本文整理汇总了C#中Chapter.setChapterPath方法的典型用法代码示例。如果您正苦于以下问题:C# Chapter.setChapterPath方法的具体用法?C# Chapter.setChapterPath怎么用?C# Chapter.setChapterPath使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Chapter
的用法示例。
在下文中一共展示了Chapter.setChapterPath方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: loadChapterData
/**
* Loads the script data from the given XML file
*
* @param filename
* Name of the XML file containing the script
* @param validate
* distinguish between if the load is made in editor or engine
* @return The script stored as game data
*/
public static Chapter loadChapterData(InputStreamCreator isCreator, string fileName, List<Incidence> incidences)
{
// Create the chapter
Chapter currentChapter = new Chapter();
bool chapterFound = false;
if (Loader.adventureData != null)
{
foreach (Chapter chapter in adventureData.getChapters())
{
if (chapter != null && chapter.getChapterPath() != null && chapter.getChapterPath().Equals(fileName))
{
currentChapter = chapter;
chapterFound = true;
break;
}
else if (chapter != null && chapter.getChapterPath() == null)
{
currentChapter = chapter;
chapterFound = true;
currentChapter.setChapterPath("chapter1.xml");
break;
}
}
}
if (!chapterFound)
{
string chapterIS = null;
//if (zipFile!=null){
chapterIS = isCreator.buildInputStream(fileName);
currentChapter.setChapterPath(fileName);
//} else{
// Then fileName is an absolutePath
//string chapterPath = fileName.substring( Math.max (fileName.lastIndexOf( '\\' ), fileName.lastIndexOf( '/' ) ), fileName.length( ));
//currentChapter.setName( chapterPath );
//try {
// chapterIS = new FileInputStream( fileName );
//} catch (FileNotFoundException e) {
//e.printStackTrace();
// incidences.add( Incidence.createChapterIncidence( TextConstants.getText( "Error.LoadData.IO" ), fileName ) );
//}
//}
// Open the file and load the data
try
{
if (chapterIS != null)
{
// Set the chapter handler
ChapterHandler chapterParser = new ChapterHandler(isCreator, currentChapter);
//factory.setValidating(false);
//SAXParser saxParser = factory.newSAXParser();
//// Parse the data and close the data
//saxParser.parse(chapterIS, chapterParser);
//chapterIS.close();
chapterParser.Parse(chapterIS);
}
}
catch (Exception e) { Debug.LogError(e); }
//catch (ParserConfigurationException e)
//{
// incidences.add(Incidence.createChapterIncidence(Language.GetText("Error.LoadData.SAX"), fileName, e));
//}
//catch (SAXException e)
//{
// incidences.add(Incidence.createChapterIncidence(Language.GetText("Error.LoadData.SAX"), fileName, e));
//}
//catch (IOException e)
//{
// incidences.add(Incidence.createChapterIncidence(Language.GetText("Error.LoadData.IO"), fileName, e));
//}
}
//Debug.Log(currentChapter);
return currentChapter;
}
示例2: Parse
//.........这里部分代码省略.........
