本文整理汇总了C#中ConfigCacheSet.GetRandomGold方法的典型用法代码示例。如果您正苦于以下问题:C# ConfigCacheSet.GetRandomGold方法的具体用法?C# ConfigCacheSet.GetRandomGold怎么用?C# ConfigCacheSet.GetRandomGold使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConfigCacheSet
的用法示例。
在下文中一共展示了ConfigCacheSet.GetRandomGold方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoPlotSweepPrize
/// <summary>
/// 副本扫荡奖励
/// </summary>
/// <param name="userID"></param>
/// <param name="plotID"></param>
/// <param name="turnsNum"></param>
/// <param name="battleNum"></param>
/// <param name="npcCount"></param>
internal static void DoPlotSweepPrize(string userID, int plotID, int turnsNum, int battleNum, int npcCount)
{
GameUser user = new GameDataCacheSet<GameUser>().FindKey(userID);
if (user == null)
{
return;
}
int experience = 0;
var npcList = new ConfigCacheSet<PlotNPCInfo>().FindAll(m => m.PlotID == plotID && m.NpcSeqNo == battleNum);
if (npcList.Count == 0) return;
PlotNPCInfo npcInfo = npcList[0];
experience += npcInfo.Experience;
var cacheSet = new GameDataCacheSet<UserSweepPool>();
UserSweepPool sweepPool = cacheSet.FindKey(userID, turnsNum, battleNum);
if (sweepPool == null)
{
sweepPool = new UserSweepPool
{
UserID = userID,
CreateDate = DateTime.Now
};
}
sweepPool.PlotID = plotID;
sweepPool.TurnsNum = turnsNum;
sweepPool.BattleNum = battleNum;
sweepPool.Experience = npcInfo.Experience;
sweepPool.ExpNum = npcInfo.ExpNum;
sweepPool.GameCoin = npcInfo.GameCoin;
sweepPool.Gold = npcInfo.GetRandomGold();
sweepPool.PrizeItems = GetPlotMonsterItems(userID, npcInfo.PlotNpcID);
sweepPool.IsSend = false;
if (cacheSet.FindKey(userID, turnsNum, battleNum) == null)
{
cacheSet.Add(sweepPool, GameEnvironment.CacheUserPeriod);
}
//else
//{
// sweepPool.Update();
//}
user.ExpNum = MathUtils.Addition(user.ExpNum, sweepPool.ExpNum, int.MaxValue);
user.GameCoin = MathUtils.Addition(user.GameCoin, sweepPool.GameCoin + sweepPool.BlessPennyNum, int.MaxValue);
user.ItemGold = MathUtils.Addition(user.ItemGold, sweepPool.Gold, int.MaxValue);
if (battleNum == npcCount)
{
PlotInfo plotInfo = new ConfigCacheSet<PlotInfo>().FindKey(plotID);
experience += plotInfo.Experience;
//通关奖励
int tempNum = 10;
//var cacheSet = new GameDataCacheSet<UserSweepPool>();
if (cacheSet.FindKey(userID, turnsNum, tempNum) == null)
{
sweepPool = new UserSweepPool
{
UserID = userID,
CreateDate = DateTime.Now
};
}
sweepPool.PlotID = plotID;
sweepPool.TurnsNum = turnsNum;
sweepPool.BattleNum = tempNum;
sweepPool.Experience = plotInfo.Experience;
sweepPool.ExpNum = plotInfo.ExpNum;
sweepPool.GameCoin = plotInfo.GameCoin;
sweepPool.Gold = plotInfo.GetRandomGold();
sweepPool.PrizeItems = GetPrizeItems(userID, plotInfo.ItemProbability, plotInfo.ItemRank, plotInfo.PlotID, null);
sweepPool.IsSend = false;
//祝福加金币
if (UserHelper.GainBlessing(user, 0) > 0)
{
UserHelper.GainBlessing(user, 1);
