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C# CharSetSolver.IsSatisfiable方法代码示例

本文整理汇总了C#中CharSetSolver.IsSatisfiable方法的典型用法代码示例。如果您正苦于以下问题:C# CharSetSolver.IsSatisfiable方法的具体用法?C# CharSetSolver.IsSatisfiable怎么用?C# CharSetSolver.IsSatisfiable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CharSetSolver的用法示例。


在下文中一共展示了CharSetSolver.IsSatisfiable方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetClosestElement


//.........这里部分代码省略.........
                            Pold[S, T] = int.MaxValue;
                            P1[S, T] = false;
                            foreach (var c in chars)
                                Lold[c][S, T] = false;
                        }
                    }
                }
            }
            #endregion
            //solver.ShowGraph(automaton,"as");

            //Inductive step
            for(int k=1;k<=bound;k++){
                foreach (var stT in automaton.States)
                {
                    var T = stToInd[stT];
                    foreach (var stS in automaton.States)
                    {
                        var S = stToInd[stS];

                        if (Pold[S, T] == int.MaxValue)
                        {
                            bool found=false;
                            foreach (var move in automaton.GetMovesFrom(stS))
                            {
                                var stk = move.TargetState;
                                var K = stToInd[stk];
                                if (Pold[K, T] != int.MaxValue)
                                    if (P1[S, K])
                                    {
                                        found = true;
                                        Pnew[S, T] = Pold[K, T] + 1;
                                        foreach (var c in chars)
                                            Lnew[c][S, T] = Lold[c][K, T] || solver.IsSatisfiable(solver.MkAnd(move.Label,solver.MkCharConstraint(c)));
                                    }
                            }
                            if (!found)
                            {
                                Pnew[S, T] = Pold[S, T];
                                foreach (var c in chars)
                                    Lnew[c][S, T] = Lold[c][S, T];
                            }
                        }
                        else
                        {
                            Pnew[S, T] = Pold[S, T];
                            foreach (var c in chars)
                                Lnew[c][S, T] = Lold[c][S, T];
                        }
                    }

                }
                Pold = Pnew;
                Pnew=new int[states.Length, states.Length];
                foreach (var c in chars)
                    Lold[c] = Lnew[c];

                Lnew = new Dictionary<char, bool[,]>();
                foreach (var c in chars)
                    Lnew[c] = new bool[states.Length, states.Length];

            }

            //Initialize table for value 0
            Pair<int, int>[,] F = new Pair<int, int>[maxl, automaton.StateCount];
            foreach (var st in automaton.States)
开发者ID:AutomataDotNet,项目名称:Automata,代码行数:67,代码来源:EditDistance.cs

示例2: MoveFromStoTContainsC

 //check if delta(S,T,c) exists
 static bool MoveFromStoTContainsC(char c, int S, int T, Automaton<BDD> aut, CharSetSolver solver, out char witness)
 {
     var ccond = solver.MkCharConstraint(c);
     foreach (var move in aut.GetMovesFrom(S))
         if (move.TargetState == T)
         {
             if (solver.IsSatisfiable(solver.MkAnd(move.Label, ccond)))
             {
                 witness = c;
                 return true;
             }
             else
                 foreach (var w in solver.GenerateAllCharacters(move.Label, false))
                 {
                     witness = w;
                     return true;
                 }
         }
     witness = c;
     return false;
 }
开发者ID:AutomataDotNet,项目名称:Automata,代码行数:22,代码来源:EditDistance.cs

示例3: ComputeModels

        internal static void ComputeModels(
            string currStr, int currState,
            Automaton<BDD> dfa, List<int> finalStates, HashSet<char> alphabet, CharSetSolver solver,
            List<string> positive, List<string> negative)
        {
            if (currStr.Length >= 8)
                return;

            if (currState == -1 || !finalStates.Contains(currState))
                negative.Add(currStr);
            else
                positive.Add(currStr);

            foreach (char ch in alphabet)
            {
                if (currState == -1)
                    ComputeModels(currStr + ch, currState, dfa, finalStates, alphabet, solver, positive, negative);
                else
                {
                    bool found = false;
                    foreach (var move in dfa.GetMovesFrom(currState))
                    {
                        if (solver.IsSatisfiable(solver.MkAnd(move.Label, solver.MkCharConstraint(false, ch))))
                        {
                            found = true;
                            ComputeModels(currStr + ch, move.TargetState, dfa, finalStates, alphabet, solver, positive, negative);
                            break;
                        }
                    }
                    if (!found)
                        ComputeModels(currStr + ch, -1, dfa, finalStates, alphabet, solver, positive, negative);
                }
            }
        }
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:34,代码来源:DFAUtilities.cs

