArea test
// also need to set a new flipTriangle first
// Turns out at first glance that this is somewhat complicated
// so it will have to wait.
} else {
newP = NextFlipPoint(ep, eq, ot, op);
FlipScanEdgeEvent(tcx, ep, eq, flipTriangle, ot, newP);
}
}
示例2: FlipEdgeEvent
private static void FlipEdgeEvent( DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle t, TriangulationPoint p )
{
DelaunayTriangle ot = t.NeighborAcrossFrom(p);
TriangulationPoint op = ot.OppositePoint(t, p);
if (ot == null) {
// If we want to integrate the fillEdgeEvent do it here
// With current implementation we should never get here
throw new InvalidOperationException("[BUG:FIXME] FLIP failed due to missing triangle");
}
if (tcx.IsDebugEnabled) {
tcx.DTDebugContext.PrimaryTriangle = t;
tcx.DTDebugContext.SecondaryTriangle = ot;
} // TODO: remove
bool inScanArea = TriangulationUtil.InScanArea(p, t.PointCCWFrom(p), t.PointCWFrom(p), op);
if (inScanArea) {
// Lets rotate shared edge one vertex CW
RotateTrianglePair(t, p, ot, op);
tcx.MapTriangleToNodes(t);
tcx.MapTriangleToNodes(ot);
if (p == eq && op == ep) {
if (eq == tcx.EdgeEvent.ConstrainedEdge.Q
&& ep == tcx.EdgeEvent.ConstrainedEdge.P) {
if (tcx.IsDebugEnabled) Console.WriteLine("[FLIP] - constrained edge done"); // TODO: remove
t.MarkConstrainedEdge(ep, eq);
ot.MarkConstrainedEdge(ep, eq);
Legalize(tcx, t);
Legalize(tcx, ot);
} else {
if (tcx.IsDebugEnabled) Console.WriteLine("[FLIP] - subedge done"); // TODO: remove
// XXX: I think one of the triangles should be legalized here?
}
} else {
if (tcx.IsDebugEnabled) Console.WriteLine("[FLIP] - flipping and continuing with triangle still crossing edge"); // TODO: remove
Orientation o = TriangulationUtil.Orient2d(eq, op, ep);
t = NextFlipTriangle(tcx, o, t, ot, p, op);
FlipEdgeEvent(tcx, ep, eq, t, p);
}
} else {
TriangulationPoint newP = NextFlipPoint(ep, eq, ot, op);
FlipScanEdgeEvent(tcx, ep, eq, t, ot, newP);
EdgeEvent(tcx, ep, eq, t, p);
}
}