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C# Chapter.getLevelByID方法代码示例

本文整理汇总了C#中Chapter.getLevelByID方法的典型用法代码示例。如果您正苦于以下问题:C# Chapter.getLevelByID方法的具体用法?C# Chapter.getLevelByID怎么用?C# Chapter.getLevelByID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Chapter的用法示例。


在下文中一共展示了Chapter.getLevelByID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: parseStaticFromJson

    public void parseStaticFromJson(string jsontext)
    {
        ArrayList allData = MiniJsonExtensions.arrayListFromJson(jsontext);
        chapters = new List<Chapter>();
        foreach(Hashtable chash in allData){
            // Debug.LogError(string.Format("Name: {0}", chash["name"] as string));
            Chapter c = new Chapter();
            chapters.Add(c);
            c.id = (int)(double)chash["chapter"];
            c.name = chash["name"] as string;
            c.passStars = (int)(double)chash["passStars"];
            ArrayList lvList = chash["levels"] as ArrayList;
            foreach(Hashtable lvhash in lvList){
                Level lv = new Level();
                lv.id = (int)(double)lvhash["level"];
                lv.preLvIds = Utils.parseCommaSeperatedInt( lvhash["preLevel"] == null? null:lvhash["preLevel"].ToString());
                lv.wave = lvhash["wave"] as ArrayList;
                lv.chapter = c;
                lv.bgMusic = lvhash["bgMusic"] as string;
                c.levels.Add(lv);

                ReadHazardDefs(lvhash, lv.hazardDefs);

                if(lv.preLvIds!=null){
                    foreach(int prelvid in lv.preLvIds){
                        Level prelv = c.getLevelByID(prelvid);
                        if(prelv.postLvIds==null){
                            prelv.postLvIds = new List<int>();
                        }
                        prelv.postLvIds.Add(lv.id);
                    }
                }

            }

        }
        //		foreach(Chapter c in chapters){
        //			Debug.Log(c);
        //		}
    }
开发者ID:rogeryuan99,项目名称:Hello,代码行数:40,代码来源:MapMgr.cs

示例2: init

    public void init(Chapter chapter)
    {
        this.chapter = chapter;
        Debug.Log("chapter = "+chapter.id);
        //MusicManager.playBgMusic("AMB_CH"+chapter.id+"_1b");
        //MusicManager.playBgMusic("AMB_CH1_1b");
        chapterNameText.text = chapter.name;
        id2LvCell = new Hashtable ();
        int n = -1;
        int isUnlockedID = 0;
        foreach (Level lv in chapter.levels) {
            n++;
            if(lv.id>=100){
                continue;
            }
            if(!lv.isUnlocked() && isUnlockedID == 0){
                isUnlockedID = lv.id;
            }
            GameObject go = Instantiate (cellPrefab) as GameObject;
            LevelSelectDetailCell levelCell = go.GetComponent<LevelSelectDetailCell> ();
            levelCell.init (lv);
            go.name = "Level_" + lv.id;
            go.transform.parent = this.graphRoot.transform;
            go.transform.localScale = Vector3.one;
            id2LvCell.Add (lv.id, levelCell);
            GameObject preGo = null;
            if(lv.preLvIds == null || lv.preLvIds.Count == 0){
                preGo = null;
            }else{
                preGo = (id2LvCell[lv.preLvIds[0]] as LevelSelectDetailCell).gameObject;
            }
            if(preGo == null){
                // absolutly at the center line ( start )
                Debug.Log(lv.id + " start");
                go.transform.localPosition = new Vector3 (0, yCenter, 0);
            }else if (lv.preLvIds.Count != 1) {
                // absolutly at the center line ( merge )
                Debug.Log(lv.id + " merge");
                go.transform.localPosition = new Vector3 (preGo.transform.localPosition.x+hSpan, yCenter, 0);
            } else {
                Level preLv = chapter.getLevelByID (lv.preLvIds [0]);
                if (preLv.postLvIds.Count > 1) { // fork
                    if (preLv.postLvIds [0] == lv.id) {
                        Debug.Log(lv.id + " fork up");
                        go.transform.localPosition = new Vector3 (preGo.transform.localPosition.x+hSpan,yHigh,0);
                    } else {
                        Debug.Log(lv.id + " fork down");
                        go.transform.localPosition = new Vector3 (preGo.transform.localPosition.x+hSpan,yLow,0);
                    }
                } else { // follow the line of pre one
                    Debug.Log(lv.id + " follow");
                    go.transform.localPosition = new Vector3 (preGo.transform.localPosition.x+hSpan,preGo.transform.localPosition.y,0);
                }
            }

            //draw lines
            if(lv.preLvIds!=null){
                foreach(int preid in lv.preLvIds){
                    preGo = (id2LvCell[preid] as LevelSelectDetailCell).gameObject;
                    GameObject line = Instantiate(linePrefab) as GameObject;
                    line.transform.parent = this.graphRoot.transform;
                    line.transform.localScale = Vector3.one;
                    line.transform.localPosition = preGo.transform.localPosition;

                    if(Mathf.Approximately(preGo.transform.localPosition.y,go.transform.localPosition.y)){
                        //no rotation
                    }else if(preGo.transform.localPosition.y > go.transform.localPosition.y){
                        line.transform.localRotation = Quaternion.Euler(new Vector3(0,0,-30));
                    }else{
                        line.transform.localRotation = Quaternion.Euler(new Vector3(0,0,+30));
                    }
                }
            }
            //if(lv.id == 1) levelCell.BgSprite.color = new Color(0.78f,0.27f,1f,1f);
        }

        playChapterMusic(chapter.id,isUnlockedID);

        foreach (LevelSelectDetailCell cell in id2LvCell.Values) {
            if (cell.lv.preLvIds == null)
                continue;
            LevelSelectDetailCell preCell = id2LvCell [cell.lv.preLvIds [0]] as LevelSelectDetailCell;
        //			Debug.Log (preCell.lv.id + "->" + cell.lv.id);
            if (cell.lv.preLvIds.Count >= 2) {
                preCell = id2LvCell [cell.lv.preLvIds [1]] as LevelSelectDetailCell;
        //				Debug.Log (preCell.lv.id + "->" + cell.lv.id);
            }
        }
        //		for(int i = 0;i < this.chapter.levels.Count;i++){
        //			Level lv = this.chapter.levels[i];
        //			if(!lv.isUnlocked()){
        //				OnCellClicked(this.chapter.levels[i-1]);
        //				break;
        //			}
        //		}
    }
开发者ID:rogeryuan99,项目名称:Hello,代码行数:96,代码来源:LevelSelectDlg.cs


注:本文中的Chapter.getLevelByID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。