本文整理汇总了C#中Contour.AddRange方法的典型用法代码示例。如果您正苦于以下问题:C# Contour.AddRange方法的具体用法?C# Contour.AddRange怎么用?C# Contour.AddRange使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Contour
的用法示例。
在下文中一共展示了Contour.AddRange方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddHole
// Assumes that points being passed in the list are connected and form a polygon.
// Note that some error checking is done for robustness, but for the most part,
// we have to rely on the user to feed us "correct" data
public bool AddHole(List<TriangulationPoint> points, string name)
{
if (points == null)
{
return false;
}
//// split our self-intersection sections into their own lists
List<Contour> pts = new List<Contour>();
int listIdx = 0;
{
Contour c = new Contour(this, points, WindingOrderType.Unknown);
pts.Add(c);
// only constrain the points if we actually HAVE a bounding rect
if (mPoints.Count > 1)
{
// constrain the points to bounding rect
int numPoints = pts[listIdx].Count;
for (int i = 0; i < numPoints; ++i)
{
ConstrainPointToBounds(pts[listIdx][i]);
}
}
}
while (listIdx < pts.Count)
{
// simple sanity checking - remove duplicate coincident points before
// we check the polygon: fast, simple algorithm that eliminate lots of problems
// that only more expensive checks will find
pts[listIdx].RemoveDuplicateNeighborPoints();
pts[listIdx].WindingOrder = Point2DList.WindingOrderType.Default;
bool bListOK = true;
Point2DList.PolygonError err = pts[listIdx].CheckPolygon();
while (bListOK && err != PolygonError.None)
{
if ((err & PolygonError.NotEnoughVertices) == PolygonError.NotEnoughVertices)
{
bListOK = false;
continue;
}
if ((err & PolygonError.NotSimple) == PolygonError.NotSimple)
{
// split the polygons, remove the current list and add the resulting list to the end
//List<Point2DList> l = TriangulationUtil.SplitSelfIntersectingPolygon(pts[listIdx], pts[listIdx].Epsilon);
List<Point2DList> l = PolygonUtil.SplitComplexPolygon(pts[listIdx], pts[listIdx].Epsilon);
pts.RemoveAt(listIdx);
foreach (Point2DList newList in l)
{
Contour c = new Contour(this);
c.AddRange(newList);
pts.Add(c);
}
err = pts[listIdx].CheckPolygon();
continue;
}
if ((err & PolygonError.Degenerate) == PolygonError.Degenerate)
{
pts[listIdx].Simplify(this.Epsilon);
err = pts[listIdx].CheckPolygon();
continue;
//err &= ~(PolygonError.Degenerate);
//if (pts[listIdx].Count < 3)
//{
// err |= PolygonError.NotEnoughVertices;
// bListOK = false;
// continue;
//}
}
if ((err & PolygonError.AreaTooSmall) == PolygonError.AreaTooSmall ||
(err & PolygonError.SidesTooCloseToParallel) == PolygonError.SidesTooCloseToParallel ||
(err & PolygonError.TooThin) == PolygonError.TooThin ||
(err & PolygonError.Unknown) == PolygonError.Unknown)
{
bListOK = false;
continue;
}
// non-convex polygons are ok
//if ((err & PolygonError.NotConvex) == PolygonError.NotConvex)
//{
//}
}
if (!bListOK && pts[listIdx].Count != 2)
{
pts.RemoveAt(listIdx);
}
else
{
++listIdx;
}
}
bool bOK = true;
listIdx = 0;
while (listIdx < pts.Count)
//.........这里部分代码省略.........
示例2: btnTriangulate_Click
// Julia
private void btnTriangulate_Click(object sender, EventArgs e)
{
//Evgenij
_contourPoints = new Contour(_singleContour.Index);
_contourPoints.AddRange(_singleContour);
//end Evgenij
Triangulator triangulator = new Triangulator();
_triangleList = (triangulator.Triangulate(_singleContour)) as List<Triangle>;
tabCtrlContours.TabPages.Clear();
_tabControlHelper.CreatePageForContour(_singleContour);
_geometryDrawer.DrawTriangles(Pens.Black, _triangleList.ToArray());
//Evgeniya
ButtonController.Instance().CurrentState = ButtonState.TriangulationPressed;
ButtonController.Instance().changeButtonState(btnClear, btnCompleteInput, btnGetSingleContour, btnNetReculc, btnTriangulate, btnRenumerator, btnSolve);
//end Evgeniya
}