sweepPool.BlessPennyNum = (int)Math.Floor(plotInfo.GameCoin * new GuildMember().BlessingCionPercent);
}
if (!string.IsNullOrEmpty(user.MercenariesID))
{
//公会技能加成
sweepPool.Experience = MathUtils.RoundCustom(sweepPool.Experience * CombatHelper.GetGuildAbilityNum(user.UserID, GuildAbilityType.Experience)).ToInt();
sweepPool.ExpNum = MathUtils.RoundCustom(sweepPool.ExpNum * CombatHelper.GetGuildAbilityNum(user.UserID, GuildAbilityType.ExpNum)).ToInt();
sweepPool.GameCoin = MathUtils.RoundCustom(sweepPool.GameCoin * CombatHelper.GetGuildAbilityNum(user.UserID, GuildAbilityType.CoinNum)).ToInt();
}
if (cacheSet.FindKey(userID, turnsNum, tempNum) == null)
{
cacheSet.Add(sweepPool, GameEnvironment.CacheUserPeriod);
}
user.ExpNum = MathUtils.Addition(user.ExpNum, sweepPool.ExpNum, int.MaxValue);
user.GameCoin = MathUtils.Addition(user.GameCoin, sweepPool.GameCoin, int.MaxValue);
//.........这里部分代码省略.........
示例2: DoPlotPrize
//.........这里部分代码省略.........
userPlot.PennyNum = plotInfo.GameCoin;
}
}
else
{
userPlot.ExpNum = (int)(plotInfo.ExpNum * 2);
userPlot.PennyNum = (int)(plotInfo.GameCoin * 2);
}
}
else
{
userPlot.ExpNum = plotInfo.ExpNum;
userPlot.PennyNum = plotInfo.GameCoin;
}
honourNum = honourNum * starScore;
}
else
{
userPlot.ExpNum = plotInfo.ExpNum;
userPlot.PennyNum = plotInfo.GameCoin;
}
userPlot.HonourNum = honourNum;
GeneralEscalateHelper.AddUserLv(user, honourNum);
}
else
{
PlotFailureType plotFailureType;
GetFailure(npcGeneralNum, out plotFailureType);
userPlot.PlotFailureType = plotFailureType;
}
// userPlot.ExpNum = plotInfo.ExpNum;
userPlot.GoldNum = plotInfo.GetRandomGold();
if (!string.IsNullOrEmpty(user.MercenariesID))
{
//公会技能加成
userPlot.Experience = MathUtils.RoundCustom(userPlot.Experience * CombatHelper.GetGuildAbilityNum(user.UserID, GuildAbilityType.Experience)).ToInt();
userPlot.ExpNum = MathUtils.RoundCustom(userPlot.ExpNum * CombatHelper.GetGuildAbilityNum(user.UserID, GuildAbilityType.ExpNum)).ToInt();
userPlot.PennyNum = MathUtils.RoundCustom(userPlot.PennyNum * CombatHelper.GetGuildAbilityNum(user.UserID, GuildAbilityType.CoinNum)).ToInt();
}
CacheList<PrizeItemInfo> itemList = new CacheList<PrizeItemInfo>();
string itemName = string.Empty;
if (plotInfo.PlotType != PlotType.Kalpa)
{
var copyList = GetPrizeItems(userID, plotInfo.ItemProbability, plotInfo.ItemRank, plotInfo.PlotID, userPlot);
copyList.Foreach(item =>
{
if (item.Type == 0)
{
itemList.Add(item);
}
return true;
});
if (itemList.Count > 0)
{
userPlot.ItemID = itemList[0].ItemID;
var item = new ConfigCacheSet<ItemBaseInfo>().FindKey(userPlot.ItemID);
itemName = item != null ? item.ItemName : string.Empty;
}
}
if (!string.IsNullOrEmpty(plotInfo.EnchantID) && plotInfo.EnchantProbability > 0)
{
var copyList = GetKalpaPrizeItems(userID, plotInfo.ItemProbability, plotInfo.ItemRank, plotInfo.PlotID, userPlot);
copyList.Foreach(item =>