本文整理汇总了C#中ConsoleLogger.Error方法的典型用法代码示例。如果您正苦于以下问题:C# ConsoleLogger.Error方法的具体用法?C# ConsoleLogger.Error怎么用?C# ConsoleLogger.Error使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConsoleLogger
的用法示例。
在下文中一共展示了ConsoleLogger.Error方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InfoLogger
public void InfoLogger()
{
ConsoleLogger log = new ConsoleLogger("Logger", LoggerLevel.Info);
log.Debug("Some debug message");
log.Info("Some info message");
log.Error("Some error message");
log.Fatal("Some fatal error message");
log.Warn("Some warn message");
String logcontents = outWriter.GetStringBuilder().ToString();
StringWriter expected = new StringWriter();
expected.WriteLine("[Info] 'Logger' Some info message");
expected.WriteLine("[Error] 'Logger' Some error message");
expected.WriteLine("[Fatal] 'Logger' Some fatal error message");
expected.WriteLine("[Warn] 'Logger' Some warn message");
Assert.AreEqual(expected.GetStringBuilder().ToString(), logcontents, "logcontents don't match");
}
示例2: Main
/// <summary>
/// The main entry point for the MP 2 client application.
/// </summary>
private static void Main(params string[] args)
{
Thread.CurrentThread.Name = "Main";
#if !DEBUG
SplashScreen splashScreen = CreateSplashScreen();
splashScreen.ShowSplashScreen();
#endif
// Parse Command Line options
CommandLineOptions mpArgs = new CommandLineOptions();
ICommandLineParser parser = new CommandLineParser(new CommandLineParserSettings(Console.Error));
if (!parser.ParseArguments(args, mpArgs, Console.Out))
Environment.Exit(1);
#if !DEBUG
string logPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), @"Team MediaPortal\MP2-Client\Log");
#endif
SystemStateService systemStateService = new SystemStateService();
ServiceRegistration.Set<ISystemStateService>(systemStateService);
systemStateService.SwitchSystemState(SystemState.Initializing, false);
try
{
ILogger logger = null;
try
{
// Check if user wants to override the default Application Data location.
ApplicationCore.RegisterCoreServices(mpArgs.DataDirectory);
logger = ServiceRegistration.Get<ILogger>();
#if !DEBUG
IPathManager pathManager = ServiceRegistration.Get<IPathManager>();
logPath = pathManager.GetPath("<LOG>");
#endif
UiExtension.RegisterUiServices();
}
catch (Exception e)
{
if (logger != null)
logger.Critical("Error starting application", e);
systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true;
UiExtension.DisposeUiServices();
ApplicationCore.DisposeCoreServices();
throw;
}
// Start the core
logger.Debug("ApplicationLauncher: Starting application");
try
{
IPluginManager pluginManager = ServiceRegistration.Get<IPluginManager>();
pluginManager.Initialize();
pluginManager.Startup(false);
ApplicationCore.StartCoreServices();
ISkinEngine skinEngine = ServiceRegistration.Get<ISkinEngine>();
IWorkflowManager workflowManager = ServiceRegistration.Get<IWorkflowManager>();
IMediaAccessor mediaAccessor = ServiceRegistration.Get<IMediaAccessor>();
ILocalSharesManagement localSharesManagement = ServiceRegistration.Get<ILocalSharesManagement>();
// We have to handle some dependencies here in the start order:
// 1) After all plugins are loaded, the SkinEngine can initialize (=load all skin resources)
// 2) After the skin resources are loaded, the workflow manager can initialize (=load its states and actions)
// 3) Before the main window is shown, the splash screen should be hidden
// 4) After the workflow states and actions are loaded, the main window can be shown
// 5) After the skinengine triggers the first workflow state/startup screen, the default shortcuts can be registered
mediaAccessor.Initialize(); // Independent from other services
localSharesManagement.Initialize(); // After media accessor was initialized
skinEngine.Initialize(); // 1)
workflowManager.Initialize(); // 2)
#if !DEBUG
splashScreen.CloseSplashScreen(); // 3)
#endif
skinEngine.Startup(); // 4)
UiExtension.Startup(); // 5)
ApplicationCore.RegisterDefaultMediaItemAspectTypes(); // To be done after UI services are running
systemStateService.SwitchSystemState(SystemState.Running, true);
Application.Run();
systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true; // Block ServiceRegistration from trying to load new services in shutdown phase
// 1) Stop UI extensions (Releases all active players, must be done before shutting down SE)
// 2) Shutdown SkinEngine (Closes all screens, uninstalls background manager, stops render thread)
//.........这里部分代码省略.........
