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C# CellState.GetLength方法代码示例

本文整理汇总了C#中CellState.GetLength方法的典型用法代码示例。如果您正苦于以下问题:C# CellState.GetLength方法的具体用法?C# CellState.GetLength怎么用?C# CellState.GetLength使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CellState的用法示例。


在下文中一共展示了CellState.GetLength方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawWorld

        //private static void FillBuffer(CellState[,] world)
        //{
        //    buffer = new DisplayChar[world.GetLength(0), world.GetLength(1)];
        //    for (int i = 0; i < world.GetLength(0); i++)
        //    {
        //        for (int j = 0; j < world.GetLength(1); j++)
        //        {
        //            char charToBeDrawn = ' ';
        //            ConsoleColor elementColor = ConsoleColor.White;
        //            switch (world[i, j])
        //            {
        //                case CellState.EmptySpace:
        //                    elementColor = ConsoleColor.White;
        //                    break;
        //                case CellState.Enemy:
        //                    charToBeDrawn = '*';
        //                    elementColor = ConsoleColor.Red;
        //                    break;
        //                case CellState.Shop:
        //                    charToBeDrawn = '$';
        //                    elementColor = ConsoleColor.Yellow;
        //                    break;
        //                case CellState.Wall:
        //                    charToBeDrawn = ';';
        //                    elementColor = ConsoleColor.White;
        //                    break;
        //                default:
        //                    break;
        //            }
        //            buffer[i, j].Character = charToBeDrawn;
        //            buffer[i, j].Color = elementColor;
        //        }
        //    }
        //}
        public static void DrawWorld(CellState[,] world)
        {
            //Console.SetCursorPosition(0, 0);
            //FillBuffer(world);

            for (int i = 0; i < world.GetLength(0); i++)
            {
                for (int j = 0; j < world.GetLength(1); j++)
                {
                    //Console.ForegroundColor = buffer[i,j].Color;
                    //Console.Write(buffer[i, j].Character);

                    char charToBeDrawn = ' ';
                    ConsoleColor elementColor = ConsoleColor.White;

                    switch (world[i, j])
                    {
                        case CellState.EmptySpace:
                            elementColor = ConsoleColor.White;
                            break;
                        case CellState.Enemy:
                            charToBeDrawn = '*';
                            elementColor = ConsoleColor.Red;
                            break;
                        case CellState.Shop:
                            charToBeDrawn = '$';
                            elementColor = ConsoleColor.Yellow;
                            break;
                        case CellState.Wall:
                            charToBeDrawn = '#';
                            elementColor = ConsoleColor.White;
                            break;
                        case CellState.DeadEnemy:
                            charToBeDrawn = 'X';
                            elementColor = ConsoleColor.Blue;
                            break;
                        default:
                            break;
                    }

                    //Console.ForegroundColor = elementColor;
                    //Console.Write(charToBeDrawn);
                    PrintCharAtPosition(j, i, charToBeDrawn, elementColor);
                }
            }
        }
开发者ID:White-Lady,项目名称:RPGProject,代码行数:80,代码来源:DrawEngine.cs

示例2: StepForestFire

        private static CellState[,] StepForestFire(CellState[,] state, int f, int p)
        {
            /* Clone our old state, so we can write to our new state
             * without changing any values in the old state. */
            var newState = (CellState[,]) state.Clone();

            int height = state.GetLength(0);
            int width = state.GetLength(1);

            for (int i = 1; i < height - 1; i++)
            {
                for (int o = 1; o < width - 1; o++)
                {
                    /*
                     * Check the current cell.
                     *
                     * If it's empty, give it a 1/p chance of becoming a tree.
                     *
                     * If it's a tree, check to see if any neighbors are burning.
                     * If so, set the cell's state to burning, otherwise give it
                     * a 1/f chance of combusting.
                     *
                     * If it's burning, set it to empty.
                     */
                    switch (state[i, o])
                    {
                        case CellState.Empty:
                            if (Random.Next(0, p) == 0)
                                newState[i, o] = CellState.Tree;
                            break;
                        case CellState.Tree:
                            if (IsNeighbor(state, i, o, CellState.Burning) ||
                                Random.Next(0, f) == 0)
                                newState[i, o] = CellState.Burning;
                            break;
                        case CellState.Burning:
                            newState[i, o] = CellState.Empty;
                            break;
                    }
                }
            }

            return newState;
        }
开发者ID:travis1230,项目名称:RosettaCodeData,代码行数:44,代码来源:forest-fire.cs


注:本文中的CellState.GetLength方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。