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C# CellState类代码示例

本文整理汇总了C#中CellState的典型用法代码示例。如果您正苦于以下问题:C# CellState类的具体用法?C# CellState怎么用?C# CellState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


CellState类属于命名空间,在下文中一共展示了CellState类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Render

        public static void Render(object item, int count, bool isExpanded, IDrawingToolkit tk,
		                           IContext context, Area backgroundArea, Area cellArea, CellState state)
        {
            if (item is EventType) {
                RenderAnalysisCategory (item as EventType, count, isExpanded, tk,
                    context, backgroundArea, cellArea);
            } else if (item is SubstitutionEvent) {
                SubstitutionEvent s = item as SubstitutionEvent;
                RenderSubstitution (s.Color, s.EventTime, s.In, s.Out, s.Selected, isExpanded, tk, context,
                    backgroundArea, cellArea, state);
            } else if (item is TimelineEvent) {
                TimelineEvent p = item as TimelineEvent;
                RenderPlay (p.Color, p.Miniature, p.Players, p.Selected, p.Description, count, isExpanded, tk,
                    context, backgroundArea, cellArea, state);
            } else if (item is Player) {
                RenderPlayer (item as Player, count, isExpanded, tk, context, backgroundArea, cellArea);
            } else if (item is Playlist) {
                RenderPlaylist (item as Playlist, count, isExpanded, tk, context, backgroundArea, cellArea);
            } else if (item is PlaylistPlayElement) {
                PlaylistPlayElement p = item as PlaylistPlayElement;
                RenderPlay (p.Play.EventType.Color, p.Miniature, null, p.Selected, p.Description, count, isExpanded, tk,
                    context, backgroundArea, cellArea, state);
            } else if (item is IPlaylistElement) {
                IPlaylistElement p = item as IPlaylistElement;
                RenderPlay (Config.Style.PaletteActive, p.Miniature, null, p.Selected, p.Description,
                    count, isExpanded, tk, context, backgroundArea, cellArea, state);
            } else {
                Log.Error ("No renderer for type " + item.GetType ());
            }
        }
开发者ID:GNOME,项目名称:longomatch,代码行数:30,代码来源:PlayslistCellRenderer.cs

示例2: GetCellBrush

        private Brush GetCellBrush(CellState state)
        {
            if (state == CellState.Live)
                return this.liveCellStyle ?? (this.liveCellStyle = Application.Current.FindResource("LiveCellBrush") as Brush);

            return this.deadCellStyle ?? (this.deadCellStyle = Application.Current.FindResource("DeadCellBrush") as Brush);
        }
开发者ID:taylan,项目名称:vita,代码行数:7,代码来源:CellStateToBrushConverter.cs

示例3: GameTile

	public GameTile (GameObject tile, int x, int y)
	{
		Go = tile;
		cellState = CellState.WhiteHidden;
		locX = x;
		locY = y;
	}
开发者ID:weiguxp,项目名称:MMatrix,代码行数:7,代码来源:GameTile.cs

示例4: Program

        /// <summary>
        /// In this constructor main cycle is performed
        /// </summary>
        /// <param name="fold">path to game folder</param>
        /// <param name="player">player symbol</param>
        /// <param name="time">permited time</param>
        public Program(string fold, CellState player, int time)
        {
            start = DateTime.Now;

            Field field = new Field(fold);
            int delta = 0;
            # if DEBUG
            delta = (new Random()).Next(Field.SIZE);//col shift, makes game more different
            #endif
            Solution root = new Solution(field, Solution.invertCell(player));
            for (int i = 0; i < Field.SIZE; i++) {
                Solution buf = new Solution(root, (i + delta) % Field.SIZE);
                branch[i] = buf;
                if (!buf.isFinalized)
                    que.Enqueue(buf);
            }

            while ((DateTime.Now - start).TotalMilliseconds + 300 < time && que.Count != 0)//main cycle
                Solve(que.Dequeue());

            Solution max = branch[0];

            for (int i = 1; i < Field.SIZE; i++)
                if (branch[i] != null)
                    max = branch[i].isGreater(max);

            int turn = Directory.GetFiles(fold).Length / 2 + 1;
            string path = fold + (player == CellState.Cross ? "X" : "O") + turn.ToString() + ".txt";
            File.WriteAllLines(path, new String[] { max.getTurn() });
        }
开发者ID:opot,项目名称:BrainTic,代码行数:36,代码来源:Program.cs

示例5: SetCell

        public void SetCell( CellState cs, int row, int col )
        {
            Util.RangeCheck(row, 1, width);
            Util.RangeCheck(col, 1, width);

            d_board[ToIndex(row), ToIndex(col)] = cs;
        }
开发者ID:rmhenne,项目名称:Golib,代码行数:7,代码来源:BoardModel.cs

示例6: PlaceRecordItem

 public PlaceRecordItem(
     OverturnableInfo placeAndTurnableInfo,
     CellState stoneColor)
 {
     PlaceAndTurnableInfo = placeAndTurnableInfo;
     StoneColor = stoneColor;
 }
开发者ID:furinji,项目名称:Reversi,代码行数:7,代码来源:PlaceRecordItem.cs

示例7: move_to_next

 public void move_to_next()
 {
     hasChanges = state == next_state ? false : true;
     last_state = state;
     state = next_state;
     next_state = CellState.Unknown;
 }
开发者ID:ccjjharmon,项目名称:GameOfLife,代码行数:7,代码来源:DefaultCell.cs

