当前位置: 首页>>代码示例>>C#>>正文


C# Commlink类代码示例

本文整理汇总了C#中Commlink的典型用法代码示例。如果您正苦于以下问题:C# Commlink类的具体用法?C# Commlink怎么用?C# Commlink使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Commlink类属于命名空间,在下文中一共展示了Commlink类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FindCommlink

		/// <summary>
		/// Locate a Commlink.
		/// </summary>
		/// <param name="strGuid">InternalId of the Gear to find.</param>
		/// <param name="lstCommlink">List of Commlinks to search.</param>
		public Commlink FindCommlink(string strGuid, List<Gear> lstCommlink)
		{
			Commlink objReturn = new Commlink(_objCharacter);
			List<Gear> lstCheckGear = new List<Gear>();

			foreach (Gear objGear in lstCommlink)
			{
				if (objGear.Category == "Commlinks")
				{
					lstCheckGear.Add(objGear);
				}
			}
			foreach (Commlink objCommlink in lstCheckGear)
			{
				if (objCommlink.InternalId == strGuid)
					objReturn = objCommlink;
				else
				{
					if (objCommlink.Children.Count > 0)
						objReturn = FindCommlink(strGuid, objCommlink.Children);
				}

				if (objReturn != null)
				{
					if (objReturn.InternalId != Guid.Empty.ToString() && objReturn.Name != "")
						return objReturn;
				}
			}

			objReturn = null;
			return objReturn;
		}
开发者ID:rabbitslayer4,项目名称:chummer5a,代码行数:37,代码来源:clsCommon.cs

示例2: PrintToStream


//.........这里部分代码省略.........
            foreach (Cyberware objCyberware in _lstCyberware)
            {
                objCyberware.Print(objWriter);
            }
            // </cyberwares>
            objWriter.WriteEndElement();

            // Load the Qualities file so we can figure out whether or not each Quality should be printed.
            objXmlDocument = XmlManager.Instance.Load("qualities.xml");

            // <qualities>
            objWriter.WriteStartElement("qualities");
            foreach (Quality objQuality in _lstQualities)
            {
                objQuality.Print(objWriter);
            }
            // </qualities>
            objWriter.WriteEndElement();

            // <lifestyles>
            objWriter.WriteStartElement("lifestyles");
            foreach (Lifestyle objLifestyle in _lstLifestyles)
            {
                objLifestyle.Print(objWriter);
            }
            // </lifestyles>
            objWriter.WriteEndElement();

            // <gears>
            objWriter.WriteStartElement("gears");
            foreach (Gear objGear in _lstGear)
            {
                // Use the Gear's SubClass if applicable.
                if (objGear.GetType() == typeof(Commlink))
                {
                    Commlink objCommlink = new Commlink(this);
                    objCommlink = (Commlink)objGear;
                    objCommlink.Print(objWriter);
                }
                else if (objGear.GetType() == typeof(OperatingSystem))
                {
                    OperatingSystem objOperatinSystem = new OperatingSystem(this);
                    objOperatinSystem = (OperatingSystem)objGear;
                    objOperatinSystem.Print(objWriter);
                }
                else
                {
                    objGear.Print(objWriter);
                }
            }
            // If the character is a Technomander, write out the Living Persona "Commlink".
            if (_blnTechnomancerEnabled)
            {
                int intFirewall = _attWIL.TotalValue + _objImprovementManager.ValueOf(Improvement.ImprovementType.LivingPersonaFirewall);
                int intResponse = _attINT.TotalValue + _objImprovementManager.ValueOf(Improvement.ImprovementType.LivingPersonaResponse);
                int intSignal = Convert.ToInt32(Math.Ceiling((Convert.ToDecimal(_attRES.TotalValue, GlobalOptions.Instance.CultureInfo) / 2))) + _objImprovementManager.ValueOf(Improvement.ImprovementType.LivingPersonaSignal);
                int intSystem = _attLOG.TotalValue + _objImprovementManager.ValueOf(Improvement.ImprovementType.LivingPersonaSystem);

                // Make sure none of the Attributes exceed the Technomancer's RES.
                intFirewall = Math.Min(intFirewall, _attRES.TotalValue);
                intResponse = Math.Min(intResponse, _attRES.TotalValue);
                intSignal = Math.Min(intSignal, _attRES.TotalValue);
                intSystem = Math.Min(intSystem, _attRES.TotalValue);

                Commlink objLivingPersona = new Commlink(this);
                objLivingPersona.Name = LanguageManager.Instance.GetString("String_LivingPersona");
开发者ID:Nebual,项目名称:chummer,代码行数:67,代码来源:clsCharacter.cs

