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C# CodeWriter.WriteAutomaticPropertyGetSet方法代码示例

本文整理汇总了C#中CodeWriter.WriteAutomaticPropertyGetSet方法的典型用法代码示例。如果您正苦于以下问题:C# CodeWriter.WriteAutomaticPropertyGetSet方法的具体用法?C# CodeWriter.WriteAutomaticPropertyGetSet怎么用?C# CodeWriter.WriteAutomaticPropertyGetSet使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CodeWriter的用法示例。


在下文中一共展示了CodeWriter.WriteAutomaticPropertyGetSet方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WriteClassChild

        private void WriteClassChild(CodeWriter writer, Association child, bool hasDuplicates, Database schema, GenerationContext context)
        {
            // the following is apparently useless
            DbLinq.Schema.Dbml.Table targetTable = schema.Tables.FirstOrDefault(t => t.Type.Name == child.Type);
            if (targetTable == null)
            {
                //Logger.Write(Level.Error, "ERROR L143 target table class not found:" + child.Type);
                return;
            }

            var storageAttribute = NewAttributeDefinition<AssociationAttribute>();
            storageAttribute["Storage"] = child.Storage;
            storageAttribute["OtherKey"] = child.OtherKey;
            storageAttribute["ThisKey"] = child.ThisKey;
            storageAttribute["Name"] = child.Name;

            SpecificationDefinition specifications;
            if (child.AccessModifierSpecified)
                specifications = GetSpecificationDefinition(child.AccessModifier);
            else
                specifications = SpecificationDefinition.Public;
            if (child.ModifierSpecified)
                specifications |= GetSpecificationDefinition(child.Modifier);

            var propertyName = hasDuplicates
                                   ? child.Member + "_" + string.Join("", child.OtherKeys.ToArray())
                                   : child.Member;

            var propertyType = writer.GetGenericName(TypeExtensions.GetShortName(typeof(EntitySet<>)), child.Type);

            if (child.Storage != null)
                writer.WriteField(SpecificationDefinition.Private, child.Storage, propertyType);

            using (writer.WriteAttribute(storageAttribute))
            using (writer.WriteAttribute(NewAttributeDefinition<DebuggerNonUserCodeAttribute>()))
            using (writer.WriteProperty(specifications, propertyName,
                                        writer.GetGenericName(TypeExtensions.GetShortName(typeof(EntitySet<>)), child.Type)))
            {
                // if we have a backing field, use it
                if (child.Storage != null)
                {
                    // the getter returns the field
                    using (writer.WritePropertyGet())
                    {
                        writer.WriteLine(writer.GetReturnStatement(
                            child.Storage
                            ));
                    }
                    // the setter assigns the field
                    using (writer.WritePropertySet())
                    {
                        writer.WriteLine(writer.GetStatement(
                            writer.GetAssignmentExpression(
                            child.Storage,
                            writer.GetPropertySetValueExpression())
                            ));
                    }
                }
                // otherwise, use automatic property
                else
                    writer.WriteAutomaticPropertyGetSet();
            }
            writer.WriteLine();
        }
开发者ID:Bewolf2,项目名称:GenesisMono,代码行数:64,代码来源:CodeGenerator.Class.cs

示例2: WriteClassPropertyAccessors

        /// <summary>
        /// Writes property accessor
        /// </summary>
        /// <param name="writer"></param>
        /// <param name="property"></param>
        /// <param name="relatedAssociations"></param>
        /// <param name="context"></param>
        protected virtual void WriteClassPropertyAccessors(CodeWriter writer, Column property, IEnumerable<Association> relatedAssociations, GenerationContext context)
        {
            //generate [Column(...)] attribute
            var column = NewAttributeDefinition<ColumnAttribute>();
            column["Storage"] = property.Storage;
            column["Name"] = property.Name;
            column["DbType"] = property.DbType;
            // be smart: we only write attributes when they differ from the default values
            var columnAttribute = new ColumnAttribute();
            if (property.IsPrimaryKey != columnAttribute.IsPrimaryKey)
                column["IsPrimaryKey"] = property.IsPrimaryKey;
            if (property.IsDbGenerated != columnAttribute.IsDbGenerated)
                column["IsDbGenerated"] = property.IsDbGenerated;
            if (property.AutoSync != DbLinq.Schema.Dbml.AutoSync.Default)
                column["AutoSync"] = new EnumFullname("AutoSync", property.AutoSync);
            if (property.CanBeNull != columnAttribute.CanBeNull)
                column["CanBeNull"] = property.CanBeNull;
            if (property.Expression != null)
                column["Expression"] = property.Expression;

            var specifications = property.AccessModifierSpecified
                                     ? GetSpecificationDefinition(property.AccessModifier)
                                     : SpecificationDefinition.Public;
            if (property.ModifierSpecified)
                specifications |= GetSpecificationDefinition(property.Modifier);

            //using (WriteAttributes(writer, context.Parameters.MemberExposedAttributes))
            using (WriteAttributes(writer, GetAttributeNames(context, context.Parameters.MemberAttributes)))
            using (writer.WriteAttribute(NewAttributeDefinition<DebuggerNonUserCodeAttribute>()))
            using (writer.WriteAttribute(column))
            using (writer.WriteProperty(specifications, property.Member, GetTypeOrExtendedType(writer, property)))
            {
                // on auto storage, we're just lazy
                if (property.Storage == null)
                    writer.WriteAutomaticPropertyGetSet();
                else
                {
                    using (writer.WritePropertyGet())
                    {
                        writer.WriteLine(writer.GetReturnStatement(writer.GetVariableExpression(property.Storage)));
                    }
                    using (writer.WritePropertySet())
                    {
                        WriteClassPropertyAccessorSet(writer, property, relatedAssociations, context);
                    }
                }
            }
        }
开发者ID:Bewolf2,项目名称:GenesisMono,代码行数:55,代码来源:CodeGenerator.Class.cs


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