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C# Control.Add方法代码示例

本文整理汇总了C#中Control.Add方法的典型用法代码示例。如果您正苦于以下问题:C# Control.Add方法的具体用法?C# Control.Add怎么用?C# Control.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Control的用法示例。


在下文中一共展示了Control.Add方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CollapsePanel

        public CollapsePanel(Manager manager, Control parent, string Name, int expandedHeight = 100, bool extended = true)
        {
            this.panel = new GroupPanel(manager);
            panel.Init();
            panel.Height = expandedHeight;
            panel.Width = parent.Width - 20;
            panel.Resizable = true;
            //panel.Text = "  " + Name.Trim();
            Text = Name;
            this.collapseButton = new Button(manager);
            collapseButton.Init();
            collapseButton.Width = 15;
            collapseButton.Height = 18;
            collapseButton.Text = "^";
            collapseButton.Click += collapseButton_Click;
            this.ExpandedHeight = expandedHeight;

            this.panelControls = new Dictionary<string, Control>();
            this.parent = parent;
            parent.Add(panel);
            parent.Add(collapseButton);
            this.IsExtended = extended;

            parent.Refresh();
        }
开发者ID:GameMakersUnion,项目名称:BoulderDash-OrbIt,代码行数:25,代码来源:CollapsePanel.cs

示例2: AddInformation

        public override int AddInformation(Manager manager, Player player, Control control, int yPos)
        {
            var currentHouse = player.House;
            const int spacing = 20;
            int xPos = spacing;
            if (currentHouse == null) {
                var noHouseLabel = new Label(manager) { Text = "You have no house to sell!", Width = 400, Left = xPos, Top = yPos, Name = IgnoreString };
                noHouseLabel.Init();
                control.Add(noHouseLabel);
            } else {
                var houseGraphic = manager.Game.Content.Load<Texture2D>(currentHouse.HouseGraphic);
                yPos += 20;
                // Put the house graphic into an image box
                var imageBox = new ImageBox(manager) {
                    Left = 16,
                    Top = yPos,
                    Image = houseGraphic,
                    Color = Color.White,
                    Width = houseGraphic.Width,
                    Height = houseGraphic.Height,
                    Name = IgnoreString,
                    Parent = control
                };
                imageBox.Init();

                var descriptionText = new Label(manager) {
                    Text =
                        String.Format(
                            "Name : {0}\n\n" +
                            "Average Value: ${1:N0}\n\n" +
                            "Current Value: ${2:N0}\n\n" +
                            "Bought for : ${3:N0}\n\n" +
                            "Total profit :: ${4:N0}",
                            currentHouse.Name, currentHouse.InitialValue, currentHouse.Value, currentHouse.PlayerBuyingValue, currentHouse.PlayerBuyingValue - currentHouse.Value),
                    Top = yPos,
                    Left = imageBox.Width + 60,
                    Height = 130,
                    Width = 200,
                    Parent = control,
                    Name = IgnoreString
                };
                yPos += imageBox.Height + 20;
                var sellHouseButton = new Button(manager) {
                    Text =
                        "Sell House",
                    Width = 400, Left = xPos, Top = yPos,
                    Name = IgnoreString
                };
                sellHouseButton.Click += (sender, args) => {
                    _houseCallback(player, currentHouse);
                    PopulateTab(manager, player, control);
                };
                sellHouseButton.Init();
                control.Add(sellHouseButton);
            }
            return yPos;
        }
开发者ID:AlanFoster,项目名称:Game-of-Life,代码行数:57,代码来源:SellHouse.cs

示例3: RoomPanel

        public RoomPanel(Sidebar sidebar, Control parent, Room room, bool interactive, int Top = 0, int Padding = 5)
        {
            this.Padding = Padding;
            panel = new Panel(sidebar.manager);
            panel.Init();
            panel.Top = Top;
            panel.Left = Padding;
            panel.Width = room.worldWidth;
            panel.Height = room.worldHeight;

            //roomPanel.Left = (parent.Width - roomPanel.Width)/2;

            int col = 30;

            panel.Color = new Color(col, col, col);
            panel.BevelBorder = BevelBorder.All;
            panel.BevelStyle = BevelStyle.Flat;
            panel.BevelColor = Color.Black;

            parent.Add(panel);
            panel.ClientArea.Draw += (s, e) =>
            {

                e.Renderer.Draw(room.roomRenderTarget, e.Rectangle, Color.White);