示例3: tsVehicleAddGear_Click

        private void tsVehicleAddGear_Click(object sender, EventArgs e)
        {
            // Make sure a parent items is selected, then open the Select Gear window.
            try
            {
                if (treVehicles.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treVehicles.SelectedNode.Level > 1)
                treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;

            // Locate the selected Vehicle.
            Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter);
            //frmPickGear.ShowPositiveCapacityOnly = true;
            frmPickGear.ShowDialog(this);

            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return;

            // Open the Gear XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");
            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            TreeNode objNode = new TreeNode();
            Gear objGear = new Gear(_objCharacter);

            switch (frmPickGear.SelectedCategory)
            {
                case "Commlinks":
                case "Cyberdecks":
                case "Rigger Command Consoles":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, false);
                    objCommlink.Quantity = frmPickGear.SelectedQty;

                    objGear = objCommlink;
                    break;
                default:
                    Gear objNewGear = new Gear(_objCharacter);
                    objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, false, true, frmPickGear.Aerodynamic);
                    objNewGear.Quantity = frmPickGear.SelectedQty;

                    objGear = objNewGear;
                    break;
            }

            if (objGear.InternalId == Guid.Empty.ToString())
                return;

            // Reduce the cost for Do It Yourself components.
            if (frmPickGear.DoItYourself)
                objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString();
            // Reduce the cost to 10% for Hacked programs.
            if (frmPickGear.Hacked)
            {
                if (objGear.Cost != "")
                    objGear.Cost = "(" + objGear.Cost + ") * 0.1";
                if (objGear.Cost3 != "")
                    objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1";
                if (objGear.Cost6 != "")
                    objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1";
                if (objGear.Cost10 != "")
                    objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1";
                if (objGear.Extra == "")
                    objGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
                else
                    objGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
            }
            // If the item was marked as free, change its cost.
            if (frmPickGear.FreeCost)
            {
                objGear.Cost = "0";
                objGear.Cost3 = "0";
                objGear.Cost6 = "0";
                objGear.Cost10 = "0";
            }

            objGear.Quantity = frmPickGear.SelectedQty;
            objNode.Text = objGear.DisplayName;
            try
            {
                nudVehicleRating.Increment = objGear.CostFor;
                nudVehicleRating.Minimum = nudGearQty.Increment;
            }
            catch
            {
//.........这里部分代码省略.........
开发者ID:cormanater,项目名称:chummer5a,代码行数:101,代码来源:frmCreate.cs

示例4: ChangeActiveCommlink

        /// <summary>
        /// Change the active Commlink for the Character.
        /// </summary>
        /// <param name="objActiveCommlink"></param>
        private void ChangeActiveCommlink(Commlink objActiveCommlink)
        {
            List<Commlink> lstCommlinks = _objFunctions.FindCharacterCommlinks(_objCharacter.Gear);

            foreach (Commlink objCommlink in lstCommlinks)
            {
                if (objCommlink.InternalId != objActiveCommlink.InternalId)
                    objCommlink.IsActive = false;
            }
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:14,代码来源:frmCreate.cs

示例5: RefreshPasteStatus

        /// <summary>
        /// Enable/Disable the Paste Menu and ToolStrip items as appropriate.
        /// </summary>
        private void RefreshPasteStatus()
        {
            bool blnPasteEnabled = false;
            bool blnCopyEnabled = false;

            if (tabCharacterTabs.SelectedTab == tabStreetGear)
            {
                // Lifestyle Tab.
                if (tabStreetGearTabs.SelectedTab == tabLifestyle)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Lifestyle)
                        blnPasteEnabled = true;

                    try
                    {
                        foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles)
                        {
                            if (objLifestyle.InternalId == treLifestyles.SelectedNode.Tag.ToString())
                            {
                                blnCopyEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                }

                // Armor Tab.
                if (tabStreetGearTabs.SelectedTab == tabArmor)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Armor)
                        blnPasteEnabled = true;
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                    {
                        // Gear can only be pasted into Armor, not Armor Mods.
                        try
                        {
                            foreach (Armor objArmor in _objCharacter.Armor)
                            {
                                if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                                {
                                    blnPasteEnabled = true;
                                    break;
                                }
                            }
                        }
                        catch
                        {
                        }
                    }

                    try
                    {
                        foreach (Armor objArmor in _objCharacter.Armor)
                        {
                            if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                            {
                                blnCopyEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                    try
                    {
                        Armor objArmor = new Armor(_objCharacter);
                        Gear objGear = _objFunctions.FindArmorGear(treArmor.SelectedNode.Tag.ToString(), _objCharacter.Armor, out objArmor);
                        if (objGear != null)
                            blnCopyEnabled = true;
                    }
                    catch
                    {
                    }
                }