示例3: OnStartup
/// <summary>
/// Either shows the application's main window or inits the application in the system tray.
/// </summary>
private void OnStartup(object sender, StartupEventArgs args)
{
Thread.CurrentThread.Name = "Main";
Thread.CurrentThread.SetApartmentState(ApartmentState.STA);
// Parse command line options
var mpOptions = new CommandLineOptions();
var parser = new CommandLine.Parser(with => with.HelpWriter = Console.Out);
parser.ParseArgumentsStrict(args.Args, mpOptions, () => Environment.Exit(1));
// Check if another instance is already running
// If new instance was created by UacHelper previous one, assume that previous one is already closed.
if (SingleInstanceHelper.IsAlreadyRunning(MUTEX_ID, out _mutex))
{
_mutex = null;
// Set focus on previously running app
SingleInstanceHelper.SwitchToCurrentInstance(SingleInstanceHelper.SHOW_MP2_SERVICEMONITOR_MESSAGE );
// Stop current instance
Console.Out.WriteLine("Application already running.");
Environment.Exit(2);
}
// Make sure we're properly handling exceptions
DispatcherUnhandledException += OnUnhandledException;
AppDomain.CurrentDomain.UnhandledException += LauncherExceptionHandling.CurrentDomain_UnhandledException;
var systemStateService = new SystemStateService();
ServiceRegistration.Set<ISystemStateService>(systemStateService);
systemStateService.SwitchSystemState(SystemState.Initializing, false);
#if !DEBUG
string logPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), @"Team MediaPortal\MP2-ServiceMonitor\Log");
#endif
try
{
ILogger logger = null;
try
{
ApplicationCore.RegisterVitalCoreServices();
ApplicationCore.RegisterCoreServices();
logger = ServiceRegistration.Get<ILogger>();
logger.Debug("Starting Localization");
Localization localization = new Localization();
ServiceRegistration.Set<ILocalization>(localization);
localization.Startup();
//ApplicationCore.StartCoreServices();
logger.Debug("UiExtension: Registering ISystemResolver service");
ServiceRegistration.Set<ISystemResolver>(new SystemResolver());
logger.Debug("UiExtension: Registering IServerConnectionManager service");
ServiceRegistration.Set<IServerConnectionManager>(new ServerConnectionManager());
#if !DEBUG
logPath = ServiceRegistration.Get<IPathManager>().GetPath("<LOG>");
#endif
}
catch (Exception e)
{
if (logger != null)
logger.Critical("Error starting application", e);
systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true;
ApplicationCore.DisposeCoreServices();
throw;
}
var appController = new AppController();
ServiceRegistration.Set<IAppController>(appController);
// Start the application
logger.Debug("Starting application");
try
{
ServiceRegistration.Get<IServerConnectionManager>().Startup();
appController.StartUp(mpOptions);
}
catch (Exception e)
{
logger.Critical("Error executing application", e);
systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true;
}
}
catch (Exception ex)
{
#if DEBUG
var log = new ConsoleLogger(LogLevel.All, false);
log.Error(ex);
#else
ServerCrashLogger crash = new ServerCrashLogger(logPath);
//.........这里部分代码省略.........