            };

            refreshAction = refresh;

            parent.VisibleChanged += (s, e) => {
                if (parent.Visible)
                    OrbIt.OnUpdate += refreshAction;
                else
                    OrbIt.OnUpdate -= refreshAction;
            };

            panel.Click += (s, e) =>
            {
                Point innerpos = (e as MouseEventArgs).Position;
                //room.spawnNode(innerpos.X, innerpos.Y);
                Utils.notImplementedException();
            };
        }
开发者ID:GameMakersUnion,项目名称:BoulderDash-OrbIt,代码行数:43,代码来源:RoomPanel.cs

示例4: Main

        static void Main(string[] args)
        {
            while (true)
            {
                Control data = new Control();

                System.Console.WriteLine(">> FileSystem TEST");
                System.Console.WriteLine();
                System.Console.WriteLine("1. Open / Create File");
                System.Console.WriteLine("2. Add Element");
                System.Console.WriteLine("3. Update Element");
                System.Console.WriteLine("4. Remove Element");
                System.Console.WriteLine("5. Search Element");
                System.Console.WriteLine("6. Print List");
                System.Console.WriteLine();
                System.Console.WriteLine("0. Close / Quit Program");
                System.Console.WriteLine();
                System.Console.Write("Select Number : ");

                // select menu
                Select? sel = null;
                try
                {
                    sel = (Select)int.Parse(System.Console.ReadLine());
                }
                catch (Exception e) { }
                System.Console.WriteLine();
                switch (sel)
                {
                    case Select.Open: data.Open(); break;
                    case Select.Add: data.Add(); break;
                    case Select.Update: data.Update();  break;
                    case Select.Remove: data.Remove(); break;
                    case Select.Search: data.Search(); break;
                    case Select.List: data.List(); break;
                    case Select.Close: return;
                    default:
                        System.Console.WriteLine(">> Plz input Number (0~6)\n");break;
                }
            }
        }
开发者ID:sysilion,项目名称:FileSystem,代码行数:41,代码来源:Program.cs

示例5: Show

		public void Show(Control.ControlCollection parent)
		{
			this.Dock = DockStyle.Fill;
			parent.Add(this);
		}
开发者ID:RaptDept,项目名称:slimtune,代码行数:5,代码来源:Host.cs

示例6: OfferToSellHouse

        private void OfferToSellHouse(GameInfo gameInfo, IGameState waitState)
        {
            var currentHouse = gameInfo.CurrentPlayer.House;
            var houseGraphic = gameInfo.Content.Load<Texture2D>(currentHouse.HouseGraphic);
            var manager = gameInfo.Manager;

            var container = new Control(manager) { Left = 16, Top = 16, Color = Color.Transparent };
            var firstLine = new Label(manager) { Text = "You have been offered to buy a new house!  \nYou must sell your current house to be able to buy this one. \n\n     Current House:", Width = 400, Height = 60};
            container.Add(firstLine);
            // Put the house graphic into an image box
            var imageBox = new ImageBox(manager)
            {
                Left = 16,
                Top = 60,
                Image = houseGraphic,
                Color = Color.White,
                Width = houseGraphic.Width,
                Height = houseGraphic.Height
            };
            imageBox.Init();
            container.Add(imageBox);

            var descriptionText = new Label(manager)
            {
                Text =
                    String.Format(
                        "Name : {0}\n\n" +
                        "Average Value: ${1:N0}" +
                        "\n\nCurrent Value: ${2:N0}\n\n",
                        currentHouse.Name, currentHouse.InitialValue, currentHouse.Value),
                Top = imageBox.Height / 2,
                Left = imageBox.Width + 60,
                Height = 100,
                Width = 200
            };
            container.Add(descriptionText);

            var newHouse = new Label(gameInfo.Manager)
                               {Text = "     New offered house", Width = 150, Parent = container, Top = 200, Left = 16};
            newHouse.Init();

            var imageBox2 = new ImageBox(manager)
            {
                Left = 16,
                Top = 230,
                Image = gameInfo.Content.Load<Texture2D>(House.HouseGraphic),
                Color = Color.White,
                Width = houseGraphic.Width,
                Height = houseGraphic.Height
            };
            imageBox.Init();
            container.Add(imageBox2);

