本文整理汇总了C#中DamageType.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# DamageType.ToString方法的具体用法?C# DamageType.ToString怎么用?C# DamageType.ToString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DamageType
的用法示例。
在下文中一共展示了DamageType.ToString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: takeDamage
public void takeDamage(DamageType damageType, double baseDamage)
{
double damageDealt = baseDamage;
foreach (Chromosome c in chromosomes)
{
if (c.Type.ToString() == damageType.ToString())
{
if (c.Increase)
damageDealt *= 0.5;
else
damageDealt *= 2;
}
}
this.health -= (int)damageDealt;
}
示例2: GetTarget
public static Obj_AI_Hero GetTarget(Obj_AI_Base champion,
float range,
DamageType type,
bool ignoreShieldSpells = true,
IEnumerable<Obj_AI_Hero> ignoredChamps = null,
Vector3? rangeCheckFrom = null)
{
try
{
if (ignoredChamps == null)
{
ignoredChamps = new List<Obj_AI_Hero>();
}
var damageType = (Damage.DamageType) Enum.Parse(typeof(Damage.DamageType), type.ToString());
if (_configMenu != null && IsValidTarget(
SelectedTarget, _configMenu.Item("ForceFocusSelected").GetValue<bool>() ? float.MaxValue : range,
type, ignoreShieldSpells, rangeCheckFrom))
{
return SelectedTarget;
}
if (_configMenu != null && _configMenu.Item("TargetingMode") != null &&
Mode == TargetingMode.AutoPriority)
{
var menuItem = _configMenu.Item("TargetingMode").GetValue<StringList>();
Enum.TryParse(menuItem.SList[menuItem.SelectedIndex], out Mode);
}
var targets =
HeroManager.Enemies
.FindAll(
hero =>
ignoredChamps.All(ignored => ignored.NetworkId != hero.NetworkId) &&
IsValidTarget(hero, range, type, ignoreShieldSpells, rangeCheckFrom));
switch (Mode)
{
case TargetingMode.LowHP:
return targets.MinOrDefault(hero => hero.Health);
case TargetingMode.MostAD:
return targets.MaxOrDefault(hero => hero.BaseAttackDamage + hero.FlatPhysicalDamageMod);
case TargetingMode.MostAP:
return targets.MaxOrDefault(hero => hero.BaseAbilityDamage + hero.FlatMagicDamageMod);
case TargetingMode.Closest:
return
targets.MinOrDefault(
hero =>
(rangeCheckFrom.HasValue ? rangeCheckFrom.Value : champion.ServerPosition).Distance(
hero.ServerPosition, true));
case TargetingMode.NearMouse:
return targets.Find(hero => hero.Distance(Game.CursorPos, true) < 22500); // 150 * 150
case TargetingMode.AutoPriority:
return
targets.MaxOrDefault(
hero =>
champion.CalcDamage(hero, damageType, 100) / (1 + hero.Health) * GetPriority(hero));
case TargetingMode.LessAttack:
return
targets.MaxOrDefault(
hero =>
champion.CalcDamage(hero, Damage.DamageType.Physical, 100) / (1 + hero.Health) *
GetPriority(hero));
case TargetingMode.LessCast:
return
targets.MaxOrDefault(
hero =>
champion.CalcDamage(hero, Damage.DamageType.Magical, 100) / (1 + hero.Health) *
GetPriority(hero));
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
return null;
}
示例3: GetTarget
public static AIHeroClient GetTarget(Obj_AI_Base champion,
float range,
DamageType type,
bool ignoreShieldSpells = true,
IEnumerable<AIHeroClient> ignoredChamps = null,
Vector3? rangeCheckFrom = null, TargetSelectionConditionDelegate conditions = null)
{
try
{
if (ignoredChamps == null)
{
