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C# Collision.LinkDependency方法代码示例

本文整理汇总了C#中Collision.LinkDependency方法的典型用法代码示例。如果您正苦于以下问题:C# Collision.LinkDependency方法的具体用法?C# Collision.LinkDependency怎么用?C# Collision.LinkDependency使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Collision的用法示例。


在下文中一共展示了Collision.LinkDependency方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BaseNode

        public BaseNode(Node parent, string name)
            : base(parent, name)
        {
            Body = new Body(this, "Body");

            Physics = new Physics(this, "Physics");
            Physics.LinkDependency(Physics.DEPENDENCY_BODY, Body);

            Collision = new Collision(this, "Collision");
            Collision.LinkDependency(Collision.DEPENDENCY_PHYSICS, Physics);
        }
开发者ID:redcodefinal,项目名称:EntityEngineV4TestBed,代码行数:11,代码来源:BaseNode.cs

示例2: CollisionTestNode

            /// <summary>
            /// /Creates a new AABBEntity
            /// </summary>
            /// <param name="stateref"></param>
            /// <param name="name"></param>
            public CollisionTestNode(State stateref, string name)
                : base(stateref, name)
            {
                Body = new Body(this, "Body");

                Physics = new Physics(this, "Physics");
                Physics.LinkDependency(Physics.DEPENDENCY_BODY, Body);

                Collision = new Collision(this, "Collision");
                Collision.LinkDependency(Collision.DEPENDENCY_PHYSICS, Physics);

                ImageRender = new ImageRender(this, "Image", Assets.Pixel);
                ImageRender.LinkDependency(ImageRender.DEPENDENCY_BODY, Body);

                TextBody = new Body(this, "TextBody");

                TextRender = new TextRender(this, "Render");
                TextRender.LinkDependency(TextRender.DEPENDENCY_BODY, TextBody);
            }
开发者ID:redcodefinal,项目名称:EntityEngineV4TestBed,代码行数:24,代码来源:CollisionTestState.cs

示例3: ResolutionTestNode

            public ResolutionTestNode(State stateref, string name)
                : base(stateref, name)
            {
                Body = new Body(this, "Body");
                Body.Bounds = new Vector2(70, 70);

                _physics = new Physics(this, "_physics");
                _physics.LinkDependency(Physics.DEPENDENCY_BODY, Body);
                _physics.Mass = 10f;
                _physics.Restitution = 1f;
                _physics.Drag = .95f;

                Shape = new AABB(this, "AABB");
                Shape.LinkDependency(AABB.DEPENDENCY_BODY, Body);

                Collision = new Collision(this, "Collision");
                Collision.LinkDependency(Collision.DEPENDENCY_SHAPE, Shape);
                Collision.LinkDependency(Collision.DEPENDENCY_PHYSICS, _physics);
                Collision.Initialize();

                _imageRender = new ImageRender(this, "Image", Assets.Pixel);
                _imageRender.LinkDependency(ImageRender.DEPENDENCY_BODY, Body);
                _imageRender.Scale = new Vector2(70, 70);
                _imageRender.Layer = .5f;

                _textBody = new Body(this, "_textBody");

                _textRender = new TextRender(this, "_textRender");
                _textRender.LinkDependency(TextRender.DEPENDENCY_BODY, _textBody);
                _textRender.Color = Color.White;
                _textRender.Font = Assets.Font;
                _textRender.Text = Name;
                _textRender.Layer = 1f;
            }
开发者ID:redcodefinal,项目名称:EntityEngineV4TestBed,代码行数:34,代码来源:ResolutionTestState.cs

示例4: TestEntity

            public TestEntity(Node parent, string name)
                : base(parent, name)
            {
                Body = new Body(this, "Body");

                Physics = new Physics(this, "Physics");
                Physics.Mass = 10;
                Physics.LinkDependency(Physics.DEPENDENCY_BODY, Body);

                Collision = new Collision(this, "Collision");
                Collision.Group.AddMask(0);
                Collision.Pair.AddMask(0);
                Collision.ResolutionGroup.AddMask(0);
                Collision.LinkDependency(Collision.DEPENDENCY_PHYSICS, Physics);
            }
开发者ID:redcodefinal,项目名称:EntityEngineV4TestBed,代码行数:15,代码来源:CollisionResolutionTest.cs


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