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C# Contact.GetFixtureA方法代码示例

本文整理汇总了C#中Contact.GetFixtureA方法的典型用法代码示例。如果您正苦于以下问题:C# Contact.GetFixtureA方法的具体用法?C# Contact.GetFixtureA怎么用?C# Contact.GetFixtureA使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Contact的用法示例。


在下文中一共展示了Contact.GetFixtureA方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PreSolve

        public virtual void PreSolve(Contact contact, ref Manifold oldManifold)
        {
            Manifold manifold;
            contact.GetManifold(out manifold);

	        if (manifold._pointCount == 0)
	        {
		        return;
	        }

	        Fixture fixtureA = contact.GetFixtureA();
	        Fixture fixtureB = contact.GetFixtureB();

            FixedArray2<PointState> state1, state2;
	        Collision.GetPointStates(out state1, out state2, ref oldManifold, ref manifold);

	        WorldManifold worldManifold;
	        contact.GetWorldManifold(out worldManifold);

	        for (int i = 0; i < manifold._pointCount && _pointCount < k_maxContactPoints; ++i)
	        {
                if (fixtureA == null)
                {
                    _points[i] = new ContactPoint();
                }
		        ContactPoint cp = _points[_pointCount];
		        cp.fixtureA = fixtureA;
		        cp.fixtureB = fixtureB;
		        cp.position = worldManifold._points[i];
		        cp.normal = worldManifold._normal;
		        cp.state = state2[i];
                _points[_pointCount] = cp;
		        ++_pointCount;
	        }
        }
开发者ID:n1ckd0r,项目名称:Box2D.XNA,代码行数:35,代码来源:Test.cs

示例2: PreSolve

        public override void PreSolve(Contact contact, ref Manifold oldManifold)
        {
            base.PreSolve(contact, ref oldManifold);

            Fixture fixtureA = contact.GetFixtureA();
            Fixture fixtureB = contact.GetFixtureB();

            if (fixtureA != _platform && fixtureA != _character)
            {
                return;
            }

            if (fixtureB != _character && fixtureB != _character)
            {
                return;
            }

            Vector2 position = _character.GetBody().GetPosition();

            if (position.Y < _top + _radius - 3.0f * Settings.b2_linearSlop)
            {
                contact.SetEnabled(false);
            }
        }
开发者ID:GretelF,项目名称:squircle,代码行数:24,代码来源:OneSidedPlatform.cs

示例3: Destroy

        internal void Destroy(Contact c)
        {
            Fixture fixtureA = c.GetFixtureA();
            Fixture fixtureB = c.GetFixtureB();
            Body bodyA = fixtureA.GetBody();
            Body bodyB = fixtureB.GetBody();

            if (c._manifold._pointCount > 0)
            {
                ContactListener.EndContact(c);
            }

            // Remove from the world.
            if (c._prev != null)
            {
                c._prev._next = c._next;
            }

            if (c._next != null)
            {
                c._next._prev = c._prev;
            }

            if (c == _contactList)
            {
                _contactList = c._next;
            }

            // Remove from body 1
            if (c._nodeA.Prev != null)
            {
                c._nodeA.Prev.Next = c._nodeA.Next;
            }

            if (c._nodeA.Next != null)
            {
                c._nodeA.Next.Prev = c._nodeA.Prev;
            }

            if (c._nodeA == bodyA._contactList)
            {
                bodyA._contactList = c._nodeA.Next;
            }

            // Remove from body 2
            if (c._nodeB.Prev != null)
            {
                c._nodeB.Prev.Next = c._nodeB.Next;
            }

            if (c._nodeB.Next != null)
            {
                c._nodeB.Next.Prev = c._nodeB.Prev;
            }

            if (c._nodeB == bodyB._contactList)
            {
                bodyB._contactList = c._nodeB.Next;
            }

            --_contactCount;
        }
开发者ID:Nukepayload2,项目名称:Box2D,代码行数:62,代码来源:ContactManager.cs

示例4: EndContact

        // Implement contact listener.
        public override void EndContact(Contact contact)
        {
            Fixture fixtureA = contact.GetFixtureA();
            Fixture fixtureB = contact.GetFixtureB();

            if (fixtureA == _sensor && fixtureB.GetBody().GetUserData() != null)
            {
                _touching[(int)(fixtureB.GetBody().GetUserData())] = false;
            }

            if (fixtureB == _sensor && fixtureA.GetBody().GetUserData() != null)
            {
                _touching[(int)(fixtureA.GetBody().GetUserData())] = false;
            }
        }
开发者ID:GretelF,项目名称:squircle,代码行数:16,代码来源:SensorTest.cs


注:本文中的Contact.GetFixtureA方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。