                // Weapons Tab.
                if (tabStreetGearTabs.SelectedTab == tabWeapons)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Weapon)
                        blnPasteEnabled = true;
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                    {
                        // Check if the copied Gear can be pasted into the selected Weapon Accessory.
                        Gear objGear = new Gear(_objCharacter);
                        XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");
                        if (objXmlNode != null)
                        {
                            switch (objXmlNode["category"].InnerText)
                            {
                                case "Commlinks":
                                case "Cyberdecks":
                                case "Rigger Command Consoles":
                                    Commlink objCommlink = new Commlink(_objCharacter);
//.........这里部分代码省略.........
开发者ID:cormanater,项目名称:chummer5a,代码行数:101,代码来源:frmCreate.cs

示例6: PickGear

        /// <summary>
        /// Select a piece of Gear to be added to the character.
        /// </summary>
        private bool PickGear()
        {
            bool blnNullParent = false;
            Gear objSelectedGear = _objFunctions.FindGear(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear);
            if (objSelectedGear == null)
            {
                objSelectedGear = new Gear(_objCharacter);
                blnNullParent = true;
            }

            // Open the Gear XML file and locate the selected Gear.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");

            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objSelectedGear.Name + "\" and category = \"" + objSelectedGear.Category + "\"]");

            bool blnFakeCareerMode = false;
            if (_objCharacter.Metatype == "A.I." || _objCharacter.MetatypeCategory == "Technocritters" || _objCharacter.MetatypeCategory == "Protosapients")
                blnFakeCareerMode = true;
            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, blnFakeCareerMode, objSelectedGear.ChildAvailModifier, objSelectedGear.ChildCostMultiplier);
            try
            {
                if (treGear.SelectedNode.Level > 0)
                {
                    if (objXmlGear.InnerXml.Contains("<addoncategory>"))
                    {
                        string strCategories = "";
                        foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory"))
                            strCategories += objXmlCategory.InnerText + ",";
                        // Remove the trailing comma.
                        strCategories = strCategories.Substring(0, strCategories.Length - 1);
                        frmPickGear.AddCategory(strCategories);
                    }

                    if (frmPickGear.AllowedCategories != "")
                        frmPickGear.AllowedCategories += objSelectedGear.Category + ",";

                    // If the Gear has a Capacity with no brackets (meaning it grants Capacity), show only Subsystems (those that conume Capacity).
                    if (!objSelectedGear.Capacity.Contains('['))
                        frmPickGear.MaximumCapacity = objSelectedGear.CapacityRemaining;

                    if (objSelectedGear.Category == "Commlinks" || objSelectedGear.Category == "Cyberdecks")
                    {
                        Commlink objCommlink = (Commlink)objSelectedGear;
                        frmPickGear.CommlinkResponse = objCommlink.DeviceRating;
                    }
                }
            }
            catch
            {
            }

            frmPickGear.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return false;

            TreeNode objNode = new TreeNode();

            // Open the Cyberware XML file and locate the selected piece.
            objXmlDocument = XmlManager.Instance.Load("gear.xml");
            objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            Gear objNewGear = new Gear(_objCharacter);
            switch (frmPickGear.SelectedCategory)
            {
                case "Commlinks":
                case "Cyberdecks":
                case "Rigger Command Consoles":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating);
                    objCommlink.Quantity = frmPickGear.SelectedQty;
                    try
                    {
                        _blnSkipRefresh = true;
                        nudGearQty.Increment = objCommlink.CostFor;
                        //nudGearQty.Minimum = nudGearQty.Increment;
                        _blnSkipRefresh = false;
                    }
                    catch
                    {
                    }
                    objNode.Text = objCommlink.DisplayName;

                    // If a Commlink has just been added, see if the character already has one. If not, make it the active Commlink.
                    if (_objFunctions.FindCharacterCommlinks(_objCharacter.Gear).Count == 0 && frmPickGear.SelectedCategory == "Commlinks")
                        objCommlink.IsActive = true;

                    objNewGear = objCommlink;
                    break;
                default:
                    Gear objGear = new Gear(_objCharacter);
                    objGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, true, true, frmPickGear.Aerodynamic);
                    objGear.Quantity = frmPickGear.SelectedQty;
//.........这里部分代码省略.........
开发者ID:cormanater,项目名称:chummer5a,代码行数:101,代码来源:frmCreate.cs

