本文整理汇总了C#中Contact.GetFixtureB方法的典型用法代码示例。如果您正苦于以下问题:C# Contact.GetFixtureB方法的具体用法?C# Contact.GetFixtureB怎么用?C# Contact.GetFixtureB使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Contact
的用法示例。
在下文中一共展示了Contact.GetFixtureB方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PreSolve
public virtual void PreSolve(Contact contact, ref Manifold oldManifold)
{
Manifold manifold;
contact.GetManifold(out manifold);
if (manifold._pointCount == 0)
{
return;
}
Fixture fixtureA = contact.GetFixtureA();
Fixture fixtureB = contact.GetFixtureB();
FixedArray2<PointState> state1, state2;
Collision.GetPointStates(out state1, out state2, ref oldManifold, ref manifold);
WorldManifold worldManifold;
contact.GetWorldManifold(out worldManifold);
for (int i = 0; i < manifold._pointCount && _pointCount < k_maxContactPoints; ++i)
{
if (fixtureA == null)
{
_points[i] = new ContactPoint();
}
ContactPoint cp = _points[_pointCount];
cp.fixtureA = fixtureA;
cp.fixtureB = fixtureB;
cp.position = worldManifold._points[i];
cp.normal = worldManifold._normal;
cp.state = state2[i];
_points[_pointCount] = cp;
++_pointCount;
}
}
示例2: PreSolve
public override void PreSolve(Contact contact, ref Manifold oldManifold)
{
base.PreSolve(contact, ref oldManifold);
Fixture fixtureA = contact.GetFixtureA();
Fixture fixtureB = contact.GetFixtureB();
if (fixtureA != _platform && fixtureA != _character)
{
return;
}
if (fixtureB != _character && fixtureB != _character)
{
return;
}
Vector2 position = _character.GetBody().GetPosition();
if (position.Y < _top + _radius - 3.0f * Settings.b2_linearSlop)
{
contact.SetEnabled(false);
}
}
示例3: Destroy
internal void Destroy(Contact c)
{
Fixture fixtureA = c.GetFixtureA();
Fixture fixtureB = c.GetFixtureB();
Body bodyA = fixtureA.GetBody();
Body bodyB = fixtureB.GetBody();
if (c._manifold._pointCount > 0)
{
ContactListener.EndContact(c);
}
// Remove from the world.
if (c._prev != null)
{
c._prev._next = c._next;
}
if (c._next != null)
{
c._next._prev = c._prev;
}
if (c == _contactList)
{
_contactList = c._next;
}
// Remove from body 1
if (c._nodeA.Prev != null)
{
c._nodeA.Prev.Next = c._nodeA.Next;
}
if (c._nodeA.Next != null)
{
c._nodeA.Next.Prev = c._nodeA.Prev;
}
if (c._nodeA == bodyA._contactList)
{
bodyA._contactList = c._nodeA.Next;
}
// Remove from body 2
if (c._nodeB.Prev != null)
{
c._nodeB.Prev.Next = c._nodeB.Next;
}
if (c._nodeB.Next != null)
{
c._nodeB.Next.Prev = c._nodeB.Prev;
}
if (c._nodeB == bodyB._contactList)
{
bodyB._contactList = c._nodeB.Next;
}
--_contactCount;
}
示例4: EndContact
// Implement contact listener.
public override void EndContact(Contact contact)
{
Fixture fixtureA = contact.GetFixtureA();
Fixture fixtureB = contact.GetFixtureB();
if (fixtureA == _sensor && fixtureB.GetBody().GetUserData() != null)
{
_touching[(int)(fixtureB.GetBody().GetUserData())] = false;
}
if (fixtureB == _sensor && fixtureA.GetBody().GetUserData() != null)
{
_touching[(int)(fixtureA.GetBody().GetUserData())] = false;
}
}