本文整理汇总了C#中CraftResource类的典型用法代码示例。如果您正苦于以下问题:C# CraftResource类的具体用法?C# CraftResource怎么用?C# CraftResource使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
CraftResource类属于命名空间,在下文中一共展示了CraftResource类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Resource = (CraftResource)reader.ReadEncodedInt();
}
示例2: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 2: // Reset from Resource System
this.m_Resource = this.DefaultResource;
reader.ReadString();
break;
case 1:
{
this.m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info;
switch ( reader.ReadInt() )
{
case 0:
info = OreInfo.Iron;
break;
case 1:
info = OreInfo.DullCopper;
break;
case 2:
info = OreInfo.ShadowIron;
break;
case 3:
info = OreInfo.Copper;
break;
case 4:
info = OreInfo.Bronze;
break;
case 5:
info = OreInfo.Gold;
break;
case 6:
info = OreInfo.Agapite;
break;
case 7:
info = OreInfo.Verite;
break;
case 8:
info = OreInfo.Valorite;
break;
default:
info = null;
break;
}
this.m_Resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
示例3: AddTinker
public void AddTinker( CraftResource cr, BaseRunicTool brt, Mobile from)
{
if ( ht_Tinker == null )
ht_Tinker = new Hashtable();
int i_Have = 0;
if ( ht_Tinker[cr] != null )
i_Have = (int)ht_Tinker[cr];
if ( i_Have < 60000 )
{
if ( i_Have + brt.UsesRemaining > 60000 )
{
brt.UsesRemaining = i_Have + brt.UsesRemaining - 60000;
i_Have = 60000;
}
else
{
i_Have += brt.UsesRemaining;
brt.Delete();
}
if ( ht_Tinker.ContainsKey(cr) )
ht_Tinker[cr] = i_Have;
else
ht_Tinker.Add(cr, i_Have);
BeginCombine( from );
from.SendGump( new RunicHouseGump( from, this ) );
from.SendMessage(88, "You added the runic charges.");
return;
}
from.SendGump( new RunicHouseGump( from, this ) );
from.SendMessage(33, "You can't add more charges, the limit is 60,000.");
}
示例4: RunicFletchersTools
public RunicFletchersTools( CraftResource resource, int uses ) : base( resource, uses, 0x1022 )
{
Weight = 2.0;
Hue = CraftResources.GetHue( resource );
}
示例5: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 2:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
/** Below is for deserialization of old logs that orignally inherited from Log or Item **/
case 1: // For all logs
{
m_Resource = (CraftResource)reader.ReadInt();
goto case 0;
}
case 0: // For old standard logs
{
m_InheritsItem = true;
m_OldVersion = version;
break;
}
}
}
示例6: RunicSaw
public RunicSaw( CraftResource resource, int uses ) : base( resource, uses, 0x1034 )
{
Weight = 2.0;
Hue = CraftResources.GetHue( resource );
}
示例7: GetProgress
protected virtual int GetProgress(ConquestState state, Item item, CraftResource res, HarvestSystem harvest)
{
if (item == null || harvest == null)
{
return 0;
}
if (state.User == null)
return 0;
if (ItemType.IsNotNull && !item.TypeEquals(ItemType, ItemChildren))
{
if (ItemChangeReset)
{
return -state.Progress;
}
return 0;
}
if (Resource != CraftResource.None && res != Resource)
{
return 0;
}
if (HarvestSystem.IsNotNull && !harvest.TypeEquals(HarvestSystem, false))
{
return 0;
}
return item.Amount;
}
示例8: BaseGranite
public BaseGranite( CraftResource resource ) : base( 0x1779 )
{
Hue = CraftResources.GetHue( resource );
Stackable = Core.ML;
m_Resource = resource;
}
示例9: BaseGranite
public BaseGranite( CraftResource resource ) : base( 0x1779 )
{
Weight = 10.0;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
示例10: Resmelt
private SmeltResult Resmelt( Mobile from, Item item, CraftResource resource )
{
try
{
if ( CraftResources.GetType( resource ) != CraftResourceType.Metal )
return SmeltResult.Invalid;
CraftResourceInfo info = CraftResources.GetInfo( resource );