示例4: Main
public static int Main(string[] args)
{
ILogger logger = new ConsoleLogger("DeployPackages"); // Using the simplest logger outside of try-catch block.
string oldCurrentDirectory = null;
Arguments arguments = null;
try
{
logger = DeploymentUtility.InitializationLogProvider.GetLogger("DeployPackages"); // Setting the final log provider inside the try-catch block, so that the simple ConsoleLogger can be used (see above) in case of an initialization error.
arguments = new Arguments(args);
if (arguments.Help)
return 1;
if (arguments.StartPaused)
{
if (!Environment.UserInteractive)
throw new Rhetos.UserException("DeployPackages parameter 'StartPaused' must not be set, because the application is executed in a non-interactive environment.");
// Use for debugging (Attach to Process)
Console.WriteLine("Press any key to continue . . .");
Console.ReadKey(true);
}
Paths.InitializeRhetosServerRootPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ".."));
oldCurrentDirectory = Directory.GetCurrentDirectory();
Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory);
DownloadPackages(logger, arguments);
GenerateApplication(logger, arguments);
InitializeGeneratedApplication(logger, arguments);
logger.Trace("Done.");
}
catch (Exception ex)
{
logger.Error(ex.ToString());
if (ex is ReflectionTypeLoadException)
logger.Error(CsUtility.ReportTypeLoadException((ReflectionTypeLoadException)ex));
if (Environment.UserInteractive)
{
PrintSummary(ex);
if (arguments != null && !arguments.NoPauseOnError)
{
Console.WriteLine("Press any key to continue . . . (use /NoPause switch to avoid pause on error)");
Console.ReadKey(true);
}
}
return 1;
}
finally
{
if (oldCurrentDirectory != null && Directory.Exists(oldCurrentDirectory))
Directory.SetCurrentDirectory(oldCurrentDirectory);
}
return 0;
}
示例5: Start
public void Start()
{
Thread.CurrentThread.Name = "Main";
#if !DEBUG
string logPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), @"Team MediaPortal\MP2-Server\Log");
#endif
_systemStateService = new SystemStateService();
ServiceRegistration.Set<ISystemStateService>(_systemStateService);
_systemStateService.SwitchSystemState(SystemState.Initializing, false);
try
{
ILogger logger = null;
try
{
// Check if user wants to override the default Application Data location.
ApplicationCore.RegisterVitalCoreServices(_dataDirectory);
ApplicationCore.RegisterCoreServices();
logger = ServiceRegistration.Get<ILogger>();
#if !DEBUG
IPathManager pathManager = ServiceRegistration.Get<IPathManager>();
logPath = pathManager.GetPath("<LOG>");
#endif
BackendExtension.RegisterBackendServices();
}
catch (Exception e)
{
if (logger != null)
logger.Critical("Error starting application", e);
_systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true;
BackendExtension.DisposeBackendServices();
ApplicationCore.DisposeCoreServices();
throw;
}
// Start the core
logger.Debug("ApplicationLauncher: Starting core");
try
{
var mediaAccessor = ServiceRegistration.Get<IMediaAccessor>();
var pluginManager = ServiceRegistration.Get<IPluginManager>();
pluginManager.Initialize();
pluginManager.Startup(false);
ApplicationCore.StartCoreServices();
BackendExtension.StartupBackendServices();
ApplicationCore.RegisterDefaultMediaItemAspectTypes(); // To be done after backend services are running
mediaAccessor.Initialize();
_systemStateService.SwitchSystemState(SystemState.Running, true);
