本文整理汇总了C#中Decal.Load方法的典型用法代码示例。如果您正苦于以下问题:C# Decal.Load方法的具体用法?C# Decal.Load怎么用?C# Decal.Load使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Decal
的用法示例。
在下文中一共展示了Decal.Load方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Load
public bool Load(string Filename)
{
if (string.IsNullOrEmpty(Filename))
return false;
if (!System.IO.File.Exists(Filename))
return false;
this.Filename = Filename;
Clear();
System.IO.FileStream fs = new System.IO.FileStream(Filename, System.IO.FileMode.Open, System.IO.FileAccess.Read);
BinaryReader Stream = new BinaryReader(fs);
TexturemapTex = new Texture2D(0,0);
TexturemapTex2 = new Texture2D(0,0);
NormalmapTex = new Texture2D(0,0);
WatermapTex = new Texture2D(0,0);
PreviewTex = new Texture2D(0,0);
byte[] PreviewData = new byte[0];
byte[] TexturemapData = new byte[0];
byte[] TexturemapData2 = new byte[0];
byte[] NormalmapData = new byte[0];
byte[] WatermapData = new byte[0];
int Count = 0;
BinaryReader _with1 = Stream;
//# Header Section #
if (_with1.ReadInt32() == MAP_MAGIC)
{
VersionMajor = _with1.ReadInt32();
//? always 2
Unknown10 = _with1.ReadInt32();
//? always EDFE EFBE
Unknown11 = _with1.ReadInt32();
//? always 2
_with1.ReadSingle();
//Map Width (in float)
_with1.ReadSingle();
//Map Height (in float)
Unknown12 = _with1.ReadInt32();
//? always 0
Unknown13 = _with1.ReadInt16();
//? always 0
int ImageLength = _with1.ReadInt32();
PreviewData = _with1.ReadBytes(ImageLength);
VersionMinor = _with1.ReadInt32();
if (VersionMinor <= 0)
VersionMinor = 56;
if (VersionMinor > 56)
{
Console.WriteLine("This map uses SCMAP file version" + VersionMinor + " which is not yet supported by this editor. I will try to load it with the newest known version (" + 56 + "), but it is very likely to fail or cause errors.");
}
//# Heightmap Section #
Width = _with1.ReadInt32();
Height = _with1.ReadInt32();
HeightScale = _with1.ReadSingle();
//Height Scale, usually 1/128
HeightmapData = _with1.ReadInt16Array((Height + 1) * (Width + 1));//TODO: Current saving method gets a memory overload on trying to reload the map here.
//heightmap dimension is always 1 more than texture dimension!
if (VersionMinor >= 56)
_with1.ReadByte();
//Always 0?
//# Texture Definition Section #
TerrainShader = _with1.ReadStringNull();
//Terrain Shader, usually "TTerrain"
TexPathBackground = _with1.ReadStringNull();
TexPathSkyCubemap = _with1.ReadStringNull();
if (VersionMinor >= 56)
{
Count = _with1.ReadInt32();
//always 1?
EnvCubemapsName = new string[Count];
EnvCubemapsFile = new string[Count];
for (int i = 0; i <= Count - 1; i++)
{
EnvCubemapsName[i] = _with1.ReadStringNull();
EnvCubemapsFile[i] = _with1.ReadStringNull();
}
}
else
{
EnvCubemapsName = new string[2];
EnvCubemapsName[0] = "<default>";
EnvCubemapsFile = new string[2];
EnvCubemapsFile[0] = _with1.ReadStringNull();
}
LightingMultiplier = _with1.ReadSingle();
SunDirection = _with1.ReadVector3();
SunAmbience = _with1.ReadVector3();
SunColor = _with1.ReadVector3();
//.........这里部分代码省略.........