示例4: GetNextState

        // returns the state reached from currState when reading c
        private static int GetNextState(int currState, char c, Automaton<BDD> dfa, CharSetSolver solver)
        {
            foreach (var move in dfa.GetNonepsilonMovesFrom(currState))
                if (solver.IsSatisfiable(solver.MkAnd(move.Label, solver.MkCharConstraint(false, c))))
                    return move.TargetState;

            return -1;
        }
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:9,代码来源:DFAUtilities.cs

示例5: GetDFAEditScriptTimeout

        // looks for an edit at depth "depth" 
        // returns false and null in bestScript if no edit is found at depth "depth"
        // returns false and not null in bestScript if found
        // returns true if timeout
        internal static bool GetDFAEditScriptTimeout(
            Automaton<BDD> dfa1, Automaton<BDD> dfa2,
            HashSet<char> al, CharSetSolver solver,
            List<long> editScriptHash, List<DFAEdit> editList,
            int depth, long timeout, Stopwatch sw,
            Pair<IEnumerable<string>, IEnumerable<string>> tests,
            double dfa1density,
            int totalCost,
            DFAEditScript bestScript, Dictionary<int, int> stateNamesMapping)
        {
            // check timer
            if (sw.ElapsedMilliseconds > timeout)
                return true;

            //Compute worst case distance, call finalScript with this value?
            int dist = (dfa1.StateCount + dfa2.StateCount) * (al.Count + 1);

            //Stop if no more moves left
            if (depth == 0)
            {
                if (DFAUtilities.ApproximateMNEquivalent(tests, dfa1density, dfa2, al, solver) && dfa2.IsEquivalentWith(dfa1, solver))
                    //check if totalCost < finalScript cost and replace if needed
                    if (bestScript.script == null || totalCost < bestScript.GetCost())
                        bestScript.script = ObjectCopier.Clone<List<DFAEdit>>(editList);
                return false;
            }

            DFAEdit edit = null;

            #region Flip one move target state
            foreach (var move in dfa2.GetMoves())
            {
                //Creaty copy of the moves without current move
                var movesWithoutCurrMove = dfa2.GetMoves().ToList();
                movesWithoutCurrMove.Remove(move);

                //Redirect every ch belonging to move condition
                foreach (var c in solver.GenerateAllCharacters(move.Label, false))
                {
                    long hash = IntegerUtil.PairToInt(move.SourceState, c - 97) + dfa2.StateCount;

                    if (CanAdd(hash, editScriptHash))
                    {
                        editScriptHash.Insert(0, hash);

                        //Local copy of moves
                        var newMoves = movesWithoutCurrMove.ToList();
                        var newMoveCondition = solver.MkCharConstraint(false, c);

                        #region Remove ch from current move
                        var andCond = solver.MkAnd(move.Label, solver.MkNot(newMoveCondition));
                        //add back move without ch iff satisfiable
                        if (solver.IsSatisfiable(andCond))
                            newMoves.Add(new Move<BDD>(move.SourceState, move.TargetState, andCond));
                        #endregion

                        #region Redirect c to a different state
                        foreach (var state in dfa2.States)
                            if (state != move.TargetState)
                            {
                                var newMovesComplete = newMoves.ToList();
                                newMovesComplete.Add(new Move<BDD>(move.SourceState, state, newMoveCondition));
                                var dfa2new = Automaton<BDD>.Create(dfa2.InitialState, dfa2.GetFinalStates(), newMovesComplete);

                                edit = new DFAEditMove(stateNamesMapping[move.SourceState], stateNamesMapping[state], c);
                                editList.Insert(0, edit);
                                if (GetDFAEditScriptTimeout(dfa1, dfa2new, al, solver, editScriptHash, editList, depth - 1, timeout, sw, tests, dfa1density, totalCost + edit.GetCost(), bestScript, stateNamesMapping))
                                    return true;
                                editList.RemoveAt(0);
                            }
                        #endregion

                        editScriptHash.RemoveAt(0);

                    }
                }
            }
            #endregion

            #region Flip one state from fin to non fin
            foreach (var state in dfa2.States)
            {
                if (CanAdd(state, editScriptHash))
                {
                    //flip its final non final status
                    editScriptHash.Insert(0, state);

                    var newFinalStates = new HashSet<int>(dfa2.GetFinalStates());
                    Automaton<BDD> dfa2new = null;
                    if (dfa2.GetFinalStates().Contains(state))
                    {
                        edit = new DFAEditState(stateNamesMapping[state], false);
                        editList.Insert(0, edit);
                        newFinalStates.Remove(state);
                        dfa2new = Automaton<BDD>.Create(dfa2.InitialState, newFinalStates, dfa2.GetMoves());
                    }
//.........这里部分代码省略.........
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:101,代码来源:DFAEditDistance.cs


注:本文中的CharSetSolver.IsSatisfiable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。