本文整理汇总了C#中Contour.ToArray方法的典型用法代码示例。如果您正苦于以下问题:C# Contour.ToArray方法的具体用法?C# Contour.ToArray怎么用?C# Contour.ToArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Contour
的用法示例。
在下文中一共展示了Contour.ToArray方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: getContourCurvatureIndices
public static int[] getContourCurvatureIndices(Contour<Point> contour, Point[] curvePoints)
{
int[] curveIndices = new int[curvePoints.Count()];
for (int j = 0; j < curvePoints.Count(); j++)
{
curveIndices[j] = Array.IndexOf(contour.ToArray(), curvePoints[j]);
Console.WriteLine(curveIndices[j] + ":" + curvePoints[j].ToString());
}
return curveIndices;
}
示例2: GetMinAreaRect
private MCvBox2D GetMinAreaRect(Contour<Point> contour)
{
Point[] points = contour.ToArray();
PointF[] pointsF = new PointF[points.Length];
for (int i = 0; i < points.Length; i++)
{
pointsF[i] = new PointF(
points[i].X,
points[i].Y);
}
return PointCollection.MinAreaRect(pointsF);
}
示例3: IsRectangle
/// <summary>
/// Determines whether the angles are close enough to 90 degrees
/// </summary>
/// <param name="contour"></param>
/// <returns></returns>
private static bool IsRectangle(Contour<Point> contour)
{
Point[] pts = contour.ToArray();
LineSegment2D[] edges = PointCollection.PolyLine(pts, true);
for (int i = 0; i < edges.Length; i++)
{
LineSegment2D currentEdge = edges[i];
LineSegment2D nextEdge = edges[(i + 1) % edges.Length];
double angle = Math.Abs(nextEdge.GetExteriorAngleDegree(currentEdge));
if (angle < 80 || angle > 100)
{
return false;
}
}
return true;
}
示例4: DetermineLongestEdge
private LineSegment2D[] DetermineLongestEdge(Contour<Point> contour)
{
var pts = contour.ToArray();
var edges = PointCollection.PolyLine(pts, true);
var longestEdge = edges[0];
var index = 0;
for (var i = 1; i < edges.Length; i++)
{
var edge = edges[i];
// Assumption is that the longest edge defines the width of the tracked device in the blob
if (edge.Length > longestEdge.Length)
{
index = i;
longestEdge = edges[i];
}
}
var nextEdgeToLongestEdge = edges[(index + 1) % edges.Length];
return new[] { longestEdge, nextEdgeToLongestEdge };
}
示例5: isCircleByMath
bool isCircleByMath(Contour<Point> blob)
{
Point[] blobPoints = blob.ToArray();
PointF[] pointCollection = new PointF[blob.Total];
for (int i = 0; i < blob.Total; i++)
pointCollection[i] = new PointF((float)blobPoints[i].X, (float)blobPoints[i].Y);
CircleF circle = PointCollection.MinEnclosingCircle(pointCollection);
return blob.Area / circle.Area > 0.7f;
}
示例6: IsRightL
bool IsRightL(Contour<Point> blob)
{
int blob_center = blob.BoundingRectangle.X + blob.BoundingRectangle.Width / 2;
int left_count = 0, right_count = 0;
Point[] points = blob.ToArray();
foreach (Point p in points)
{
if (p.X < blob_center)
left_count++;
else
right_count++;
}
return left_count > right_count;
}
示例7: IsUnion
//----------------------------------------------------------------------------------------------------------------------
//int orientation(PointF p, PointF q, PointF r)
//{
// int val = (q.Y - p.y) * (r.x - q.x) -
// (q.x - p.x) * (r.y - q.y);
// if (val == 0) return 0; // colinear
// return (val > 0) ? 1 : 2; // clock or counterclock wise
//}
//------------------------------------------------------------------------------------------------------------------------
//public static PointF FindLineUnion(PointF s1, PointF s2, PointF s3)
//{
// //int n = len3;
// PointF denom = new PointF();
// denom.X = s1.X - s2.X ;
// denom.Y = s1.Y - s2.Y;
// int count = 0, i = 0;
// do
// {
// // int next = (i + 1) % n;
// PointF resual= orientation(s1, s2,s3);
// } while (i != 0);
// return denom;
//}
bool IsUnion(Contour<Point> c1, Contour<Point> c2)
{
if (c1.Area > c2.Area)
{
Point[] pts1 = c1.ToArray();
Point[] pts2 = c2.ToArray();
Point s1 = pts2[0];
if (IsInPolygon(pts1, s1))
{
return true;
}
}
else
{
Point[] pts1 = c1.ToArray();
Point[] pts2 = c2.ToArray();
Point s1 = pts1[0];
// Console.WriteLine("mint"+s1);
if (IsInPolygon(pts2, s1))
{
return true;
}
}
// for (int i = 0; i <= len1 - 1; i++)
//{
// Point s1 = pts3[i];
// // Point s2 = pts3[i + 1];
// for (int j = 0; j < len2 - 1; j++)
// {
// Point s3 = pts4[0];
// //if (IsInPolygon(pts3, s3))
// //{
// // return true;
// //}
// }
//}
return false;
}
示例8: FindContourIntersec
bool FindContourIntersec(Contour<Point> c1, Contour<Point> c2)
{
Point[] pts1 = c1.ToArray();
Point[] pts2 = c2.ToArray();
int len1 = pts1.Length;
int len2 = pts2.Length;
for (int i = 0; i <= len1 - 1; i++)
{
Point s1;
Point e1;
if (i == len1 - 1)
{
s1 = pts1[len1 - 1];
e1 = pts1[0];
}
else
{