示例7: chkGearHomeNode_CheckedChanged

        private void chkGearHomeNode_CheckedChanged(object sender, EventArgs e)
        {
            Commlink objCommlink = new Commlink(_objCharacter);
			objCommlink = _objFunctions.FindCommlink(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear);
			objCommlink.HomeNode = chkGearHomeNode.Checked;
			_objCharacter.HasHomeNode = chkGearHomeNode.Checked;
			_objFunctions.ReplaceHomeNodes(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear, _objCharacter.Vehicles);
			RefreshSelectedGear();
            UpdateCharacterInfo();

			_blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:13,代码来源:frmCreate.cs

示例8: Save


//.........这里部分代码省略.........

            // <cyberwares>
            objWriter.WriteStartElement("cyberwares");
            foreach (Cyberware objCyberware in _lstCyberware)
            {
                objCyberware.Save(objWriter);
            }
            // </cyberwares>
            objWriter.WriteEndElement();

            // <qualities>
            objWriter.WriteStartElement("qualities");
            foreach (Quality objQuality in _lstQualities)
            {
                objQuality.Save(objWriter);
            }
            // </qualities>
            objWriter.WriteEndElement();

            // <lifestyles>
            objWriter.WriteStartElement("lifestyles");
            foreach (Lifestyle objLifestyle in _lstLifestyles)
            {
                objLifestyle.Save(objWriter);
            }
            // </lifestyles>
            objWriter.WriteEndElement();

            // <gears>
            objWriter.WriteStartElement("gears");
            foreach (Gear objGear in _lstGear)
            {
                // Use the Gear's SubClass if applicable.
                if (objGear.GetType() == typeof(Commlink))
                {
                    Commlink objCommlink = new Commlink(this);
                    objCommlink = (Commlink)objGear;
                    objCommlink.Save(objWriter);
                }
                else
                {
                    objGear.Save(objWriter);
                }
            }
            // </gears>
            objWriter.WriteEndElement();

            // <vehicles>
            objWriter.WriteStartElement("vehicles");
            foreach (Vehicle objVehicle in _lstVehicles)
            {
                objVehicle.Save(objWriter);
            }
            // </vehicles>
            objWriter.WriteEndElement();

            // <metamagics>
            objWriter.WriteStartElement("metamagics");
            foreach (Metamagic objMetamagic in _lstMetamagics)
            {
                objMetamagic.Save(objWriter);
            }
            // </metamagics>
            objWriter.WriteEndElement();

            // <arts>
开发者ID:ercflemng,项目名称:chummer5a,代码行数:67,代码来源:clsCharacter.cs

示例9: tsWeaponAccessoryGearMenuAddAsPlugin_Click

        private void tsWeaponAccessoryGearMenuAddAsPlugin_Click(object sender, EventArgs e)
        {
            // Locate the Vehicle Sensor Gear.
            bool blnFound = false;
            WeaponAccessory objFoundAccessory = new WeaponAccessory(_objCharacter);
            Gear objSensor = _objFunctions.FindWeaponGear(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, out objFoundAccessory);
            if (objSensor != null)
                blnFound = true;

            // Make sure the Gear was found.
            if (!blnFound)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_SelectGear"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");

            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objSensor.Name + "\" and category = \"" + objSensor.Category + "\"]");

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, true);
            //frmPickGear.ShowNegativeCapacityOnly = true;

            if (objXmlGear.InnerXml.Contains("<addoncategory>"))
            {
                string strCategories = "";
                foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory"))
                    strCategories += objXmlCategory.InnerText + ",";
                // Remove the trailing comma.
                strCategories = strCategories.Substring(0, strCategories.Length - 1);
                frmPickGear.AddCategory(strCategories);
            }

            if (frmPickGear.AllowedCategories != "")
                frmPickGear.AllowedCategories += objSensor.Category + ",";

            frmPickGear.ShowDialog(this);

            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return;

            // Open the Gear XML file and locate the selected piece.
            objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            TreeNode objNode = new TreeNode();
            Gear objGear = new Gear(_objCharacter);

            switch (frmPickGear.SelectedCategory)
            {
                case "Commlinks":
                case "Cyberdecks":
                case "Rigger Command Consoles":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating);
                    objCommlink.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objCommlink.DisplayName;

                    objGear = objCommlink;
                    break;
                default:
                    Gear objNewGear = new Gear(_objCharacter);
                    objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, true, true, frmPickGear.Aerodynamic);
                    objNewGear.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objNewGear.DisplayName;

                    objGear = objNewGear;
                    break;
            }

            if (objGear.InternalId == Guid.Empty.ToString())
                return;