            var descriptionText2 = new Label(manager)
            {
                Text =
                    String.Format(
                        "Name : {0}\n\n" +
                        "Average Value: ${1:N0}" +
                        "\n\nCurrent Value: ${2:N0}\n\n",
                        House.Name, House.InitialValue, House.Value),
                Top = imageBox.Height*4 / 2,
                Left = imageBox2.Width + 60,
                Height = 100,
                Width = 200
            };
            container.Add(descriptionText2);

            var offerHouseLine = new Label(manager) { Text = "Would you like to sell your current house?", Width = 400, Top = imageBox.Height*2 + 140 };
            container.Add(offerHouseLine);

            container.Width = descriptionText.Left + descriptionText.Width + 16;
            container.Height = offerHouseLine.Top + offerHouseLine.Height;

            //"Would you like to buy this house? \n" + House.Name, "\nDo you want to buy a house""
            var confirmWindow = new ConfirmWindow(manager, String.Empty, title: "Do you want to sell your house?", control: container);
            confirmWindow.AffirmButton.Click += (sender, args) => SellCurrentHouse(confirmWindow, gameInfo, waitState);
            confirmWindow.DenyButton.Click += (sender, args) => CloseWindow(confirmWindow, gameInfo, waitState);
        }
开发者ID:AlanFoster,项目名称:Game-of-Life,代码行数:79,代码来源:BuyHouse.cs

示例7: InitializeControls

        protected void InitializeControls(Control parent, int top)
        {
            foreach (Label label in LabelsToShow)
            {
                parent.Add(label);
            }

            for (int i = 0; i < LabelsToShow.Count; i++)
            {
                Label label = LabelsToShow[i];
                label.Left = 4;
                label.Width = label.Parent.Width - 4;
                if (i == 0)
                    label.Top = top;
                else
                {
                    label.Top = LabelsToShow[i - 1].Top + LabelsToShow[i - 1].Height + 2;
                }
                if (label is RappingLabel)
                {
                    label.Height = label.Parent.Height - label.Top - 4;
                    label.Alignment = Alignment.TopLeft;
                    label.TextColor = Microsoft.Xna.Framework.Color.LightGray;
                    (label as RappingLabel).WrapText();
                }
            }
        }
开发者ID:GodLesZ,项目名称:svn-dump,代码行数:27,代码来源:TowerBaseInfoWindow.cs

示例8: Init

        public void Init(Control parent, Manager manager)
        {
            switch (Type)
            {
                case "Container":
                    Container container = new Container(manager);
                    container.Init();

                    SetProperties(container, parent, manager);

                    container.AutoScroll = true;
                    break;
                case "ImageBox":
                    ImageBox box = new ImageBox(manager);
                    box.Init();

                    SetProperties(box, parent, manager);

                    box.SizeMode = ImageMode;

                    if (!string.IsNullOrEmpty(ImageAsset))
                        box.Image = manager.Content.Load<Texture2D>(ImageAsset);
                    else if (AtlasAsset != null)
                    {
                        if (AtlasAsset.Atlas == "IconProvider")
                            box.Image = IconProvider.GetByName(AtlasAsset.Name);
                        else
                            box.Image = Provider.GetAtlas(AtlasAsset.Atlas).GetTexture(AtlasAsset.Name);
                    }

                    if (!string.IsNullOrEmpty(Draw))
                        box.Draw += delegate(object sender, DrawEventArgs e)
                        {
                            if (EventFieldDraw == null)
                            {
                                Type classType = parent.GetType();
                                EventFieldDraw = classType.GetMethod(Draw);
                            }

                            if (EventFieldDraw == null)
                                throw new Exception("Could not find: " + Draw + " method");

                            EventFieldDraw.Invoke(parent, new object[] { sender, e });
                        };
                    break;
                case "Label":
                    Label label = new Label(manager);
                    label.Init();

                    SetProperties(label, parent, manager);

                    label.Text = Text.StartsWith("TXT_KEY_") ? Provider.Instance.Translate(Text) : Text;

                    break;
                case "GameMapBox":
                    GameMapBox mapBox = new GameMapBox(manager);
                    mapBox.Init();

