本文整理汇总了C#中Contract.Save方法的典型用法代码示例。如果您正苦于以下问题:C# Contract.Save方法的具体用法?C# Contract.Save怎么用?C# Contract.Save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Contract
的用法示例。
在下文中一共展示了Contract.Save方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnContractAccepted
private void OnContractAccepted(Contract contract)
{
DarkLog.Debug("Contract accepted, state: " + contract.ContractState);
ConfigNode contractNode = new ConfigNode();
contract.Save(contractNode);
if (contractNode.GetValue("type") == "RecoverAsset")
{
string kerbalName = contractNode.GetValue("kerbalName").Trim();
int kerbalGender = int.Parse(contractNode.GetValue("gender"));
uint partID = uint.Parse(contractNode.GetValue("partID"));
if (!string.IsNullOrEmpty(kerbalName))
{
ProtoCrewMember rescueKerbal = null;
if (!HighLogic.CurrentGame.CrewRoster.Exists(kerbalName))
{
DarkLog.Debug("Generating missing kerbal " + kerbalName + " for rescue contract");
rescueKerbal = HighLogic.CurrentGame.CrewRoster.GetNewKerbal(ProtoCrewMember.KerbalType.Unowned);
rescueKerbal.ChangeName(kerbalName);
rescueKerbal.gender = (ProtoCrewMember.Gender)kerbalGender;
rescueKerbal.rosterStatus = ProtoCrewMember.RosterStatus.Assigned;
}
else
{
rescueKerbal = HighLogic.CurrentGame.CrewRoster[kerbalName];
DarkLog.Debug("Kerbal " + kerbalName + " already exists, skipping respawn");
}
if (rescueKerbal != null) VesselWorker.fetch.SendKerbalIfDifferent(rescueKerbal);
}
if (partID != 0)
{
Vessel contractVessel = FinePrint.Utilities.VesselUtilities.FindVesselWithPartIDs(new List<uint> { partID });
if (contractVessel != null) VesselWorker.fetch.SendVesselUpdateIfNeeded(contractVessel);
}
}
else if (contractNode.GetValue("type") == "TourismContract")
{
string tourists = contractNode.GetValue("tourists");
if (tourists != null)
{
string[] touristsNames = tourists.Split(new char[] { '|' });
foreach (string touristName in touristsNames)
{
ProtoCrewMember pcm = null;
if (!HighLogic.CurrentGame.CrewRoster.Exists(touristName))
{
DarkLog.Debug("Spawning missing tourist " + touristName + " for tourism contract");
pcm = HighLogic.CurrentGame.CrewRoster.GetNewKerbal(ProtoCrewMember.KerbalType.Tourist);
pcm.rosterStatus = ProtoCrewMember.RosterStatus.Available;
pcm.ChangeName(touristName);
}
else
{
DarkLog.Debug("Skipped respawn of existing tourist " + touristName);
pcm = HighLogic.CurrentGame.CrewRoster[touristName];
}
if (pcm != null) VesselWorker.fetch.SendKerbalIfDifferent(pcm);
}
}
}
}