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C# Commlink.Print方法代码示例

本文整理汇总了C#中Commlink.Print方法的典型用法代码示例。如果您正苦于以下问题:C# Commlink.Print方法的具体用法?C# Commlink.Print怎么用?C# Commlink.Print使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Commlink的用法示例。


在下文中一共展示了Commlink.Print方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PrintToStream

        /// <summary>
        /// Print this character information to a MemoryStream. This creates only the character object itself, not any of the opening or closing XmlDocument items.
        /// This can be used to write multiple characters to a single XmlDocument.
        /// </summary>
        /// <param name="objStream">MemoryStream to use.</param>
        /// <param name="objWriter">XmlTextWriter to write to.</param>
        public void PrintToStream(MemoryStream objStream, XmlTextWriter objWriter)
        {
            XmlDocument objXmlDocument = new XmlDocument();

            XmlDocument objMetatypeDoc = new XmlDocument();
            XmlNode objMetatypeNode;
            string strMetatype = "";
            string strMetavariant = "";
            // Get the name of the Metatype and Metavariant.
            objMetatypeDoc = XmlManager.Instance.Load("metatypes.xml");
            {
                objMetatypeNode = objMetatypeDoc.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _strMetatype + "\"]");
                if (objMetatypeNode == null)
                    objMetatypeDoc = XmlManager.Instance.Load("critters.xml");
                objMetatypeNode = objMetatypeDoc.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _strMetatype + "\"]");

                if (objMetatypeNode["translate"] != null)
                    strMetatype = objMetatypeNode["translate"].InnerText;
                else
                    strMetatype = _strMetatype;

                if (_strMetavariant != "")
                {
                    objMetatypeNode = objMetatypeNode.SelectSingleNode("metavariants/metavariant[name = \"" + _strMetavariant + "\"]");

                    if (objMetatypeNode["translate"] != null)
                        strMetavariant = objMetatypeNode["translate"].InnerText;
                    else
                        strMetavariant = _strMetavariant;
                }
            }

            Guid guiImage = new Guid();
            guiImage = Guid.NewGuid();
            // This line left in for debugging. Write the output to a fixed file name.
            //FileStream objStream = new FileStream("D:\\temp\\print.xml", FileMode.Create, FileAccess.Write, FileShare.ReadWrite);//(_strFileName, FileMode.Create, FileAccess.Write, FileShare.ReadWrite);

            // <character>
            objWriter.WriteStartElement("character");

            // <metatype />
            objWriter.WriteElementString("metatype", strMetatype);
            // <metatype_english />
            objWriter.WriteElementString("metatype_english", _strMetatype);
            // <metavariant />
            objWriter.WriteElementString("metavariant", strMetavariant);
            // <metavariant_english />
            objWriter.WriteElementString("metavariant_english", _strMetavariant);
            // <movement />
            objWriter.WriteElementString("movement", FullMovement());
            // <walk />
            objWriter.WriteElementString("walk", FullMovement());
            // <run />
            objWriter.WriteElementString("run", FullMovement());
            // <sprint />
            objWriter.WriteElementString("sprint", FullMovement());
            // <movementwalk />
            objWriter.WriteElementString("movementwalk", Movement);
            // <movementswim />
            objWriter.WriteElementString("movementswim", Swim);
            // <movementfly />
            objWriter.WriteElementString("movementfly", Fly);

            // <gameplayoption />
            objWriter.WriteElementString("gameplayoption", _strGameplayOption);
            // <maxkarma />
            objWriter.WriteElementString("maxkarma", _intMaxKarma.ToString());
            // <maxnuyen />
            objWriter.WriteElementString("maxnuyen", _intMaxKarma.ToString());
            // <contactmultiplier />
            objWriter.WriteElementString("contactmultiplier", _intContactMultiplier.ToString());
            // <prioritymetatype />
            objWriter.WriteElementString("prioritymetatype", _strPriorityMetatype);
            // <priorityattributes />
            objWriter.WriteElementString("priorityattributes", _strPriorityAttributes);
            // <priorityspecial />
            objWriter.WriteElementString("priorityspecial", _strPrioritySpecial);
            // <priorityskills />
            objWriter.WriteElementString("priorityskills", _strPrioritySkills);
            // <priorityresources />
            objWriter.WriteElementString("priorityresources", _strPriorityResources);
            // <priorityskill1 />
            objWriter.WriteElementString("priorityskill1", _strSkill1);
            // <priorityskill2 />
            objWriter.WriteElementString("priorityskill2", _strSkill2);
            // <priorityskillgroup />
            objWriter.WriteElementString("priorityskillgroup", _strSkillGroup);

            // If the character does not have a name, call them Unnamed Character. This prevents a transformed document from having a self-terminated title tag which causes browser to not rendering anything.
            // <name />
            if (_strName != "")
                objWriter.WriteElementString("name", _strName);
            else
                objWriter.WriteElementString("name", LanguageManager.Instance.GetString("String_UnnamedCharacter"));
//.........这里部分代码省略.........
开发者ID:ercflemng,项目名称:chummer5a,代码行数:101,代码来源:clsCharacter.cs