uri = tmpString;
}
adventureData.addArrow(type, uri);
}
}
XmlElement mode = (XmlElement) configuration.SelectSingleNode ("mode");
if (mode != null)
{
tmpString = mode.GetAttribute ("playerTransparent");
if (!string.IsNullOrEmpty(tmpString)){
adventureData.setPlayerMode (tmpString.Equals ("yes") ? DescriptorData.MODE_PLAYER_1STPERSON : DescriptorData.MODE_PLAYER_3RDPERSON);
}
}
XmlElement graphics = (XmlElement) configuration.SelectSingleNode ("graphics");
if (graphics != null)
{
tmpString = graphics.GetAttribute ("playerTransparent");
if (!string.IsNullOrEmpty(tmpString)){
switch (tmpString) {
case "windowed": adventureData.setGraphicConfig(DescriptorData.GRAPHICS_WINDOWED); break;
case "fullscreen": adventureData.setGraphicConfig(DescriptorData.GRAPHICS_FULLSCREEN); break;
case "blackbkg": adventureData.setGraphicConfig(DescriptorData.GRAPHICS_BLACKBKG); break;
}
}
}
}
if (contents != null) {
Chapter currentChapter;
XmlNodeList chapters = contents.SelectNodes ("chapter");
foreach (XmlElement chapter in chapters) {
currentChapter = new Chapter ();
string chapterPath = "";
tmpString = chapter.GetAttribute ("path");
if (!string.IsNullOrEmpty(tmpString)){
chapterPath = tmpString;
}
currentChapter.setChapterPath(directory + chapterPath);
ChapterHandler_ chapterParser = new ChapterHandler_(currentChapter);
chapterParser.Parse (directory + chapterPath);
title = (XmlElement) chapter.SelectSingleNode ("title");
if (title != null) {
tmpString = title.InnerText;
if (!string.IsNullOrEmpty(tmpString))
{
currentChapter.setTitle (tmpString);
}
}
description = (XmlElement) chapter.SelectSingleNode ("description");
if (description != null) {
tmpString = title.InnerText;
if (!string.IsNullOrEmpty(tmpString))
{
currentChapter.setDescription (tmpString);
}
}
XmlElement adaptation = (XmlElement) chapter.SelectSingleNode ("adaptation-configuration");
if (adaptation != null) {
tmpString = adaptation.GetAttribute ("path");
if (!string.IsNullOrEmpty (tmpString)) {
string adaptationName = tmpString;
// delete the path's characteristics
adaptationName = adaptationName.Substring (adaptationName.IndexOf ("/") + 1);
adaptationName = adaptationName.Substring (0, adaptationName.IndexOf ("."));
currentChapter.setAdaptationName (adaptationName);
}
}
XmlElement assestment = (XmlElement) chapter.SelectSingleNode ("assessment-configuration");
if (adaptation != null) {
tmpString = adaptation.GetAttribute ("path");
if (!string.IsNullOrEmpty (tmpString)) {
string assessmentName = tmpString;
// delete the path's characteristics
assessmentName = assessmentName.Substring(assessmentName.IndexOf("/") + 1);
assessmentName = assessmentName.Substring(0, assessmentName.IndexOf("."));
currentChapter.setAssessmentName(assessmentName);
}
}
adventureData.addChapter (currentChapter);
}
}
/*if (qName.EndsWith("automatic-commentaries"))
{
adventureData.setCommentaries(true);
}*/
}
示例3: startElement
//.........这里部分代码省略.........
}
else if (entry.Value.ToString().Equals("fullscreen"))
{
adventureData.setGraphicConfig(DescriptorData.GRAPHICS_FULLSCREEN);
}
else if (entry.Value.ToString().Equals("blackbkg"))
{
adventureData.setGraphicConfig(DescriptorData.GRAPHICS_BLACKBKG);
}
}
}
}
// If reading the contents tag, switch to the chapters mode
else if (qName.Equals("contents"))
{
reading = READING_CHAPTER;
}
// If reading the contents of a chapter, create a new one to store the data
else if (qName.Equals("chapter"))
{
// Create the chapter
currentChapter = new Chapter();
// Search and store the path of the file
string chapterPath = null;
foreach (KeyValuePair<string, string> entry in attrs)
if (entry.Key.Equals("path"))
chapterPath = entry.Value.ToString();
if (chapterPath != null)
{
currentChapter.setChapterPath(chapterPath);
}
else
currentChapter.setChapterPath("");
// Open the file and load the data
try
{
// Set the chapter handler
// ChapterHandler chapterParser = new ChapterHandler(isCreator, currentChapter);
ChapterHandler_ chapterParser = new ChapterHandler_(currentChapter);
Debug.Log(currentChapter.getBooks().Count);
//// Create a new factory
//SAXParserFactory factory = SAXParserFactory.newInstance();
////factory.setValidating( validate );
//factory.setValidating(false);
//SAXParser saxParser = factory.newSAXParser();
//// Set the input stream with the file
//InputStream chapterIS = isCreator.buildInputStream(chapterPath);
//// Parse the data and close the data
//saxParser.parse(chapterIS, chapterParser);
//chapterIS.close();
string chapterIS = isCreator.buildInputStream(chapterPath);
chapterParser.Parse(chapterIS);
}
catch (Exception e) { Debug.LogError(e); }
//catch (ParserConfigurationException e)
//{
// incidences.add(Incidence.createChapterIncidence(Language.GetText("Error.LoadData.SAX"), chapterPath, e));
//}