BackendExtension.ActivateImporterWorker();
// To be done after default media item aspect types are present and when the system is running (other plugins might also install media item aspect types)
}
catch (Exception e)
{
logger.Critical("Error starting application", e);
_systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true;
BackendExtension.DisposeBackendServices();
ApplicationCore.DisposeCoreServices();
_systemStateService.SwitchSystemState(SystemState.Ending, false);
throw; // needed to cancel OnStart of the Service
}
}
catch (Exception ex)
{
#if DEBUG
ConsoleLogger log = new ConsoleLogger(LogLevel.All, false);
log.Error(ex);
#else
ServerCrashLogger crash = new ServerCrashLogger(logPath);
crash.CreateLog(ex);
#endif
_systemStateService.SwitchSystemState(SystemState.Ending, false);
throw; // needed to cancel OnStart of the Service
}
}
示例6: Stop
public void Stop()
{
try
{
_systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true; // Block ServiceRegistration from trying to load new services in shutdown phase
ServiceRegistration.Get<IImporterWorker>().Shutdown(); // needs to be shut down before MediaAccessor and plugins
ServiceRegistration.Get<IMediaAccessor>().Shutdown();
ServiceRegistration.Get<IPluginManager>().Shutdown();
BackendExtension.ShutdownBackendServices();
ApplicationCore.StopCoreServices();
}
catch (Exception ex)
{
//ServiceRegistration.Get<ILogger.Critical("Error stopping application", e);
#if DEBUG
ConsoleLogger log = new ConsoleLogger(LogLevel.All, false);
log.Error(ex);
#else
var pathManager = ServiceRegistration.Get<IPathManager>();
var logPath = pathManager.GetPath("<LOG>");
ServerCrashLogger crash = new ServerCrashLogger(logPath);
crash.CreateLog(ex);
#endif
_systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true;
}
finally
{
BackendExtension.DisposeBackendServices();
ApplicationCore.DisposeCoreServices();
_systemStateService.SwitchSystemState(SystemState.Ending, false);
_systemStateService.Dispose();
}
}
示例7: Main
/// <summary>
/// The main entry point for the MP2 client application.
/// </summary>
private static void Main(params string[] args)
{
Thread.CurrentThread.Name = "Main";
// Parse command line options
var mpOptions = new CommandLineOptions();
var parser = new CommandLine.Parser(with => with.HelpWriter = Console.Out);
parser.ParseArgumentsStrict(args, mpOptions, () => Environment.Exit(1));
// Check if another instance is already running
if (SingleInstanceHelper.IsAlreadyRunning(MUTEX_ID, out _mutex))
{
_mutex = null;
// Set focus on previously running app
SingleInstanceHelper.SwitchToCurrentInstance(SingleInstanceHelper.SHOW_MP2_CLIENT_MESSAGE);
// Stop current instance
Console.Out.WriteLine("Application already running.");
Environment.Exit(2);
}
#if !DEBUG
string logPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), @"Team MediaPortal\MP2-Client\Log");
#endif
Application.ThreadException += LauncherExceptionHandling.Application_ThreadException;
AppDomain.CurrentDomain.UnhandledException += LauncherExceptionHandling.CurrentDomain_UnhandledException;
SystemStateService systemStateService = new SystemStateService();
ServiceRegistration.Set<ISystemStateService>(systemStateService);
systemStateService.SwitchSystemState(SystemState.Initializing, false);
try
{
#if !DEBUG
SplashScreen splashScreen = null;
#endif
ILogger logger = null;
try
{
// Check if user wants to override the default Application Data location.