                    SetProperties(mapBox, parent, manager);

                    break;
                case "SideBar":
                    SideBar sideBar = new SideBar(manager);
                    sideBar.Init();

                    SetProperties(sideBar, parent, manager);

                    if (!string.IsNullOrEmpty(Draw))
                        sideBar.Draw += delegate(object sender, DrawEventArgs e)
                        {
                            if (EventFieldDraw == null)
                            {
                                Type classType = parent.GetType();
                                EventFieldDraw = classType.GetMethod(Draw);
                            }

                            if (EventFieldDraw == null)
                                throw new Exception("Could not find: " + Draw + " method");

                            EventFieldDraw.Invoke(parent, new object[] { sender, e });
                        };

                    break;
                case "ContextMenu":
                    ContextMenu contextMenu = new ContextMenu(manager);
                    contextMenu.Init();

                    contextMenu.Name = Name;
                    contextMenu.Tag = this;
                    contextMenu.Passive = Passive;
                    contextMenu.Enabled = Enabled;

                    foreach (MenuItemEntry entry in Items)
                    {
                        MenuItem menuItem = new MenuItem(entry.Title);
                        menuItem.Enabled = entry.Enabled;

                        contextMenu.Items.Add(menuItem);
                    }

//.........这里部分代码省略.........
开发者ID:mrommel,项目名称:MiRo.SimHexWorld,代码行数:101,代码来源:ControlItem.cs

示例9: SetProperties

        private void SetProperties(Control c, Control parent, Manager manager)
        {
            c.Name = Name;
            //c.Top = Top < 0 ? manager.GraphicsDevice.Viewport.Height + Top : Top;
            //c.Left = Left < 0 ? manager.GraphicsDevice.Viewport.Width + Left : Left;
            if (!string.IsNullOrEmpty(Parent))
            {
                c.Top = Top < 0 ? parent.GetControl(Parent).Height + Top : Top;
                c.Left = Left < 0 ? parent.GetControl(Parent).Width + Left : Left;
            }
            else
            {
                c.Top = Top < 0 ? parent.Height + Top : Top;
                c.Left = Left < 0 ? parent.Width + Left : Left;
            }

            c.Width = Width;
            c.Height = Height;

            c.StayOnBack = StayOnBack;
            c.StayOnTop = StayOnTop;
            c.Passive = Passive;
            c.Enabled = Enabled;

            if (TextColor != Color.Transparent)
                c.TextColor = TextColor;
            else
                c.TextColor = Color.White;

            if (BackColor != Color.Transparent)
                c.BackColor = BackColor;

            if (Color != Color.Transparent)
                c.Color = Color;

            c.Tag = this;
            c.Visible = Visible;

            if (!string.IsNullOrEmpty(ToolTip))
            {
                ToolTip = ToolTip.Trim();
                c.ToolTipType = typeof(EnhancedToolTip);
                c.ToolTip.Text = ToolTip;
                c.ToolTip.MaximumWidth = 240;
                c.ToolTip.MinimumWidth = 240;
                c.ToolTip.Height = ToolTip.Split(new char[] { '\n' }).Length * 20;
            }

            if (!string.IsNullOrEmpty(Parent))
                c.Parent = parent.GetControl(Parent);
            else
                parent.Add(c);
        }
开发者ID:mrommel,项目名称:MiRo.SimHexWorld,代码行数:53,代码来源:ControlItem.cs

