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C# Contract.GetType方法代码示例

本文整理汇总了C#中Contract.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# Contract.GetType方法的具体用法?C# Contract.GetType怎么用?C# Contract.GetType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Contract的用法示例。


在下文中一共展示了Contract.GetType方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddContractToListView

 private void AddContractToListView(Contract contract, bool selected = false)
 {
     ContractListView.Items.Add(new ListViewItem(new[] { contract.Address, contract.GetType().ToString() })
     {
         Name = contract.Address,
         Tag = contract
     }).Selected = selected;
 }
开发者ID:zhengger,项目名称:AntShares,代码行数:8,代码来源:MainForm.cs

示例2: TargetBody

        /// <summary>
        /// Used externally to return the target Celestial Body
        /// </summary>
        /// <param name="cP">Instance of the requested Contract</param>
        /// <returns>Celestial Body object</returns>
        public static CelestialBody TargetBody(Contract c)
        {
            if (c == null || c.GetType() != typeof(DMMagneticSurveyContract))
                return null;

            DMMagneticSurveyContract Instance = (DMMagneticSurveyContract)c;
            return Instance.body;
        }
开发者ID:kenjinsama,项目名称:Orbital-Science,代码行数:13,代码来源:DMMagneticSurveyContract.cs

示例3: contractTypeName

        public static string contractTypeName(Contract c)
        {
            if (c == null || c.GetType() != typeof(ConfiguredContract))
            {
                return "";
            }

            ConfiguredContract cc = (ConfiguredContract)c;
            return cc.contractType != null ? cc.contractType.name : "";
        }
开发者ID:Amorymeltzer,项目名称:ContractConfigurator,代码行数:10,代码来源:ConfiguredContract.cs

示例4: contractGroupName

        /// <summary>
        /// Static method (used by other mods via reflection) to get the group name.
        /// </summary>
        public static string contractGroupName(Contract c)
        {
            if (c == null || c.GetType() != typeof(ConfiguredContract))
            {
                return "";
            }
            ConfiguredContract cc = (ConfiguredContract)c;
            if (cc.contractType == null)
            {
                return "";
            }

            ContractGroup group = cc.contractType.group;
            if (group == null)
            {
                return "";
            }
            while (group.parent != null)
            {
                group = group.parent;
            }
            return group.name;
        }
开发者ID:linuxgurugamer,项目名称:ContractConfigurator,代码行数:26,代码来源:ConfiguredContract.cs

示例5: contractContainer

		public contractContainer(Contract c)
		{
			root = c;

			try
			{
				id = root.ContractGuid;
			}
			catch (Exception e)
			{
				Debug.LogError("[Contract Parser] Contract Guid not set, skipping...\n" + e);
				root = null;
				return;
			}

			try
			{
				title = root.Title;
			}
			catch (Exception e)
			{
				Debug.LogError("[Contract Parser] Contract Title not set, using type name...\n" + e);
				title = root.GetType().Name;
			}

			try
			{
				notes = root.Notes;
			}
			catch (Exception e)
			{
				Debug.LogError("[Contract Parser] Contract Notes not set, blank notes used...\n" + e);
				notes = "";
			}

			try
			{
				briefing = root.Description;
			}
			catch (Exception e)
			{
				Debug.LogError("[Contract Parser] Contract Briefing not set, blank briefing used...\n" + e);
				briefing = "";
			}

			try
			{
				canBeDeclined = root.CanBeDeclined();
			}
			catch (Exception e)
			{
				Debug.LogError("[Contract Parser] Contract Decline state not set, using true...\n" + e);
				canBeDeclined = true;
			}

			try
			{
				canBeCancelled = root.CanBeCancelled();
			}
			catch (Exception e)
			{
				Debug.LogError("[Contract Parser] Contract Cancel state not set, using true...\n" + e);
				canBeCancelled = true;
			}

			if (root.Agent != null)
				agent = root.Agent;
			else
				agent = AgentList.Instance.GetAgentRandom();

			if (c.DateDeadline <= 0)
			{
				duration = double.MaxValue;
				daysToExpire = "----";
			}
			else
			{
				duration = root.DateDeadline - Planetarium.GetUniversalTime();
				//Calculate time in day values using Kerbin or Earth days
				daysToExpire = timeInDays(duration);
			}

			updateTimeValues();

			contractRewards();
			contractPenalties();
			contractAdvance();

			decPen = HighLogic.CurrentGame.Parameters.Career.RepLossDeclined;
			decPenString = decPen.ToString("F0");

			totalFundsReward = rewards();
			totalFundsPenalty = penalties();
			totalRepReward = repRewards();
			totalSciReward = sciRewards();
			totalRepPenalty = repPenalties();

			//Generate four layers of parameters
			for (int i = 0; i < c.ParameterCount; i++)
			{
//.........这里部分代码省略.........
开发者ID:DMagic1,项目名称:KSP_Contract_Parser,代码行数:101,代码来源:contractContainer.cs

