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C# ContentManager.add方法代码示例

本文整理汇总了C#中ContentManager.add方法的典型用法代码示例。如果您正苦于以下问题:C# ContentManager.add方法的具体用法?C# ContentManager.add怎么用?C# ContentManager.add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ContentManager的用法示例。


在下文中一共展示了ContentManager.add方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: load

        private void load()
        {
            models = new ContentManager<VertexBufferObject>("Data/Models/", new LoadContentFunction<VertexBufferObject>(
                (string name, string path) =>
                    new VertexBufferObject(OBJLoader.loadModelfromOBJ(path + name + ".obj"))));
            textures = new ContentManager<Texture>("Data/Textures/", new LoadContentFunction<Texture>(
                (string name, string path) =>
                    Texture.fromFile(path + name + ".png")));

            Mesh[] meshes = OBJLoader.loadModelfromOBJ("Data/Models/Motorrad.obj");
            models.add("motorcycle", new VertexBufferObject(meshes[0]));
            models.add("wheel", new VertexBufferObject(meshes[1]));
            textures.add("motorcycle", Texture.fromFile("Data/Textures/Motorrad.png"));

            Mesh[] tmmeshes = OBJLoader.loadModelfromOBJ("Data/Models/tm.obj");
            models.add("tachometer", new VertexBufferObject(tmmeshes[1]));
            models.add("tachometer|", new VertexBufferObject(tmmeshes[0]));
            textures.add("tachometer", Texture.fromFile("Data/Textures/tm2.png"));
            textures.add("tachometer|", Texture.fromFile("Data/Textures/tm.png"));

            meshes = OBJLoader.loadModelfromOBJ("Data/Models/tree.obj");
            models.add("tree", new VertexBufferObject(meshes[1]));
            models.add("leaf", new VertexBufferObject(meshes[0]));
            //textures.add("leafs",Texture.fromFile("Data/Textures/leafs.png",5));

            grassModel = new VertexBufferObject(OBJLoader.loadModelfromOBJ("Data/Models/grass.obj")[0]);
            grassTexture = Texture.fromFile("Data/Textures/grass.png",5);

            //Framebuffer
            GL.GenFramebuffers(1, out framebuffer);
            GL.BindFramebuffer(FramebufferTarget.Framebuffer, framebuffer);

            //Depth texture
            GL.GenTextures(1, out depthTextureArray);
            GL.BindTexture(TextureTarget.Texture2DArray, depthTextureArray);
            GL.TexParameter(TextureTarget.Texture2DArray, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2DArray, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2DArray, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
            GL.TexParameter(TextureTarget.Texture2DArray, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
            //GL.TexParameter(TextureTarget.Texture2DArray, TextureParameterName.TextureCompareMode, (int)TextureCompareMode.CompareRToTexture);
            GL.TexImage3D(TextureTarget.Texture2DArray, 0, PixelInternalFormat.DepthComponent16, depthTextureWidth, depthTextureWidth, 3, 0, PixelFormat.DepthComponent, PixelType.Float, new IntPtr(0));
            GL.BindTexture(TextureTarget.Texture2DArray, 0);

            //--> framebuffer
            GL.FramebufferTexture(FramebufferTarget.Framebuffer, FramebufferAttachment.DepthAttachment, depthTextureArray, 0);

            GL.DrawBuffer(DrawBufferMode.None);
            GL.ReadBuffer(ReadBufferMode.None);

            FramebufferErrorCode ec = GL.CheckFramebufferStatus(FramebufferTarget.Framebuffer);
            if (ec != FramebufferErrorCode.FramebufferComplete)
                throw new Exception("Framebuffer konnte nicht erstellt werden!");

            GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
        }
开发者ID:Caerostris,项目名称:SimProvider,代码行数:55,代码来源:Scene.cs


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