示例2: PrintToStream

        /// <summary>
        /// Print this character information to a MemoryStream. This creates only the character object itself, not any of the opening or closing XmlDocument items.
        /// This can be used to write multiple characters to a single XmlDocument.
        /// </summary>
        /// <param name="objStream">MemoryStream to use.</param>
        /// <param name="objWriter">XmlTextWriter to write to.</param>
        public void PrintToStream(MemoryStream objStream, XmlTextWriter objWriter)
        {
            XmlDocument objXmlDocument = new XmlDocument();

            XmlDocument objMetatypeDoc = new XmlDocument();
            XmlNode objMetatypeNode;
            string strMetatype = "";
            string strMetavariant = "";
            // Get the name of the Metatype and Metavariant.
            objMetatypeDoc = XmlManager.Instance.Load("metatypes.xml");
            {
                objMetatypeNode = objMetatypeDoc.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _strMetatype + "\"]");
                if (objMetatypeNode == null)
                    objMetatypeDoc = XmlManager.Instance.Load("critters.xml");
                objMetatypeNode = objMetatypeDoc.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _strMetatype + "\"]");

                if (objMetatypeNode["translate"] != null)
                    strMetatype = objMetatypeNode["translate"].InnerText;
                else
                    strMetatype = _strMetatype;

                if (_strMetavariant != "")
                {
                    objMetatypeNode = objMetatypeNode.SelectSingleNode("metavariants/metavariant[name = \"" + _strMetavariant + "\"]");

                    if (objMetatypeNode["translate"] != null)
                        strMetavariant = objMetatypeNode["translate"].InnerText;
                    else
                        strMetavariant = _strMetavariant;
                }
            }

            Guid guiImage = new Guid();
            guiImage = Guid.NewGuid();
            // This line left in for debugging. Write the output to a fixed file name.
            //FileStream objStream = new FileStream("D:\\temp\\print.xml", FileMode.Create, FileAccess.Write, FileShare.ReadWrite);//(_strFileName, FileMode.Create, FileAccess.Write, FileShare.ReadWrite);

            // <character>
            objWriter.WriteStartElement("character");

            // <metatype />
            objWriter.WriteElementString("metatype", strMetatype);
            // <metatype_english />
            objWriter.WriteElementString("metatype_english", _strMetatype);
            // <metavariant />
            objWriter.WriteElementString("metavariant", strMetavariant);
            // <metavariant_english />
            objWriter.WriteElementString("metavariant_english", _strMetavariant);
            // <movement />
            objWriter.WriteElementString("movement", FullMovement());
            // <movementwalk />
            objWriter.WriteElementString("movementwalk", Movement);
            // <movementswim />
            objWriter.WriteElementString("movementswim", Swim);
            // <movementfly />
            objWriter.WriteElementString("movementfly", Fly);

            // If the character does not have a name, call them Unnamed Character. This prevents a transformed document from having a self-terminated title tag which causes browser to not rendering anything.
            // <name />
            if (_strName != "")
                objWriter.WriteElementString("name", _strName);
            else
                objWriter.WriteElementString("name", LanguageManager.Instance.GetString("String_UnnamedCharacter"));

            // Since IE is retarded and can't handle base64 images before IE9, we need to dump the image to a temporary directory and re-write the information.
            // If you give it an extension of jpg, gif, or png, it expects the file to be in that format and won't render the image unless it was originally that type.
            // But if you give it the extension img, it will render whatever you give it (which doesn't make any damn sense, but that's IE for you).
            string strMugshotPath = "";
            if (_strMugshot != "")
            {
                if (!Directory.Exists(Application.StartupPath + Path.DirectorySeparatorChar + "mugshots"))
                    Directory.CreateDirectory(Application.StartupPath + Path.DirectorySeparatorChar + "mugshots");
                byte[] bytImage = Convert.FromBase64String(_strMugshot);
                MemoryStream objImageStream = new MemoryStream(bytImage, 0, bytImage.Length);
                objImageStream.Write(bytImage, 0, bytImage.Length);
                Image imgMugshot = Image.FromStream(objImageStream, true);
                imgMugshot.Save(Application.StartupPath + Path.DirectorySeparatorChar + "mugshots" + Path.DirectorySeparatorChar + guiImage.ToString() + ".img");
                strMugshotPath = "file://" + (Application.StartupPath + Path.DirectorySeparatorChar + "mugshots" + Path.DirectorySeparatorChar + guiImage.ToString() + ".img").Replace(Path.DirectorySeparatorChar, '/');
            }
            // <mugshot />
            objWriter.WriteElementString("mugshot", strMugshotPath);
            // <mugshotbase64 />
            objWriter.WriteElementString("mugshotbase64", _strMugshot);
            // <sex />
            objWriter.WriteElementString("sex", _strSex);
            // <age />
            objWriter.WriteElementString("age", _strAge);
            // <eyes />
            objWriter.WriteElementString("eyes", _strEyes);
            // <height />
            objWriter.WriteElementString("height", _strHeight);
            // <weight />
            objWriter.WriteElementString("weight", _strWeight);
            // <skin />
//.........这里部分代码省略.........
开发者ID:Nebual,项目名称:chummer,代码行数:101,代码来源:clsCharacter.cs


注:本文中的Commlink.Print方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。