            // Reduce the cost for Do It Yourself components.
            if (frmPickGear.DoItYourself)
                objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString();
            // Reduce the cost to 10% for Hacked programs.
            if (frmPickGear.Hacked)
            {
                if (objGear.Cost != "")
                    objGear.Cost = "(" + objGear.Cost + ") * 0.1";
                if (objGear.Cost3 != "")
                    objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1";
                if (objGear.Cost6 != "")
                    objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1";
                if (objGear.Cost10 != "")
                    objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1";
                if (objGear.Extra == "")
                    objGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
                else
                    objGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
            }
            // If the item was marked as free, change its cost.
            if (frmPickGear.FreeCost)
            {
                objGear.Cost = "0";
                objGear.Cost3 = "0";
                objGear.Cost6 = "0";
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例10: tsCyberwareAddGear_Click

        private void tsCyberwareAddGear_Click(object sender, EventArgs e)
        {
            // Make sure a parent items is selected, then open the Select Gear window.
            try
            {
                if (treCyberware.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectCyberware"), LanguageManager.Instance.GetString("MessageTitle_SelectCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectCyberware"), LanguageManager.Instance.GetString("MessageTitle_SelectCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            Cyberware objCyberware = new Cyberware(_objCharacter);
            foreach (Cyberware objCharacterCyberware in _objCharacter.Cyberware)
            {
                if (objCharacterCyberware.InternalId == treCyberware.SelectedNode.Tag.ToString())
                {
                    objCyberware = objCharacterCyberware;
                    break;
                }

                foreach (Cyberware objChild in objCharacterCyberware.Children)
                {
                    if (objChild.InternalId == treCyberware.SelectedNode.Tag.ToString())
                    {
                        objCyberware = objChild;
                        break;
                    }
                }
            }

            // Make sure the Cyberware is allowed to accept Gear.
            if (objCyberware.AllowGear == null)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberwareGear"), LanguageManager.Instance.GetString("MessageTitle_CyberwareGear"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, true);
            string strCategories = "";
            foreach (XmlNode objXmlCategory in objCyberware.AllowGear)
                strCategories += objXmlCategory.InnerText + ",";
            frmPickGear.AllowedCategories = strCategories;
            frmPickGear.ShowDialog(this);

            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return;

            TreeNode objNode = new TreeNode();

            // Open the Gear XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");
            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            Gear objNewGear = new Gear(_objCharacter);
            switch (frmPickGear.SelectedCategory)
            {
                case "Commlinks":
                case "Cyberdecks":
                case "Rigger Command Consoles":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating);
                    objCommlink.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objCommlink.DisplayName;

                    objNewGear = objCommlink;
                    break;
                default:
                    Gear objGear = new Gear(_objCharacter);
                    objGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, true, true, frmPickGear.Aerodynamic);
                    objGear.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objGear.DisplayName;

                    objNewGear = objGear;
                    break;
            }

            if (objNewGear.InternalId == Guid.Empty.ToString())
                return;

            // Reduce the cost for Do It Yourself components.
            if (frmPickGear.DoItYourself)
                objNewGear.Cost = (Convert.ToDouble(objNewGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString();
            // Reduce the cost to 10% for Hacked programs.
            if (frmPickGear.Hacked)
            {
                if (objNewGear.Cost != "")
                    objNewGear.Cost = "(" + objNewGear.Cost + ") * 0.1";
                if (objNewGear.Cost3 != "")
                    objNewGear.Cost3 = "(" + objNewGear.Cost3 + ") * 0.1";
                if (objNewGear.Cost6 != "")
                    objNewGear.Cost6 = "(" + objNewGear.Cost6 + ") * 0.1";
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例11: PickGear

        /// <summary>
        /// Select a piece of Gear to be added to the character.
        /// </summary>
        /// <param name="blnAmmoOnly">Whether or not only Ammunition should be shown in the window.</param>
        /// <param name="objStackGear">Whether or not the selected item should stack with a matching item on the character.</param>
        /// <param name="strForceItemValue">Force the user to select an item with the passed name..</param>
        private bool PickGear(bool blnAmmoOnly = false, Gear objStackGear = null, string strForceItemValue = "")
        {
            bool blnNullParent = false;
            Gear objSelectedGear = new Gear(_objCharacter);
            if (treGear.SelectedNode != null)
                objSelectedGear = _objFunctions.FindGear(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear);
            if (objSelectedGear == null)
            {
                objSelectedGear = new Gear(_objCharacter);
                blnNullParent = true;
            }

