本文整理汇总了C#中Car.CopyCat方法的典型用法代码示例。如果您正苦于以下问题:C# Car.CopyCat方法的具体用法?C# Car.CopyCat怎么用?C# Car.CopyCat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Car
的用法示例。
在下文中一共展示了Car.CopyCat方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
public override void Init()
{
Player player = Player.Singleton;
CarGarage garage = CarGarage.Singleton;
NpcManager npcManager = NpcManager.Singleton;
Game1 game = Game1.Singleton;
ContentManager content = game.Content;
Song themeSong = content.Load<Song>("Sounds\\Shop_Theme");
MediaPlayer.Volume = 0.25f;
MediaPlayer.IsRepeating = true;
MediaPlayer.Play(themeSong);
Entity background = new Entity();
background.TexturePath = "Backgrounds\\Shop";
entities.Add(background);
Entity statusBackground = new Entity();
statusBackground.Position = new Vector2(665, 50);
statusBackground.TexturePath = "UI\\Status";
entities.Add(statusBackground);
playerCar.CopyCat(garage.Get(player.CarName));
playerCar.Position = new Vector2(700, 70);
entities.Add(playerCar);
Text newText;
newText = new Text();
newText.FontPath = "Fonts\\DefaultFont";
newText.Color = Color.Black;
newText.Position = new Vector2(690, 170);
newText.String = "Money:";
entities.Add(newText);
newText = new Text();
newText.FontPath = "Fonts\\DefaultFont";
newText.Color = Color.Black;
newText.Position = new Vector2(690, 190);
newText.String = "$" + player.Money;
newText.Type = "PlayerMoneyText";
entities.Add(newText);
newText = new Text();
newText.FontPath = "Fonts\\DefaultFont";
newText.Color = Color.Black;
newText.Position = new Vector2(690, 210);
newText.String = "Debt:";
entities.Add(newText);
newText = new Text();
newText.FontPath = "Fonts\\DefaultFont";
newText.Color = Color.Black;
newText.Position = new Vector2(690, 230);
newText.String = "$" + player.Debt;
newText.Type = "PlayerDebt";
entities.Add(newText);
Entity whiteArea;
whiteArea = new Entity();
whiteArea.TexturePath = "UI\\Whitearea";
whiteArea.Position = new Vector2(75, 50);
entities.Add(whiteArea);
whiteArea = new Entity();
whiteArea.TexturePath = "UI\\Whitearea";
whiteArea.Position = new Vector2(275, 50);
entities.Add(whiteArea);
whiteArea = new Entity();
whiteArea.TexturePath = "UI\\Whitearea";
whiteArea.Position = new Vector2(475, 50);
entities.Add(whiteArea);
Button newButton;
newButton = new Button();
newButton.TexturePath = "UI\\Shop_Red";
newButton.Link = "Red";
newButton.OnClick += new Button.ButtonEventDelegate(buyButton_OnClick);
newButton.Position = new Vector2(65, 50);
entities.Add(newButton);
Entity newIntroduce;
newIntroduce = new Entity();
newIntroduce.TexturePath = "UI\\Introduce1";
newIntroduce.Position = new Vector2(65, 180);
entities.Add(newIntroduce);
newButton = new Button();
newButton.TexturePath = "UI\\Shop_Yellow";
newButton.Link = "Yellow";
newButton.OnClick += new Button.ButtonEventDelegate(buyButton_OnClick);
newButton.Position = new Vector2(265, 50);
entities.Add(newButton);
newIntroduce = new Entity();
newIntroduce.TexturePath = "UI\\Introduce2";
newIntroduce.Position = new Vector2(265, 180);
entities.Add(newIntroduce);
newButton = new Button();
//.........这里部分代码省略.........
示例2: Init
public override void Init()
{
Game1.Singleton.IsMouseVisible = true;
ContentManager content = Game1.Singleton.Content;
Song themeSong = content.Load<Song>("Sounds\\Menu_Theme");
MediaPlayer.Volume = 0.35f;
MediaPlayer.IsRepeating = true;
MediaPlayer.Play(themeSong);
CarGarage garage = CarGarage.Singleton;
Player player = Player.Singleton;
Entity background = new Entity();
background.TexturePath = "Backgrounds\\Menu";
entities.Add(background);
Entity statusBackground = new Entity();
statusBackground.Position = new Vector2(665, 50);
statusBackground.TexturePath = "UI\\Status";
entities.Add(statusBackground);
Text newText;
newText = new Text();
newText.FontPath = "Fonts\\DefaultFont";
newText.Color = Color.Black;
newText.Position = new Vector2(690, 170);
newText.String = "Money:";
entities.Add(newText);
newText = new Text();
newText.FontPath = "Fonts\\DefaultFont";
newText.Color = Color.Black;
newText.Position = new Vector2(690, 190);
newText.String = "$" + player.Money;
newText.Type = "PlayerMoneyText";
entities.Add(newText);
newText = new Text();
newText.FontPath = "Fonts\\DefaultFont";
newText.Color = Color.Black;
newText.Position = new Vector2(690, 210);
newText.String = "Debt:";
entities.Add(newText);
newText = new Text();
newText.FontPath = "Fonts\\DefaultFont";
newText.Color = Color.Black;
newText.Position = new Vector2(690, 230);
newText.String = "$" + player.Debt;
newText.Type = "PlayerDebt";
entities.Add(newText);
Button newButton;
newButton = new Button();
newButton.TexturePath = "UI\\Easy";
newButton.Link = "Easy";
newButton.Position = new Vector2(70, 80);
newButton.OnClick += new Button.ButtonEventDelegate(Button_OnClick);
entities.Add(newButton);
newButton = new Button();
newButton.TexturePath = "UI\\Normal";
newButton.Link = "Normal";
newButton.Position = new Vector2(70, 205);
newButton.OnClick += new Button.ButtonEventDelegate(Button_OnClick);
entities.Add(newButton);
newButton = new Button();
newButton.TexturePath = "UI\\Hard";
newButton.Link = "Hard";
newButton.Position += new Vector2(70, 330);
newButton.OnClick += new Button.ButtonEventDelegate(Button_OnClick);
entities.Add(newButton);
newButton = new Button();
newButton.TexturePath = "UI\\Shop";
newButton.Link = "Shop";
newButton.Position = new Vector2(0, 550);
newButton.OnClick += new Button.ButtonEventDelegate(Button_OnClick);
entities.Add(newButton);
newButton = new Button();
newButton.TexturePath = "UI\\Bank";
newButton.Link = "Bank";
newButton.Position = new Vector2(160, 550);
newButton.OnClick += new Button.ButtonEventDelegate(Button_OnClick);
entities.Add(newButton);
newButton = new Button();
newButton.TexturePath = "UI\\Exit";
newButton.Link = "Exit";
newButton.Position = new Vector2(675, 550);
newButton.OnClick += new Button.ButtonEventDelegate(Button_OnClick);
entities.Add(newButton);
Car car = new Car();
car.CopyCat(garage.Get(player.CarName));
car.Position = new Vector2(700, 70);
//.........这里部分代码省略.........