本文整理汇总了C#中CraftResource.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# CraftResource.ToString方法的具体用法?C# CraftResource.ToString怎么用?C# CraftResource.ToString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CraftResource
的用法示例。
在下文中一共展示了CraftResource.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SellResource
public static bool SellResource(TradeAdvisor trader, PlayerMobile buyer, CraftResource r, int amount)
{
if(trader.Government == null || trader.Government.Deleted)
return false;
if (trader.Government.TradeInformation == null)
return false;
if (!CanDoBusiness(trader.Government, buyer))
{
trader.Say("I cannot do business with you.");
return false;
}
#region Amount Checking
if (trader.Government.Resources[GetType(r)] < 1)
{
trader.Say("I have no " + GetType(r).ToString() + " in stock.");
return false;
}
else if (amount / GetDivisor(r) > trader.Government.Resources[GetType(r)])
{
trader.Say("I only have " + trader.Government.Resources[GetType(r)] + " units of " + GetType(r).ToString() + " in stock.");
return false;
}
else if (amount < GetDivisor(r))
{
trader.Say("You must purchase at least " + GetDivisor(r).ToString() + " " + GetString(r) + ".");
return false;
}
else if (r != CraftResource.Gold && amount % GetDivisor(r) > 0)
{
trader.Say(r.ToString() + " is handled in units of " + GetDivisor(r).ToString() + ".");
return false;
}
#endregion
if (CustomGuildStone.IsGuildEconomic(buyer, trader.Government))
{
Item res = (Item)Activator.CreateInstance(GetResourceObject(r), amount);
buyer.AddToBackpack(res);
trader.Say("Of course you may freely access " + trader.Government.Name + "'s resources.");
trader.Government.Resources[GetType(r)] -= (int)(amount / GetDivisor(r));
return true;
}
else
{
if (trader.Government.Resources[GetType(r)] - (amount / GetDivisor(r)) < GetMinimum(r, trader.Government))
{
trader.Say("I have been ordered not to go below " + GetMinimum(r, trader.Government).ToString() + " units of " + GetType(r).ToString() + " in my stock.");
return false;
}
else if (buyer.Backpack.GetAmount(typeof(Copper)) < ((amount / GetDivisor(r)) * GetSellPrice(r, trader.Government)))
{
trader.Say("You don't have enough coin to buy " + (amount / GetDivisor(r)) + " units of " + GetType(r).ToString() + ".");
return false;
}
else if (buyer.Backpack.ConsumeTotal(typeof(Copper), ((int)(amount / GetDivisor(r)) * GetSellPrice(r, trader.Government))))
{
#region Successful Sale of Resources to a Player
switch (Utility.Random(3))
{
case 0: buyer.PlaySound(0x2E5); break;
case 1: buyer.PlaySound(0x2E6); break;
case 2: buyer.PlaySound(0x2E7); break;
}
Item res = (Item)Activator.CreateInstance(GetResourceObject(r), amount);
buyer.AddToBackpack(res);
trader.Government.Resources[GetType(r)] -= (int)(amount / GetDivisor(r));
return true;
#endregion
}
else
{
trader.Say("You do not have enough copper coins.");
return false;
}
}
}