ignoredChamps = new List<AIHeroClient>();
}
var damageType = (EloBuddy.DamageType)Enum.Parse(typeof(EloBuddy.DamageType), type.ToString());
if (_configMenu != null && IsValidTarget(
SelectedTarget, focusMenu["ForceFocusSelected"].Cast<CheckBox>().CurrentValue ? float.MaxValue : range,
type, ignoreShieldSpells, rangeCheckFrom))
{
return SelectedTarget;
}
if (_configMenu != null && IsValidTarget(
SelectedTarget, focusMenu["ForceFocusSelectedKeys"].Cast<CheckBox>().CurrentValue ? float.MaxValue : range,
type, ignoreShieldSpells, rangeCheckFrom))
{
if (focusMenu["ForceFocusSelectedK"].Cast<KeyBind>().CurrentValue ||
focusMenu["ForceFocusSelectedK2"].Cast<KeyBind>().CurrentValue)
{
return SelectedTarget;
}
}
if (_configMenu != null && _configMenu["TargetingMode"] != null && Mode == TargetingMode.AutoPriority)
{
var menuItem = _configMenu["TargetingMode"].Cast<ComboBox>().CurrentValue;
Enum.TryParse(getMode().ToString(), out Mode);
}
var targets =
EntityManager.Heroes.Enemies
.FindAll(
hero =>
ignoredChamps.All(ignored => ignored.NetworkId != hero.NetworkId) &&
IsValidTarget(hero, range, type, ignoreShieldSpells, rangeCheckFrom) && (conditions == null || conditions(hero)));
switch (Mode)
{
case TargetingMode.LowHP:
return targets.MinOrDefault(hero => hero.Health);
case TargetingMode.MostAD:
return targets.MaxOrDefault(hero => hero.BaseAttackDamage + hero.FlatPhysicalDamageMod);
case TargetingMode.MostAP:
return targets.MaxOrDefault(hero => hero.BaseAbilityDamage + hero.FlatMagicDamageMod);
case TargetingMode.Closest:
return
targets.MinOrDefault(
hero =>
(rangeCheckFrom.HasValue ? rangeCheckFrom.Value : champion.ServerPosition).LSDistance(
hero.ServerPosition, true));
case TargetingMode.NearMouse:
return targets.MinOrDefault(hero => hero.LSDistance(Game.CursorPos, true));
case TargetingMode.AutoPriority:
return
targets.MaxOrDefault(
hero =>
champion.CalcDamage(hero, damageType, 100) / (1 + hero.Health) * GetPriority(hero));
case TargetingMode.LessAttack:
return
targets.MaxOrDefault(
hero =>
champion.CalcDamage(hero, EloBuddy.DamageType.Physical, 100) / (1 + hero.Health) *
GetPriority(hero));
case TargetingMode.LessCast:
return
targets.MaxOrDefault(
hero =>
champion.CalcDamage(hero, EloBuddy.DamageType.Magical, 100) / (1 + hero.Health) *
GetPriority(hero));
case TargetingMode.MostStack:
return
targets.MaxOrDefault(
hero =>
champion.CalcDamage(hero, damageType, 100) / (1 + hero.Health) * GetPriority(hero) +
(1 + hero.Buffs.Where(b => StackNames.Contains(b.Name.ToLower())).Sum(t => t.Count)));
}
}
catch (Exception e)
{
Console.WriteLine(e);
//.........这里部分代码省略.........
示例4: getResistanceForDamageType
//Calcualtes resistance on specific type of damage
private float getResistanceForDamageType(DamageType dmgType)
{
switch (dmgType)
{
case DamageType.Physical:
return PhysicalResistance;
case DamageType.PhysicalRanged:
return RangedResistance;
case DamageType.Fire:
return FireResistance;
case DamageType.Ice:
return IceResistance;
case DamageType.Magic:
return MagicResistance;
default:
throw new NotImplementedException("You've forgot to implement add DamageType <-> resistance stat mapping for " + dmgType.ToString() +".");
}
}