ApplicationCore.RegisterVitalCoreServices(mpOptions.DataDirectory);
#if !DEBUG
splashScreen = CreateSplashScreen();
splashScreen.ShowSplashScreen();
#endif
ApplicationCore.RegisterCoreServices();
logger = ServiceRegistration.Get<ILogger>();
#if !DEBUG
IPathManager pathManager = ServiceRegistration.Get<IPathManager>();
logPath = pathManager.GetPath("<LOG>");
#endif
UiExtension.RegisterUiServices();
}
catch (Exception e)
{
if (logger != null)
logger.Critical("Error starting application", e);
systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true;
UiExtension.DisposeUiServices();
ApplicationCore.DisposeCoreServices();
throw;
}
// Start the core
logger.Debug("ApplicationLauncher: Starting application");
try
{
IPluginManager pluginManager = ServiceRegistration.Get<IPluginManager>();
pluginManager.Initialize();
pluginManager.Startup(false);
ApplicationCore.StartCoreServices();
ISkinEngine skinEngine = ServiceRegistration.Get<ISkinEngine>();
IWorkflowManager workflowManager = ServiceRegistration.Get<IWorkflowManager>();
IMediaAccessor mediaAccessor = ServiceRegistration.Get<IMediaAccessor>();
ILocalSharesManagement localSharesManagement = ServiceRegistration.Get<ILocalSharesManagement>();
// We have to handle some dependencies here in the start order:
// 1) After all plugins are loaded, the SkinEngine can initialize (=load all skin resources)
// 2) After the skin resources are loaded, the workflow manager can initialize (=load its states and actions)
// 3) Before the main window is shown, the splash screen should be hidden
// 4) After the workflow states and actions are loaded, the main window can be shown
// 5) After the skinengine triggers the first workflow state/startup screen, the default shortcuts can be registered
mediaAccessor.Initialize(); // Independent from other services
localSharesManagement.Initialize(); // After media accessor was initialized
skinEngine.Initialize(); // 1)
workflowManager.Initialize(); // 2)
//.........这里部分代码省略.........
示例8: Main
/// <summary>
/// The main entry point for the MP 2 server application.
/// </summary>
private static void Main(params string[] args)
{
Thread.CurrentThread.Name = "Main";
// Parse Command Line options
CommandLineOptions mpArgs = new CommandLineOptions();
ICommandLineParser parser = new CommandLineParser(new CommandLineParserSettings(Console.Error));
if (!parser.ParseArguments(args, mpArgs, Console.Out))
Environment.Exit(1);
#if !DEBUG
string logPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), @"Team MediaPortal\MP2-Server\Log");
#endif
Application.ThreadException += Application_ThreadException;
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
SystemStateService systemStateService = new SystemStateService();
ServiceRegistration.Set<ISystemStateService>(systemStateService);
systemStateService.SwitchSystemState(SystemState.Initializing, false);
try
{
ILogger logger = null;
try
{
// Check if user wants to override the default Application Data location.
ApplicationCore.RegisterCoreServices(mpArgs.DataDirectory);
logger = ServiceRegistration.Get<ILogger>();
#if !DEBUG
IPathManager pathManager = ServiceRegistration.Get<IPathManager>();
logPath = pathManager.GetPath("<LOG>");
#endif
BackendExtension.RegisterBackendServices();
}
catch (Exception e)
{
if (logger != null)
logger.Critical("Error starting application", e);
systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true;
BackendExtension.DisposeBackendServices();
ApplicationCore.DisposeCoreServices();
throw;
}
// Start the core
logger.Debug("ApplicationLauncher: Starting core");
try
{
IMediaAccessor mediaAccessor = ServiceRegistration.Get<IMediaAccessor>();
IPluginManager pluginManager = ServiceRegistration.Get<IPluginManager>();
pluginManager.Initialize();
pluginManager.Startup(false);
ApplicationCore.StartCoreServices();
BackendExtension.StartupBackendServices();
ApplicationCore.RegisterDefaultMediaItemAspectTypes(); // To be done after backend services are running
mediaAccessor.Initialize();
systemStateService.SwitchSystemState(SystemState.Running, true);
BackendExtension.ActivateImporterWorker(); // To be done after default media item aspect types are present and when the system is running (other plugins might also install media item aspect types)
Application.Run(new MainForm());
systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true; // Block ServiceRegistration from trying to load new services in shutdown phase
mediaAccessor.Shutdown();
pluginManager.Shutdown();
BackendExtension.ShutdownBackendServices();
ApplicationCore.StopCoreServices();
}
catch (Exception e)
{
logger.Critical("Error executing application", e);
systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
ServiceRegistration.IsShuttingDown = true;
}
finally
{
BackendExtension.DisposeBackendServices();
ApplicationCore.DisposeCoreServices();
systemStateService.SwitchSystemState(SystemState.Ending, false);
}
}
catch (Exception ex)
{
//.........这里部分代码省略.........