示例8: DrainEnergy

        public int DrainEnergy()
        {
            if (State != CellState.Dead)
            {
                Energy--;

                if (Energy <= 4)
                {
                    State = CellState.Sick;
                }
                if (Energy <= 0)
                {
                    SoundManager.PlaySound(GameAssets.CellDeadSound, Position, 1F);
                    State = CellState.Dead;
                    this.Tint = new Color(50, 50, 50, 128);
                    GameStats.IncrementDeadCellCount();
                }

                return 1;
            }
            else
            {
                return 0;
            }
        }
开发者ID:Wydra,项目名称:LD24,代码行数:25,代码来源:Cell.cs

示例9: GenerateSong

 public static CellState[,] GenerateSong(Automatone automatone, Random random, MusicTheory theory)
 {
     InputParameters.Instance.Tempo = (ushort)(theory.MIN_TEMPO + InputParameters.Instance.SongSpeed * (theory.MAX_TEMPO - theory.MIN_TEMPO));
     InputParameters.Instance.TimeSignatureN = (int)(2 + random.NextDouble() / 4 * (13 - 2));
     InputParameters.Instance.TimeSignatureD = (int)Math.Pow(2, (int)(1 + random.NextDouble() * 2));
     Song s = new Song(theory, random);
     NoteThread thread = new NoteThread(s.Notes, InputParameters.Instance.TimeSignature);
     int gridWidth = s.MeasureCount * s.MeasureLength;
     CellState[,] grid = new CellState[Automatone.PIANO_SIZE,gridWidth];
     foreach (List<Note> nts in s.Notes)
     {
         foreach (Note n in nts)
         {
             grid[n.GetOctave() * MusicTheory.OCTAVE_SIZE + n.GetNoteName().ChromaticIndex - Automatone.LOWEST_NOTE_CHROMATIC_NUMBER, (int)Math.Min(n.GetStartMeasure() * s.MeasureLength + n.GetStartBeat() * Automatone.SUBBEATS_PER_WHOLE_NOTE, gridWidth - 1)] = CellState.START;
             for (int i = 1; i < n.GetRemainingDuration() * Automatone.SUBBEATS_PER_WHOLE_NOTE; i++)
             {
                 if (grid[n.GetOctave() * MusicTheory.OCTAVE_SIZE + n.GetNoteName().ChromaticIndex - Automatone.LOWEST_NOTE_CHROMATIC_NUMBER, (int)Math.Min(n.GetStartMeasure() * s.MeasureLength + n.GetStartBeat() * Automatone.SUBBEATS_PER_WHOLE_NOTE + i, gridWidth - 1)] == CellState.SILENT)
                 {
                     grid[n.GetOctave() * MusicTheory.OCTAVE_SIZE + n.GetNoteName().ChromaticIndex - Automatone.LOWEST_NOTE_CHROMATIC_NUMBER, (int)Math.Min(n.GetStartMeasure() * s.MeasureLength + n.GetStartBeat() * Automatone.SUBBEATS_PER_WHOLE_NOTE + i, gridWidth - 1)] = CellState.HOLD;
                 }
             }
         }
     }
     automatone.MeasureLength = s.MeasureLength;
     return grid;
 }
开发者ID:verngutz,项目名称:Automatone,代码行数:26,代码来源:SongGenerator.cs

示例10: Formula

		private Value v; // Up to date if state==Uptodate

		public Formula(Workbook workbook, Expr e) {
			Debug.Assert(workbook != null);
			Debug.Assert(e != null);
			this.workbook = workbook;
			this.e = e;
			this.state = CellState.Uptodate;
		}
开发者ID:josiahdj,项目名称:SDFCalc,代码行数:9,代码来源:Formula.cs

示例11: Cell

 public Cell(Texture2D texture, Rectangle drawBounds)
     : base(texture, drawBounds)
 {
     this.Type = SpriteType.Cell;
     this.Energy = 7;
     this.State = CellState.Living;
 }
开发者ID:Wydra,项目名称:LD24,代码行数:7,代码来源:Cell.cs

示例12: Clicked

 public void Clicked(CellController cell)
 {
     if (!Attack)
     {
         switch (this.state)
         {
             case CellState.None:
                 if (SelectedCells.Count < ShipAmount.TotalCellAmount)
                 {
                     this.state = CellState.Selected;
                     SelectedCells.Add(this);
                 }
                 break;
             case CellState.Selected:
                 this.state = CellState.None;
                 SelectedCells.Remove(this);
                 break;
         }
         this.Invalidate();
     }
     else
     {
         if (!Locked)
         {
             if (EnemyCell)
             {
                 state = CellState.Selected;
                 Invalidate();
                 ShipAmount.TotalCellAmount--;
             }
             MainController.DoAttack();
         }
     }
 }
开发者ID:patrickpissurno,项目名称:Battleship-Online,代码行数:34,代码来源:CellController.cs

示例13: InitializeForestFire

 private static CellState[,] InitializeForestFire(int height, int width)
 {
     // Create our state array, initialize all indices as Empty, and return it.
     var state = new CellState[height, width];
     state.Initialize();
     return state;
 }
开发者ID:travis1230,项目名称:RosettaCodeData,代码行数:7,代码来源:forest-fire.cs

示例14: SelectBestCell

 public override Point SelectBestCell(CellState color) {
     foreach(Point attempt in Board.EnumerateCells()) {
         if(Board.GetStone(attempt) == CellState.None)
             return attempt;
     }
     return Draw;
 }
开发者ID:feldma,项目名称:Gomoku,代码行数:7,代码来源:DumbLogic.cs

示例15: OverTurnStonesPhase

 public OverTurnStonesPhase(CellState colorToTurn)
 {
     _placePos = new System.Drawing.Point(-1, -1);
     _turnPosList = new List<System.Drawing.Point>();
     _colorToTurn = colorToTurn;
     Init();
 }
开发者ID:furinji,项目名称:Reversi,代码行数:7,代码来源:OverTurnStonesPhase.cs


注:本文中的CellState类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。