本文整理汇总了C#中Canguro.Project方法的典型用法代码示例。如果您正苦于以下问题:C# Canguro.Project方法的具体用法?C# Canguro.Project怎么用?C# Canguro.Project使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Canguro
的用法示例。
在下文中一共展示了Canguro.Project方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Run
/// <summary>
/// Executuion method for this command
/// </summary>
/// <param name="activeView"> The view to zoom </param>
public override void Run(Canguro.View.GraphicView activeView)
{
/// Get the joint list
ItemList<Joint> jList = Canguro.Model.Model.Instance.JointList;
// We need two vectors for having mininum and maximum BB corners
Vector3 min = new Vector3(-1, -1, -1);
Vector3 max = new Vector3(1, 1, 1);
/// Get maximum and minimun from joint list
foreach (Joint j in jList)
{
if (j != null && j.IsVisible )
{
Vector3 pos = j.Position;
min.X = (min.X > pos.X) ? pos.X : min.X;
min.Y = (min.Y > pos.Y) ? pos.Y : min.Y;
min.Z = (min.Z > pos.Z) ? pos.Z : min.Z;
max.X = (max.X < pos.X) ? pos.X : max.X;
max.Y = (max.Y < pos.Y) ? pos.Y : max.Y;
max.Z = (max.Z < pos.Z) ? pos.Z : max.Z;
}
}
/// Get line list
ItemList<LineElement> lineList = Canguro.Model.Model.Instance.LineList;
/// When all joints are invisible, we cannot compute a BB, so lets check against line joints
foreach (LineElement l in lineList)
{
if (l != null && l.IsVisible)
{
Vector3 pos = l.I.Position;
min.X = (min.X > pos.X) ? pos.X : min.X;
min.Y = (min.Y > pos.Y) ? pos.Y : min.Y;
min.Z = (min.Z > pos.Z) ? pos.Z : min.Z;
max.X = (max.X < pos.X) ? pos.X : max.X;
max.Y = (max.Y < pos.Y) ? pos.Y : max.Y;
max.Z = (max.Z < pos.Z) ? pos.Z : max.Z;
pos = l.J.Position;
min.X = (min.X > pos.X) ? pos.X : min.X;
min.Y = (min.Y > pos.Y) ? pos.Y : min.Y;
min.Z = (min.Z > pos.Z) ? pos.Z : min.Z;
max.X = (max.X < pos.X) ? pos.X : max.X;
max.Y = (max.Y < pos.Y) ? pos.Y : max.Y;
max.Z = (max.Z < pos.Z) ? pos.Z : max.Z;
}
}
if (min.X < max.X)
{
// Diagonal de bounding box
Vector3 diagonal = max - min;
Vector3 center = min + Vector3.Multiply(diagonal, 0.5f);
float modelSize = Vector3.Length(diagonal);
float screenSize = (float)Math.Min(activeView.Viewport.Height-20, activeView.Viewport.Width-20);
/************ Codigo genial **************
* Calculo de escala
* Calculo de traslacion
*****************************************/
// Translation to bounding box center
Vector3 centerProjected = center;
activeView.Project(ref centerProjected);
MouseEventArgs e = new MouseEventArgs(MouseButtons.Left, 1, (int)centerProjected.X, (int)centerProjected.Y, 0);
activeView.ArcBallCtrl.OnBeginPan(e);
e = new MouseEventArgs(MouseButtons.Left, 1, activeView.Viewport.Width/2, activeView.Viewport.Height/2, 0);
activeView.ArcBallCtrl.OnMovePan(e);
activeView.ViewMatrix = activeView.ArcBallCtrl.ViewMatrix;
// View volume scaling
Vector2[] maxDims = findMaxPoints(min, max, activeView);
float sizeX = maxDims[1].X - maxDims[0].X;
float sizeY = maxDims[1].Y - maxDims[0].Y;
float newScale = 0.0f;
newScale = screenSize * activeView.ArcBallCtrl.ScalingFac / (float)Math.Max(sizeX, sizeY);
activeView.ArcBallCtrl.ZoomAbsolute(newScale);
activeView.ViewMatrix = activeView.ArcBallCtrl.ViewMatrix;
}
}
示例2: Snap
public override float Snap(Canguro.View.GraphicView activeView, Point mousePoint)
{
Vector3 mousePosition;
// Project points
Vector3 p = position, p2 = position + direction;
activeView.Project(ref p);
activeView.Project(ref p2);
Vector3 v = p2 - p;
p.Z = 0.1f;
mousePosition = new Vector3((float)mousePoint.X, (float)mousePoint.Y, 0.1f);
float r = Vector3.Dot(v, mousePosition - p) / Vector3.Dot(v, v);
Vector3 snapPoint = p + Vector3.Scale(v, r);
snapPosition = position + Vector3.Scale(direction, r);
Vector3 d = mousePosition - snapPoint;
return lastSnapFitness = Vector3.Dot(d, d);
}
示例3: findMaxPoints
/// <summary>
/// From min and max coords of the BB, project them according to the active view, for determining zooming scale
/// </summary>
/// <param name="min"> The min coord of BB </param>
/// <param name="max"> The max coord of BB </param>
/// <param name="activeView"> Active view to zoom </param>
/// <returns> Returns an array of two vectos in screen space </returns>
private Vector2[] findMaxPoints(Vector3 min, Vector3 max, Canguro.View.GraphicView activeView)
{
Vector3[] boundingVolume = new Vector3[8];
Vector2[] screen = new Vector2[2];
screen[0] = new Vector2(float.MaxValue, float.MaxValue);
screen[1] = new Vector2(float.MinValue, float.MinValue);
boundingVolume[0] = min;
boundingVolume[1] = new Vector3(min.X, min.Y, max.Z);
boundingVolume[2] = new Vector3(max.X, min.Y, max.Z);
boundingVolume[3] = new Vector3(max.X, min.Y, min.Z);
boundingVolume[4] = new Vector3(max.X, max.Y, min.Z);
boundingVolume[5] = max;
boundingVolume[6] = new Vector3(min.X, max.Y, max.Z);
boundingVolume[7] = new Vector3(min.X, max.Y, min.Z);
for (int i = 0; i < boundingVolume.GetLength(0); ++i)
{
activeView.Project(ref boundingVolume[i]);
screen[0].X = (screen[0].X > boundingVolume[i].X) ? boundingVolume[i].X : screen[0].X;
screen[0].Y = (screen[0].Y > boundingVolume[i].Y) ? boundingVolume[i].Y : screen[0].Y;
screen[1].X = (screen[1].X < boundingVolume[i].X) ? boundingVolume[i].X : screen[1].X;
screen[1].Y = (screen[1].Y < boundingVolume[i].Y) ? boundingVolume[i].Y : screen[1].Y;
}
return screen;
}
示例4: Snap
public override float Snap(Canguro.View.GraphicView activeView, Point mousePoint)
{
// Project point
Vector3 p = position, q = new Vector3((float)mousePoint.X, (float)mousePoint.Y, 0.1f);
activeView.Project(ref p);
p.Z = 0.1f;
Vector3 d = q - p;
return lastSnapFitness = Vector3.Dot(d, d);
}