本文整理汇总了C#中CharacterController2D.AddForce方法的典型用法代码示例。如果您正苦于以下问题:C# CharacterController2D.AddForce方法的具体用法?C# CharacterController2D.AddForce怎么用?C# CharacterController2D.AddForce使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CharacterController2D
的用法示例。
在下文中一共展示了CharacterController2D.AddForce方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleKnockback
public void HandleKnockback(CharacterController2D controller, Vector2 velocity, GameObject owner)
{
if (Parameters.Model == Knockback.KnockBackModel.Constant)
{
var direction = -(controller.Velocity - velocity) / Mathf.Sqrt(Vector2.SqrMagnitude(controller.Velocity - velocity));
var magnitude = Parameters.Damage * Parameters.RepulsiveFactor;
controller.SetForce(magnitude * direction);
}
else if (Parameters.Model == Knockback.KnockBackModel.Variable)
{
var vector = 2 * velocity - controller.Velocity; // -v(player wrt enemy) will be the velocity of player wrt enemy.
vector *= Parameters.RepulsiveFactor * Parameters.Damage;
controller.SetForce(vector);
}
else if (Parameters.Model == Knockback.KnockBackModel.MoveDirection)
{
if (velocity.sqrMagnitude == 0)
return;
var direction = velocity / Mathf.Sqrt(Vector2.SqrMagnitude(velocity));
var magnitude = Parameters.Damage * Parameters.RepulsiveFactor;
if (Parameters.AddForce)
controller.AddForce(magnitude * direction);
else
controller.SetForce(magnitude * direction);
}
else if (Parameters.Model == Knockback.KnockBackModel.Positional)
{
var playerPosition = controller.transform.position;
var enemyPosition = owner.transform.position;
var direction = (playerPosition - enemyPosition) / Mathf.Sqrt(Vector3.SqrMagnitude(playerPosition - enemyPosition));
var magnitude = Parameters.Damage * Parameters.RepulsiveFactor;
controller.SetForce(magnitude * direction);
}
}