            ExpenseUndo objUndo = new ExpenseUndo();

            // Open the Gear XML file and locate the selected Gear.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");

            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objSelectedGear.Name + "\" and category = \"" + objSelectedGear.Category + "\"]");

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, true, objSelectedGear.ChildAvailModifier, objSelectedGear.ChildCostMultiplier);
            try
            {
                if (treGear.SelectedNode.Level > 0)
                {
                    if (objXmlGear.InnerXml.Contains("<addoncategory>"))
                    {
                        string strCategories = "";
                        foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory"))
                            strCategories += objXmlCategory.InnerText + ",";
                        // Remove the trailing comma.
                        strCategories = strCategories.Substring(0, strCategories.Length - 1);
                        frmPickGear.AddCategory(strCategories);
                    }

                    if (frmPickGear.AllowedCategories != "")
                        frmPickGear.AllowedCategories += objSelectedGear.Category + ",";

                    // If the Gear has a Capacity with no brackets (meaning it grants Capacity), show only Subsystems (those that conume Capacity).
                    if (!objSelectedGear.Capacity.Contains('['))
                    {
                        frmPickGear.MaximumCapacity = objSelectedGear.CapacityRemaining;

                        // Do not allow the user to add a new piece of Gear if its Capacity has been reached.
                        if (_objOptions.EnforceCapacity && objSelectedGear.CapacityRemaining < 0)
                        {
                            MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                            return false;
                        }
                    }

                    if (objSelectedGear.Category == "Commlink")
                    {
                        Commlink objCommlink = (Commlink)objSelectedGear;
                        frmPickGear.CommlinkResponse = objCommlink.DeviceRating;

                        // If a Commlink has just been added, see if the character already has one. If not, make it the active Commlink.
                        if (_objFunctions.FindCharacterCommlinks(_objCharacter.Gear).Count == 0)
                            objCommlink.IsActive = true;
                    }
                }
            }
            catch
            {
            }

            if (blnAmmoOnly)
            {
                frmPickGear.AllowedCategories = "Ammunition";
                frmPickGear.SelectedGear = objSelectedGear.Name;
            }

            frmPickGear.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return false;

            TreeNode objNode = new TreeNode();

            // Open the Cyberware XML file and locate the selected piece.
            objXmlDocument = XmlManager.Instance.Load("gear.xml");
            objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]");

            // Create the new piece of Gear.
            Gear objNewGear = new Gear(_objCharacter);
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();

            switch (frmPickGear.SelectedCategory)
            {
                case "Commlinks":
                case "Cyberdecks":
                case "Rigger Command Consoles":
                    Commlink objCommlink = new Commlink(_objCharacter);
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例12: PickArmorGear

        /// <summary>
        /// Select a piece of Gear and add it to a piece of Armor.
        /// </summary>
        /// <param name="blnShowArmorCapacityOnly">Whether or not only items that consume capacity should be shown.</param>
        private bool PickArmorGear(bool blnShowArmorCapacityOnly = false)
        {
            bool blnNullParent = true;
            Gear objSelectedGear = new Gear(_objCharacter);
            Armor objSelectedArmor = new Armor(_objCharacter);
            ExpenseUndo objUndo = new ExpenseUndo();

            foreach (Armor objArmor in _objCharacter.Armor)
            {
                if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                    objSelectedArmor = objArmor;
            }

            if (treArmor.SelectedNode.Level > 1)
            {
                objSelectedGear = _objFunctions.FindArmorGear(treArmor.SelectedNode.Tag.ToString(), _objCharacter.Armor, out objSelectedArmor);
                if (objSelectedGear != null)
                    blnNullParent = false;
            }

            // Open the Gear XML file and locate the selected Gear.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");

            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objSelectedGear.Name + "\" and category = \"" + objSelectedGear.Category + "\"]");

