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C# ColorBGRA.ToBgra方法代码示例

本文整理汇总了C#中ColorBGRA.ToBgra方法的典型用法代码示例。如果您正苦于以下问题:C# ColorBGRA.ToBgra方法的具体用法?C# ColorBGRA.ToBgra怎么用?C# ColorBGRA.ToBgra使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ColorBGRA的用法示例。


在下文中一共展示了ColorBGRA.ToBgra方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadFromMemory

        /// <summary>	
        /// Loads a volume from memory.	
        /// </summary>	
        /// <param name="destPaletteRef"><para>Pointer to a  <see cref="SharpDX.Direct3D9.PaletteEntry"/> structure, the destination palette of 256 colors or <c>null</c>.</para></param>	
        /// <param name="destBox"><para>Pointer to a <see cref="SharpDX.Direct3D9.Box"/> structure. Specifies the destination box. Set this parameter to <c>null</c> to specify the entire volume.</para></param>	
        /// <param name="srcMemoryPointer"><para>Pointer to the top-left corner of the source volume in memory.</para></param>	
        /// <param name="srcFormat"><para>Member of the <see cref="SharpDX.Direct3D9.Format"/> enumerated type, the pixel format of the source volume.</para></param>	
        /// <param name="srcRowPitch"><para>Pitch of source image, in bytes. For DXT formats (compressed texture formats), this number should represent the size of one row of cells, in bytes.</para></param>	
        /// <param name="srcSlicePitch"><para>Pitch of source image, in bytes. For DXT formats (compressed texture formats), this number should represent the size of one slice of cells, in bytes.</para></param>	
        /// <param name="srcPaletteRef"><para>Pointer to a <see cref="SharpDX.Direct3D9.PaletteEntry"/> structure, the source palette of 256 colors or <c>null</c>.</para></param>	
        /// <param name="srcBox"><para>Pointer to a <see cref="SharpDX.Direct3D9.Box"/> structure. Specifies the source box. <c>null</c> is not a valid value for this parameter.</para></param>	
        /// <param name="filter"><para>A combination of one or more <see cref="SharpDX.Direct3D9.Filter"/> controlling how the image is filtered. Specifying D3DX_DEFAULT for this parameter is the equivalent of specifying <see cref="SharpDX.Direct3D9.Filter.Triangle"/> | <see cref="SharpDX.Direct3D9.Filter.Dither"/>.</para></param>	
        /// <param name="colorKey"><para> <see cref="SharpDX.Color4"/> value to replace with transparent black, or 0 to disable the colorkey. This is always a 32-bit ARGB color, independent of the source image format. Alpha is significant and should usually be set to FF for opaque color keys. Thus, for opaque black, the value would be equal to 0xFF000000.</para></param>	
        /// <returns>If the function succeeds, the return value is <see cref="SharpDX.Direct3D9.ResultCode.Success"/>. If the function fails, the return value can be one of the following values: <see cref="SharpDX.Direct3D9.ResultCode.InvalidCall"/>, D3DXERR_INVALIDDATA.</returns>	
        /// <remarks>	
        /// Writing to a non-level-zero surface of the volume texture will not cause the dirty rectangle to be updated. If <see cref="SharpDX.Direct3D9.D3DX9.LoadVolumeFromMemory"/> is called and the texture was not already dirty (this is unlikely under normal usage scenarios), the application needs to explicitly call <see cref="SharpDX.Direct3D9.VolumeTexture.AddDirtyBox"/> on the volume texture.	
        /// </remarks>	
        /// <unmanaged>HRESULT D3DXLoadVolumeFromMemory([In] IDirect3DVolume9* pDestVolume,[Out, Buffer] const PALETTEENTRY* pDestPalette,[In] const void* pDestBox,[In] const void* pSrcMemory,[In] D3DFORMAT SrcFormat,[In] unsigned int SrcRowPitch,[In] unsigned int SrcSlicePitch,[In, Buffer] const PALETTEENTRY* pSrcPalette,[In] const void* pSrcBox,[In] D3DX_FILTER Filter,[In] int ColorKey)</unmanaged>	
        public unsafe void LoadFromMemory(SharpDX.Direct3D9.PaletteEntry[] destPaletteRef, Box? destBox, System.IntPtr srcMemoryPointer, SharpDX.Direct3D9.Format srcFormat, int srcRowPitch, int srcSlicePitch, SharpDX.Direct3D9.PaletteEntry[] srcPaletteRef, Box srcBox, SharpDX.Direct3D9.Filter filter, ColorBGRA colorKey)
        {
            Box localDestBox;
            if (destBox.HasValue)
                localDestBox = destBox.Value;

            D3DX9.LoadVolumeFromMemory(
                this, destPaletteRef, new IntPtr(&localDestBox), srcMemoryPointer, srcFormat, srcRowPitch, srcSlicePitch, srcPaletteRef, new IntPtr(&srcBox), filter, colorKey.ToBgra());
        }
开发者ID:rbwhitaker,项目名称:SharpDX,代码行数:27,代码来源:Volume.cs

示例2: Serialize

 public void Serialize(ref ColorBGRA value)
 {
     // Write optimized version without using Serialize methods
     if (Mode == SerializerMode.Write)
     {
         Writer.Write(value.ToBgra());
     }
     else
     {
         value = ColorBGRA.FromBgra(Reader.ReadInt32());
     }
 }
开发者ID:SmartK8,项目名称:Toolkit,代码行数:12,代码来源:BinarySerializer.Mathematics.cs


注:本文中的ColorBGRA.ToBgra方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。