示例10: Survey_AddTextBox

    // This function adds a TextBox to the passed control collection, along
    //   with an associated Label control to display the survey question.
    private Point Survey_AddTextBox(XmlNode inNode , Control.ControlCollection inControls,
        Point location ,string tag)
    {
        // Create a new control.
        TextBox myText = new TextBox();
        // Fill in some of the appropriate properties
        if (inNode.SelectSingleNode("defaultResponse") != null)
            {
            myText.Text = inNode.SelectSingleNode("defaultResponse").InnerText;
        }
        if (inNode.Attributes["name"] != null) {
            myText.Name = inNode.Attributes["name"].Value;
        }
        myText.Tag = tag;
        myText.Width = CONTROL_WIDTH;
        // set {the MaxLength property based off of the XML node information.
        if (inNode.SelectSingleNode("maxCharacters") != null) {
            myText.MaxLength = int.Parse(inNode.SelectSingleNode("maxCharacters").InnerText);
        }
        // Calculate the number of lines that should be allowed for
        if (myText.MaxLength > 0)
            {
            int numLines  = (myText.MaxLength / CHARS_PER_LINE ) + 1;
            // Calculate how large the textbox should be, and whether
            //   scrollbars are necessary.
            if (numLines == 1)
            {
                myText.Multiline = false;
            }
            else
            {
                if (numLines >= 4)
                {
                    myText.Multiline = true;
                    myText.Height = 4 * HEIGHT_PER_LINE;
                    myText.ScrollBars = ScrollBars.Vertical;
                }
                else
                {
                    myText.Multiline = true;
                    myText.Height = numLines * HEIGHT_PER_LINE;
                    myText.ScrollBars = ScrollBars.None;
                }
            }
        }

        // Create a Label and add it to the collection
        Label myLabel = new Label();
        myLabel.Name = myText.Name + "Label";
        if (inNode.SelectSingleNode("text") != null) {
            myLabel.Text = inNode.SelectSingleNode("text").InnerText;
        }
        myLabel.Width = CONTROL_WIDTH;
        // Add the control to the Controls collection, and reset
        //   the location to the location for the next control.
        myLabel.Location = location;
        inControls.Add(myLabel);
        location.Y += myLabel.Height;
        // Add the control to the Controls collection, and reset
        //   the location to the location for the next control.
        myText.Location = location;
        inControls.Add(myText);
        location.Y += myText.Height + 10;
        // Send back the location for the next control.
        return location;
    }
开发者ID:gsajwan,项目名称:gaurav,代码行数:68,代码来源:frmMain.cs

示例11: Survey_AddRadioButtons

 // This function adds a GroupBox to the passed control collection, along
 //   with all the appropriate radio buttons, one for each available response.
 //   It also adds an associated Label control to display the survey question.
 private Point Survey_AddRadioButtons(XmlNode inNode, Control.ControlCollection inControls ,
     Point location ,string tag)
 {
     // Must create a GroupBox to contain the radio buttons
     //   otherwise they are not logically distinct from the other
     //   radio buttons on the form.
     GroupBox myGroupBox = new GroupBox();
     // set {up some properties for the control.
     myGroupBox.Text = "";
     myGroupBox.Name = inNode.Attributes["name"].Value;
     myGroupBox.Tag = tag;
     myGroupBox.Width = CONTROL_WIDTH + 20;
     // Create some useful variables to use in the following block of code.
     Point myRadioPoint = new Point(5, 10);
     // Loop through each response, and add it as a new radio button.
     foreach(XmlNode myNode in inNode.SelectNodes("responses/response"))
     {
         // Create the radio button.
         RadioButton myRadio = new RadioButton();
         // Add the appropriate properties.
         myRadio.Text = myNode.InnerText;
         myRadio.Location = myRadioPoint;
         myRadioPoint.Y += myRadio.Height;
         // set {the default value as the selected radio button, but
         //   only if the default attribute exists and is set to true.
         if (myNode.Attributes["default"] != null)
             {
             if (myNode.Attributes["default"].Value == "true")
             {
                 myRadio.Checked = true;
             }
         }
         // Add the control to the group box.
         myGroupBox.Controls.Add(myRadio);
     }
     // Reset the height for the textbox, based on the
     //   contained Radio Buttons.
     myGroupBox.Height = myRadioPoint.Y + 5;
     // Create a Label and add it to the collection.
     Label myLabel = new Label();
     // Fix the label properties.
     myLabel.Name = myGroupBox.Name + "Label";
     myLabel.Text = inNode.SelectSingleNode("text").InnerText;
     myLabel.Width = CONTROL_WIDTH;
     // Add the control to the Controls collection, and reset
     //   the location to the location for the next control.
     myLabel.Location = location;
     inControls.Add(myLabel);
     location.Y += myLabel.Height - 5;
     // Add the control to the Controls collection, and reset
     //   the location to the location for the next control.
     myGroupBox.Location = location;
     inControls.Add(myGroupBox);
     location.Y += myGroupBox.Height + 10;
     // Send back the location for the next control
     return location;
 }
开发者ID:gsajwan,项目名称:gaurav,代码行数:60,代码来源:frmMain.cs