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, true);
            frmPickGear.EnableStack = false;
            frmPickGear.ShowArmorCapacityOnly = blnShowArmorCapacityOnly;
            frmPickGear.CapacityDisplayStyle = objSelectedArmor.CapacityDisplayStyle;
            try
            {
                if (treArmor.SelectedNode.Level > 1)
                {
                    if (objXmlGear.InnerXml.Contains("<addoncategory>"))
                    {
                        string strCategories = "";
                        foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory"))
                            strCategories += objXmlCategory.InnerText + ",";
                        // Remove the trailing comma.
                        strCategories = strCategories.Substring(0, strCategories.Length - 1);
                        frmPickGear.AddCategory(strCategories);
                    }

                    if (frmPickGear.AllowedCategories != "")
                        frmPickGear.AllowedCategories += objSelectedGear.Category + ",";

                    // If the Gear has a Capacity with no brackets (meaning it grants Capacity), show only Subsystems (those that conume Capacity).
                    if (!objSelectedGear.Capacity.Contains('['))
                    {
                        frmPickGear.MaximumCapacity = objSelectedGear.CapacityRemaining;

                        // Do not allow the user to add a new piece of Gear if its Capacity has been reached.
                        if (_objOptions.EnforceCapacity && objSelectedGear.CapacityRemaining < 0)
                        {
                            MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                            return false;
                        }
                    }

                    if (objSelectedGear.Category == "Commlink")
                    {
                        Commlink objCommlink = (Commlink)objSelectedGear;
                        frmPickGear.CommlinkResponse = objCommlink.DeviceRating;
                    }
                }
                else if (treArmor.SelectedNode.Level == 1)
                {
                    // Open the Armor XML file and locate the selected Gear.
                    objXmlDocument = XmlManager.Instance.Load("armor.xml");
                    objXmlGear = objXmlDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objSelectedArmor.Name + "\"]");

                    if (objXmlGear.InnerXml.Contains("<addoncategory>"))
                    {
                        string strCategories = "";
                        foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory"))
                            strCategories += objXmlCategory.InnerText + ",";
                        // Remove the trailing comma.
                        strCategories = strCategories.Substring(0, strCategories.Length - 1);
                        frmPickGear.AddCategory(strCategories);
                    }
                }
            }
            catch
            {
            }

            frmPickGear.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return false;

            TreeNode objNode = new TreeNode();

            // Open the Cyberware XML file and locate the selected piece.
            objXmlDocument = XmlManager.Instance.Load("gear.xml");
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例13: tsVehicleAddGear_Click

        private void tsVehicleAddGear_Click(object sender, EventArgs e)
        {
            // Make sure a parent items is selected, then open the Select Gear window.
            try
            {
                if (treVehicles.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treVehicles.SelectedNode.Level > 1)
                treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;

            // Locate the selected Vehicle.
            Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, true);
            frmPickGear.ShowPositiveCapacityOnly = true;
            frmPickGear.ShowDialog(this);

            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return;

            // Open the Gear XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");
            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            TreeNode objNode = new TreeNode();
            Gear objGear = new Gear(_objCharacter);

            switch (frmPickGear.SelectedCategory)
            {
                case "Commlink":
                case "Commlink Upgrade":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, false);
                    objCommlink.Quantity = frmPickGear.SelectedQty;

                    objGear = objCommlink;
                    break;
                case "Commlink Operating System":
                case "Commlink Operating System Upgrade":
                    OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                    objOperatingSystem.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, false);
                    objOperatingSystem.Quantity = frmPickGear.SelectedQty;

                    objGear = objOperatingSystem;
                    break;
                default:
                    Gear objNewGear = new Gear(_objCharacter);
                    objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, false, true, frmPickGear.Aerodynamic);
                    objNewGear.Quantity = frmPickGear.SelectedQty;

                    objGear = objNewGear;
                    break;
            }

            if (objGear.InternalId == Guid.Empty.ToString())
                return;

            // Reduce the cost for Do It Yourself components.
            if (frmPickGear.DoItYourself)
                objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString();
            // Reduce the cost to 10% for Hacked programs.
            if (frmPickGear.Hacked)
            {
                if (objGear.Cost != "")
                    objGear.Cost = "(" + objGear.Cost + ") * 0.1";
                if (objGear.Cost3 != "")
                    objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1";
                if (objGear.Cost6 != "")
                    objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1";
                if (objGear.Cost10 != "")
                    objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1";
                if (objGear.Extra == "")
                    objGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
                else
                    objGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
            }
            // If the item was marked as free, change its cost.
            if (frmPickGear.FreeCost)
            {
                objGear.Cost = "0";
                objGear.Cost3 = "0";
                objGear.Cost6 = "0";
                objGear.Cost10 = "0";
            }

            objGear.Quantity = frmPickGear.SelectedQty;
            objNode.Text = objGear.DisplayName;
//.........这里部分代码省略.........
开发者ID:Nebual,项目名称:chummer,代码行数:101,代码来源:frmCareer.cs

示例14: Save


//.........这里部分代码省略.........