if ( info == null || info.ResourceTypes.Length == 0 )
return SmeltResult.Invalid;
CraftItem craftItem = m_CraftSystem.CraftItems.SearchFor( item.GetType() );
if ( craftItem == null || craftItem.Resources.Count == 0 )
return SmeltResult.Invalid;
CraftRes craftResource = craftItem.Resources.GetAt( 0 );
if ( craftResource.Amount < 2 )
return SmeltResult.Invalid; // Not enough metal to resmelt
double difficulty = 0.0;
switch ( resource )
{
case CraftResource.DullCopper: difficulty = 65.0; break;
case CraftResource.ShadowIron: difficulty = 70.0; break;
case CraftResource.Copper: difficulty = 75.0; break;
case CraftResource.Bronze: difficulty = 80.0; break;
case CraftResource.Gold: difficulty = 85.0; break;
case CraftResource.Agapite: difficulty = 90.0; break;
case CraftResource.Verite: difficulty = 95.0; break;
case CraftResource.Valorite: difficulty = 99.0; break;
}
if ( difficulty > from.Skills[ SkillName.Mining ].Value )
return SmeltResult.NoSkill;
Type resourceType = info.ResourceTypes[0];
Item ingot = (Item)Activator.CreateInstance( resourceType );
if ( item is DragonBardingDeed || (item is BaseArmor && ((BaseArmor)item).PlayerConstructed) || (item is BaseWeapon && ((BaseWeapon)item).PlayerConstructed) || (item is BaseClothing && ((BaseClothing)item).PlayerConstructed) )
ingot.Amount = craftResource.Amount / 2;
else
ingot.Amount = 1;
item.Delete();
from.AddToBackpack( ingot );
from.PlaySound( 0x2A );
from.PlaySound( 0x240 );
return SmeltResult.Success;
}
catch
{
}
return SmeltResult.Invalid;
}
示例11: CheckResourceSkill
private static bool CheckResourceSkill( CraftResource resource, double skill )
{
double reqSkill = 0;
switch ( resource )
{
case CraftResource.DullCopper:
reqSkill = 65.0;
break;
case CraftResource.ShadowIron:
reqSkill = 70.0;
break;
case CraftResource.Copper:
reqSkill = 75.0;
break;
case CraftResource.Bronze:
reqSkill = 80.0;
break;
case CraftResource.Gold:
reqSkill = 85.0;
break;
case CraftResource.Agapite:
reqSkill = 90.0;
break;
case CraftResource.Verite:
reqSkill = 95.0;
break;
case CraftResource.Valorite:
reqSkill = 99.0;
break;
}
return ( skill >= reqSkill );
}
示例12: RunicHammer
public RunicHammer(CraftResource resource)
: base(resource, 0x13E3)
{
this.Weight = 8.0;
this.Layer = Layer.OneHanded;
this.Hue = CraftResources.GetHue(resource);
}
示例13: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 2: // Reset from Resource System
this.m_Resource = this.DefaultResource;
reader.ReadString();
break;
case 1:
{
this.m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
this.m_Resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
示例14: RunicHammer
public RunicHammer( CraftResource resource, int uses )
: base(resource, uses, 0x13E4)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue( resource );
}
示例15: Masterwork
public Masterwork( GenericReader reader )
{
int version = reader.ReadInt();
m_WeaponPointsLeft = reader.ReadInt();
m_ArmourPointsLeft = reader.ReadInt();
m_BluntResist = reader.ReadInt();
m_SlashingResist = reader.ReadInt();
m_PiercingResist = reader.ReadInt();
m_WeaponDamage = reader.ReadInt();
m_WeaponSpeed = reader.ReadInt();
m_WeaponAccuracy = reader.ReadInt();
if( version > 1 )
{
m_WeaponResource = (CraftResource)reader.ReadInt();
m_MasterworkWeapon = reader.ReadBool();
m_HasWeaponPieces = reader.ReadBool();
m_ArmourResource = (CraftResource)reader.ReadInt();
m_MasterworkArmour = reader.ReadBool();
m_HasArmourPieces = reader.ReadBool();
m_ClothingResource = (CraftResource)reader.ReadInt();
m_MasterworkClothing = reader.ReadBool();
m_HasClothingPieces = reader.ReadBool();
}
}