示例12: Survey_AddListBox

 // This function adds a ListBox to the passed control collection, along
 //   with an associated Label control to display the survey question.
 private Point Survey_AddListBox(XmlNode inNode , Control.ControlCollection inControls ,
     Point location ,string tag, bool isMultiSelect)
 {
     // Create a new control.
     ListBox myList =  new ListBox();
     // set {up some properties for the control
     myList.Text = "";
     myList.Name = inNode.Attributes["name"].Value;
     myList.Tag = tag;
     myList.Width = CONTROL_WIDTH;
     // Since this function can be used with either multi or single select
     //   list boxes, set the proper SelectionMode based on the passed
     //   isMultiSelect bool variable.
     if (isMultiSelect)
     {
         myList.SelectionMode = SelectionMode.MultiSimple;
     }
     else
     {
         myList.SelectionMode = SelectionMode.One;
     }
     // Create a temporary XML Node to use when retrieving information
     //   about the response nodes in the passed node.
     // Add the InnerText of the response nodes as the values for
     //   the list box options.
     foreach(XmlNode myNode in inNode.SelectNodes("responses/response"))
         {
         myList.Items.Add(myNode.InnerText);
         // if a default has been specified, use it as the current text.
         if (myNode.Attributes["default"] != null)
             {
             if (myNode.Attributes["default"].Value == "true") {
                 myList.Text = myNode.InnerText;
             }
         }
     }
     // Create a Label and add it to the collection
     Label myLabel = new Label();
     // set {up some properties for the control
     myLabel.Name = myList.Name + "Label";
     myLabel.Text = inNode.SelectSingleNode("text").InnerText;
     myLabel.Width = CONTROL_WIDTH;
     // Add the control to the Controls collection, and reset
     //   the location to the location for the next control.
     myLabel.Location = location;
     inControls.Add(myLabel);
     location.Y += myLabel.Height;
     // Add the control to the Controls collection, and reset
     //   the location to the location for the next control.
     myList.Location = location;
     inControls.Add(myList);
     location.Y += myList.Height + 10;
     // Send back the location for the next control
     return location;
 }
开发者ID:gsajwan,项目名称:gaurav,代码行数:57,代码来源:frmMain.cs

示例13: Survey_AddComboBox

    // This function adds a ComboBox to the passed control collection, along
    //   with an associated Label control to display the survey question.
    private Point Survey_AddComboBox(XmlNode inNode ,Control.ControlCollection inControls,
			Point location ,string tag)
    {
        // Create a new control.
        ComboBox myCombo = new ComboBox();
        // set {up some properties for the control
        myCombo.Text = "";
        myCombo.Name = inNode.Attributes["name"].Value;
        myCombo.Tag = tag;
        myCombo.Width = CONTROL_WIDTH;
        // Create a temporary XML Node to use when retrieving information
        //   about the response nodes in the passed node.
        // get {the response nodes.
        foreach(XmlNode myNode in inNode.SelectNodes("responses/response"))
                                  {
            // Add the InnerText of the response nodes as the values for
            //   the drop down options.
            myCombo.Items.Add(myNode.InnerText);
            // if a default has been specified, use it as the current text.
            if (myNode.Attributes["default"] != null) {
                if (myNode.Attributes["default"].Value == "true")
                    {
                    myCombo.Text = myNode.InnerText;
                }
            }
        }

        // Create a Label and add it to the collection

        Label myLabel = new Label();
        // set {up some properties for the control
        myLabel.Name = myCombo.Name + "Label";
        myLabel.Text = inNode.SelectSingleNode("text").InnerText;
        myLabel.Width = CONTROL_WIDTH;
        // Add the control to the Controls collection, and reset
        //   the location to the location for the next control.
        myLabel.Location = location;
        inControls.Add(myLabel);
        location.Y += myLabel.Height;
        // Add the control to the Controls collection, and reset
        //   the location to the location for the next control.
        myCombo.Location = location;
        inControls.Add(myCombo);
        location.Y += myCombo.Height + 10;
        // Send back the location for the next control to be added.
        return location;
    }
开发者ID:gsajwan,项目名称:gaurav,代码行数:49,代码来源:frmMain.cs


注:本文中的Control.Add方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。