示例6: OnContractOffered

        protected void OnContractOffered(Contract c)
        {
            LoggingUtil.LogVerbose(this, "OnContractOffered: " + c.Title);
            if (MissionControl.Instance == null)
            {
                return;
            }

            // Check we're in the right mode
            if (!displayModeAll || MissionControl.Instance.displayMode != MissionControl.DisplayMode.Available)
            {
                if (MissionControl.Instance.displayMode != MissionControl.DisplayMode.Available)
                {
                    MissionControl.Instance.ClearInfoPanel();
                    MissionControl.Instance.panelView.gameObject.SetActive(false);
                    MissionControl.Instance.RebuildContractList();
                }
                else
                {
                    OnClickAvailable(true);
                    OnSelectContract(selectedButton, UIRadioButton.CallType.USER, null);
                }
                return;
            }

            ConfiguredContract cc = c as ConfiguredContract;
            ContractContainer container = null;
            if (cc != null)
            {
                ContractContainer foundMatch = null;

                List<UIListData<KSP.UI.UIListItem>>.Enumerator enumerator = MissionControl.Instance.scrollListContracts.GetEnumerator();
                while (enumerator.MoveNext())
                {
                    KSP.UI.UIListItem item = enumerator.Current.listItem;
                    container = item.Data as ContractContainer;
                    if (container != null)
                    {
                        if (container.contractType == cc.contractType)
                        {
                            // Upgrade the contract type line item to a contract
                            if (container.contract == null)
                            {
                                container.contract = cc;
                                SetupContractItem(container);

                                // Check if the selection was this contract type
                                if (selectedButton != null)
                                {
                                    ContractContainer contractContainer = selectedButton.GetComponent<KSP.UI.UIListItem>().Data as ContractContainer;
                                    if (contractContainer != null && contractContainer == container)
                                    {
                                        OnSelectContract(selectedButton, UIRadioButton.CallType.USER, null);
                                    }
                                }

                                break;
                            }
                            // Keep track of the list item - we'll add immediately after it
                            else
                            {
                                foundMatch = container;
                            }
                        }
                        continue;
                    }
                }

                // Got a match, do an addition
                if (foundMatch != null)
                {
                    container = new ContractContainer(cc);
                    container.parent = foundMatch.parent;
                    container.parent.childContracts.Add(container);
                    CreateContractItem(container, foundMatch.indent, foundMatch.mcListItem.container);

                    // Show/hide based on state of group line
                    container.mcListItem.gameObject.SetActive(container.parent.expanded && container.parent.mcListItem.gameObject.activeSelf);
                }
            }
            else
            {
                List<UIListData<KSP.UI.UIListItem>>.Enumerator enumerator = MissionControl.Instance.scrollListContracts.GetEnumerator();
                Type contractType = c.GetType();
                GroupContainer closestGroup = null;
                ContractContainer lastEntry = null;
                ContractContainer foundMatch = null;
                while (enumerator.MoveNext())
                {
                    KSP.UI.UIListItem item = enumerator.Current.listItem;
                    // Check for a group to use for the position later if we need to add a group
                    GroupContainer groupContainer = item.Data as GroupContainer;
                    if (groupContainer != null)
                    {
                        if (closestGroup == null || string.Compare(groupContainer.DisplayName(), GroupContainer.DisplayName(contractType)) < 0)
                        {
                            closestGroup = groupContainer;
                        }
                    }

//.........这里部分代码省略.........
开发者ID:Kerbas-ad-astra,项目名称:ContractConfigurator,代码行数:101,代码来源:MissionControlUI.cs

示例7: OrderKey

            public static string OrderKey(Contract c)
            {
                ConfiguredContract cc = c as ConfiguredContract;
                if (cc != null)
                {
                    string key = cc.contractType.group == null ? "aaa" : cc.contractType.group.sortKey;
                    for (ContractGroup group = cc.contractType.group; group != null; group = group.parent)
                    {
                        if (group.parent != null)
                        {
                            key = group.parent.sortKey + "." + key;
                        }
                    }
                    key += "." + cc.contractType.sortKey;

                    return key;
                }
                else
                {
                    return DisplayName(c.GetType()) + "." + c.Title;
                }
            }
开发者ID:Kerbas-ad-astra,项目名称:ContractConfigurator,代码行数:22,代码来源:MissionControlUI.cs

示例8: ContractTypeMatches

        private bool ContractTypeMatches(Contract contract)
        {
            // Get the contract type
            Type contractType = contract.GetType();
            string contractTypeName = contractType.Name;
            if (contractTypeName == "ConfiguredContract")
            {
                contractTypeName = ConfiguredContract.contractGroupName(contract);
            }

            // Check if contract type matches
            return contractTypes.Contains(contractTypeName);
        }
开发者ID:jrossignol,项目名称:Strategia,代码行数:13,代码来源:CurrencyOperationByContract.cs


注:本文中的Contract.GetType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。