            // <cyberwares>
            objWriter.WriteStartElement("cyberwares");
            foreach (Cyberware objCyberware in _lstCyberware)
            {
                objCyberware.Save(objWriter);
            }
            // </cyberwares>
            objWriter.WriteEndElement();

            // <qualities>
            objWriter.WriteStartElement("qualities");
            foreach (Quality objQuality in _lstQualities)
            {
                objQuality.Save(objWriter);
            }
            // </qualities>
            objWriter.WriteEndElement();

            // <lifestyles>
            objWriter.WriteStartElement("lifestyles");
            foreach (Lifestyle objLifestyle in _lstLifestyles)
            {
                objLifestyle.Save(objWriter);
            }
            // </lifestyles>
            objWriter.WriteEndElement();

            // <gears>
            objWriter.WriteStartElement("gears");
            foreach (Gear objGear in _lstGear)
            {
                // Use the Gear's SubClass if applicable.
                if (objGear.GetType() == typeof(Commlink))
                {
                    Commlink objCommlink = new Commlink(this);
                    objCommlink = (Commlink)objGear;
                    objCommlink.Save(objWriter);
                }
                else if (objGear.GetType() == typeof(OperatingSystem))
                {
                    OperatingSystem objOperatinSystem = new OperatingSystem(this);
                    objOperatinSystem = (OperatingSystem)objGear;
                    objOperatinSystem.Save(objWriter);
                }
                else
                {
                    objGear.Save(objWriter);
                }
            }
            // </gears>
            objWriter.WriteEndElement();

            // <vehicles>
            objWriter.WriteStartElement("vehicles");
            foreach (Vehicle objVehicle in _lstVehicles)
            {
                objVehicle.Save(objWriter);
            }
            // </vehicles>
            objWriter.WriteEndElement();

            // <metamagics>
            objWriter.WriteStartElement("metamagics");
            foreach (Metamagic objMetamagic in _lstMetamagics)
            {
开发者ID:Nebual,项目名称:chummer,代码行数:67,代码来源:clsCharacter.cs

示例15: Load


//.........这里部分代码省略.........
            // Martial Art Maneuvers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver");
            foreach (XmlNode objXmlManeuver in objXmlNodeList)
            {
                MartialArtManeuver objManeuver = new MartialArtManeuver(this);
                objManeuver.Load(objXmlManeuver);
                _lstMartialArtManeuvers.Add(objManeuver);
            }

            // Limit Modifiers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/limitmodifiers/limitmodifier");
            foreach (XmlNode objXmlLimit in objXmlNodeList)
            {
                LimitModifier obLimitModifier = new LimitModifier(this);
                obLimitModifier.Load(objXmlLimit);
                _lstLimitModifiers.Add(obLimitModifier);
            }

            // Lifestyles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle");
            foreach (XmlNode objXmlLifestyle in objXmlNodeList)
            {
                Lifestyle objLifestyle = new Lifestyle(this);
                objLifestyle.Load(objXmlLifestyle);
                _lstLifestyles.Add(objLifestyle);
            }

            // <gears>
            objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear");
            foreach (XmlNode objXmlGear in objXmlNodeList)
            {
                switch (objXmlGear["category"].InnerText)
                {
                    case "Commlinks":
                    case "Cyberdecks":
                    case "Rigger Command Consoles":
                        Commlink objCommlink = new Commlink(this);
                        objCommlink.Load(objXmlGear);
                        _lstGear.Add(objCommlink);
                        break;
                    default:
                        Gear objGear = new Gear(this);
                        objGear.Load(objXmlGear);
                        _lstGear.Add(objGear);
                        break;
                }
            }

            // Vehicles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle");
            foreach (XmlNode objXmlVehicle in objXmlNodeList)
            {
                Vehicle objVehicle = new Vehicle(this);
                objVehicle.Load(objXmlVehicle);
                _lstVehicles.Add(objVehicle);
            }

            // Metamagics/Echoes.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic");
            foreach (XmlNode objXmlMetamagic in objXmlNodeList)
            {
                Metamagic objMetamagic = new Metamagic(this);
                objMetamagic.Load(objXmlMetamagic);
                _lstMetamagics.Add(objMetamagic);
            }
开发者ID:ercflemng,项目名称:chummer5a,代码行数:66,代码来源:clsCharacter.cs


注:本文中的Commlink类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。