s1 = pts1[i];
e1 = pts1[i + 1];
}
for (int j = 0; j < len2 - 1; j++)
{
Point s2 = pts2[j];
Point e2 = pts2[j + 1];
PointF result = FindLineIntersection(s1, e1, s2, e2);
if (!result.IsEmpty)
{
// Console.WriteLine("point" + result);
return true;
}
}
{
Point s2 = pts2[len2 - 1];
Point e2 = pts2[0];
PointF result = FindLineIntersection(s1, e1, s2, e2);
if (!result.IsEmpty)
{
return true;
}
}
}
return false;
}
示例9: DetectFingers
public void DetectFingers(Image<Gray, Byte> image)
{
/*
Point3D ptHandProjective = this.depth.ConvertRealWorldToProjective(ptHand);
Size offset = new Size((int)ptHandProjective.X, (int)ptHandProjective.Y);
//get the hand
Image<Gray, Byte> image = detector.DetectHand(this.depth, ptHand);
*/
//image = image.PyrDown().PyrUp();
//image._SmoothGaussian(5);
//image._ThresholdBinary(new Gray(149), new Gray(255));
Graphics g = Graphics.FromImage(this.bitmap);
MemStorage storage1 = new MemStorage();
Contour<Point> contours = new Contour<Point>(storage1);
// Find the biggest contour
for (Contour<Point> tempContours = image.FindContours(); tempContours != null; tempContours = tempContours.HNext)
{
if (tempContours.Area > contours.Area)
contours = tempContours;
}
//Console.WriteLine(contours.Area);
if (contours.Area != 0)
{
List<KeyValuePair<Point, bool>> significantPts = new List<KeyValuePair<Point, bool>>();
Rectangle contourRectangle = contours.BoundingRectangle;
g.DrawRectangle(new Pen(Brushes.Green), contourRectangle);
//Seq<Point> contoursHull = contours.GetConvexHull(Emgu.CV.CvEnum.ORIENTATION.CV_CLOCKWISE);
// Convert the set of contour points to a polygon for graphical representation
Seq<Point> poly = contours.ApproxPoly(20);
Point[] polygon = poly.ToArray();
PointF[] contourF = Array.ConvertAll(contours.ToArray(), new Converter<Point, PointF>(PointToPointF));
//CircleF palmCircle = PointCollection.MinEnclosingCircle(contourF);
//CircleF palmCircle = PointCollection.EllipseLeastSquareFitting(contourF);
//MCvBox2D box = PointCollection.MinAreaRect(contourF);
//g.DrawRectangle(new Pen(Brushes.Aquamarine),(Rectangle) box.MinAreaRect());
//drawCircle(g, new Pen(Brushes.Green), PointFToPoint(palmCircle.Center), (int) Math.Round(palmCircle.Radius));
// Get the convex hull based on the contour polygon
Seq<Point> convexHull = poly.GetConvexHull(Emgu.CV.CvEnum.ORIENTATION.CV_CLOCKWISE);
/*
* Handle opening and closing of the fist each frame.
* Fisting gesture controls the left mouse button.
* Based on the ratio of area between the convex and the hull.
* (See calculation above) Threshold currently set to 0.8
*
* NEED TO HAND COORDINATES
*/
double hullArea = convexHull.Area;
double contourArea = contours.Area;
double currentHullRatio = contourArea / hullArea;
// newest ratio is in front of array
hullRatios[2] = hullRatios[1];
hullRatios[1] = hullRatios[0];
hullRatios[0] = currentHullRatio;
this.fixedHullRatio = hullRatios[2];
if (smoothHullRatios && this.frame > 3)
{
this.hullRatios = smoothHullRatioArray(this.hullRatios);
}
bool fistClosed = true;
stopTracking = true;
if (shouldHandClose())
{
stopTracking = true;
fistClosed = false;
}
if (shouldControlMouse)
{
//clickMouse(fistClosed);
}
// Get the convexity defects from the contour
stopwatch.Restart();
Seq<Emgu.CV.Structure.MCvConvexityDefect> contourDefects = contours.GetConvexityDefacts(storage1, Emgu.CV.CvEnum.ORIENTATION.CV_CLOCKWISE);
stopwatch.Stop();
//Console.WriteLine(Math.Round(1000.0 * (double)stopwatch.ElapsedTicks / Stopwatch.Frequency, 4) + ", GetConvexityDefacts()");
// Draw the polygon that was converted from the contour
/*
for (int i = 0; i < polygon.Length; i++)
{
if (i == polygon.Length - 1)
g.DrawLine((new Pen(Brushes.Blue))), polygon[i], polygon[0]);
else
//.........这里部分代码省略.........
示例10: Draw
//public void Draw(Image<Bgr, byte> img, Seq<Point> points, bool fill = false)
//{
// if (fill)
// {
// //img.FillConvexPoly(contoures.ToArray(), new Bgr(Color.Black));
// img.Draw(points.ApproxPoly(20), new Bgr(Color.Black), -1);
// //img.Draw(contoures.ApproxPoly(50), new Bgr(Color.Green), -1);
// img.Draw(points.ApproxPoly(20), new Bgr(Color.Red), 2);
// }
// else
// {
// img.DrawPolyline(points.ToArray(), true, new Bgr(Color.Red), 2);
// }
//}
public void Draw(Image<Bgr, byte> img, Contour<Point> contoures, bool fill = false)
{
if (fill)
{
//img.FillConvexPoly(contoures.ApproxPoly(5).ToArray(), new Bgr(Color.Black));
img.Draw(contoures, new Bgr(Color.Black), -1);
//img.Draw(contoures.ApproxPoly(50), new Bgr(Color.Green), -1);
}
else
{
img.DrawPolyline(contoures.ToArray(), true, new Bgr(Color.Red), 2);
}
}