本文整理汇总了C#中Car.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Car.GetComponent方法的具体用法?C# Car.GetComponent怎么用?C# Car.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Car
的用法示例。
在下文中一共展示了Car.GetComponent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CompleteLap
public bool CompleteLap(Car car)
{
bool allLaps = false;
if (!_lapsProgress.ContainsKey(car))
{
_lapsProgress[car] = 1;
}
else
{
++_lapsProgress[car];
}
string suffixesString = string.Empty;
List<Tuple<string, float>> suffixesList = car.GetComponent<BubbleController>().suffixes;
for (int i = 0, count = suffixesList.Count; i < count; ++i)
{
suffixesString += suffixesList[i].Item1 + " ";
}
if (_lapsProgress[car] == lapCount)
{
_topPlaces.Add(car);
allLaps = true;
Debug.Log(suffixesString + "finished at " + (_topPlaces.FindIndex(p => p == car) + 1) + " place!");
--_leftToFinish;
if (0 == _leftToFinish)
{
Debug.Log("All cars finished! Race is over!");
}
}
else
{
Debug.Log(suffixesString + "finished " + _lapsProgress[car] + " lap!");
}
return allLaps;
}
示例2: Start
// Use this for initialization
void Start()
{
camControl = cameraObject.GetComponent<CameraController>();
car = camControl.targetCar;
inventory = car.GetComponent<CarInventory>();
weapon.gameObject.layer = layer;
ammo.gameObject.layer = layer;
rank.gameObject.layer = layer;
modeInfo.gameObject.layer = layer;
health.gameObject.layer = layer;
healthFrame.gameObject.layer = layer;
this.gameObject.layer = layer;
healthMaxBorderValue = health.transform.localScale.x;
maxHealth = car.getHealth();
speedoSizeY = Screen.height/4f;
speedoSizeX = Screen.height/4f;
initialScreenWidth = Screen.width;
speedoArrowSizeX = speedoSizeX;
speedoArrowSizeY = speedoSizeY;
offset = 15.0f;
}
示例3: CheckInFront
protected bool CheckInFront(Car c)
{
if(!hitFirstSpot)
return false;
float forwardDistance = GetComponent<BoxCollider2D>().size.y;
var carBounds = c.GetComponent<BoxCollider2D>().bounds;
Rect carBox = new Rect((Vector2)(carBounds.min), c.GetComponent<BoxCollider2D>().bounds.size);
Rect ourBox = new Rect((Vector2)transform.position + new Vector2(-WIDTH/2 -HALO_SIZE, -HALO_SIZE), new Vector2(WIDTH+2*HALO_SIZE, forwardDistance+2*HALO_SIZE));
return carBox.Overlaps(ourBox);
}