本文整理汇总了C#中CellState.GetLength方法的典型用法代码示例。如果您正苦于以下问题:C# CellState.GetLength方法的具体用法?C# CellState.GetLength怎么用?C# CellState.GetLength使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CellState
的用法示例。
在下文中一共展示了CellState.GetLength方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawWorld
//private static void FillBuffer(CellState[,] world)
//{
// buffer = new DisplayChar[world.GetLength(0), world.GetLength(1)];
// for (int i = 0; i < world.GetLength(0); i++)
// {
// for (int j = 0; j < world.GetLength(1); j++)
// {
// char charToBeDrawn = ' ';
// ConsoleColor elementColor = ConsoleColor.White;
// switch (world[i, j])
// {
// case CellState.EmptySpace:
// elementColor = ConsoleColor.White;
// break;
// case CellState.Enemy:
// charToBeDrawn = '*';
// elementColor = ConsoleColor.Red;
// break;
// case CellState.Shop:
// charToBeDrawn = '$';
// elementColor = ConsoleColor.Yellow;
// break;
// case CellState.Wall:
// charToBeDrawn = ';';
// elementColor = ConsoleColor.White;
// break;
// default:
// break;
// }
// buffer[i, j].Character = charToBeDrawn;
// buffer[i, j].Color = elementColor;
// }
// }
//}
public static void DrawWorld(CellState[,] world)
{
//Console.SetCursorPosition(0, 0);
//FillBuffer(world);
for (int i = 0; i < world.GetLength(0); i++)
{
for (int j = 0; j < world.GetLength(1); j++)
{
//Console.ForegroundColor = buffer[i,j].Color;
//Console.Write(buffer[i, j].Character);
char charToBeDrawn = ' ';
ConsoleColor elementColor = ConsoleColor.White;
switch (world[i, j])
{
case CellState.EmptySpace:
elementColor = ConsoleColor.White;
break;
case CellState.Enemy:
charToBeDrawn = '*';
elementColor = ConsoleColor.Red;
break;
case CellState.Shop:
charToBeDrawn = '$';
elementColor = ConsoleColor.Yellow;
break;
case CellState.Wall:
charToBeDrawn = '#';
elementColor = ConsoleColor.White;
break;
case CellState.DeadEnemy:
charToBeDrawn = 'X';
elementColor = ConsoleColor.Blue;
break;
default:
break;
}
//Console.ForegroundColor = elementColor;
//Console.Write(charToBeDrawn);
PrintCharAtPosition(j, i, charToBeDrawn, elementColor);
}
}
}
示例2: StepForestFire
private static CellState[,] StepForestFire(CellState[,] state, int f, int p)
{
/* Clone our old state, so we can write to our new state
* without changing any values in the old state. */
var newState = (CellState[,]) state.Clone();
int height = state.GetLength(0);
int width = state.GetLength(1);
for (int i = 1; i < height - 1; i++)
{
for (int o = 1; o < width - 1; o++)
{
/*
* Check the current cell.
*
* If it's empty, give it a 1/p chance of becoming a tree.
*
* If it's a tree, check to see if any neighbors are burning.
* If so, set the cell's state to burning, otherwise give it
* a 1/f chance of combusting.
*
* If it's burning, set it to empty.
*/
switch (state[i, o])
{
case CellState.Empty:
if (Random.Next(0, p) == 0)
newState[i, o] = CellState.Tree;
break;
case CellState.Tree:
if (IsNeighbor(state, i, o, CellState.Burning) ||
Random.Next(0, f) == 0)
newState[i, o] = CellState.Burning;
break;
case CellState.Burning:
newState[i, o] = CellState.Empty;
break;
}
}
}
return newState;
}