本文整理汇总了C#中Cairo.Rotate方法的典型用法代码示例。如果您正苦于以下问题:C# Cairo.Rotate方法的具体用法?C# Cairo.Rotate怎么用?C# Cairo.Rotate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Cairo
的用法示例。
在下文中一共展示了Cairo.Rotate方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
/// <summary>
/// Draw the robot taking into account the center x and y position of the map which
/// will be different from the true center x and y positions on the drawing context.
/// This method will result in a red wheeled robot with black tyres being drawn at
/// the robots location on the map.
///
/// The scale value is currently unused but it could be useful if the map was scaled
/// in some way for example a mini-map may be 10 times smaller than the original
/// results in 1:10 scale robot.
/// </summary>
/// <param name="cairoContext">Cairo context to draw to (assuming a map).</param>
/// <param name="centerX">Center x position of map to draw onto.</param>
/// <param name="centerY">Center y position of map to draw onto.</param>
/// <param name="scale">Scale currently unused.</param>
public void Draw(Cairo.Context cairoContext, int centerX, int centerY, double scale)
{
// Scale up to centimeters.
int width = (int)(robot.Width * 100);
int height = (int)(robot.Height * 100);
int x = (int)(robot.X * 100);
int y = (int)(robot.Y * 100);
// Set a red colour.
cairoContext.SetSourceRGB(255, 0, 0);
cairoContext.LineWidth = 1.0;
cairoContext.LineCap = LineCap.Butt;
cairoContext.Translate (centerX + x, centerY - y);
cairoContext.Rotate (relativeRotation); // Rotate the robot based on its orientation in radians.
// Draw the robot as a triangle.
cairoContext.MoveTo (0, -height / 2);
cairoContext.LineTo (-width / 2, height / 2);
cairoContext.LineTo (width / 2, height / 2);
cairoContext.LineTo (0, -height / 2);
cairoContext.Stroke ();
// Reset the drawing context.
cairoContext.Rotate (-relativeRotation);
cairoContext.Translate (-(centerX + x), -(centerY - y));
}
示例2: draw
static void draw (Cairo.Context gr, int width, int height)
{
int w, h;
ImageSurface image;
gr.Scale (width, height);
gr.LineWidth = 0.04;
image = new ImageSurface ("data/e.png");
w = image.Width;
h = image.Height;
gr.Translate (0.5, 0.5);
gr.Rotate (45* M_PI/180);
gr.Scale (1.0/w, 1.0/h);
gr.Translate (-0.5*w, -0.5*h);
image.Show (gr, 0, 0);
image.Destroy ();
}
示例3: draw
static void draw (Cairo.Context gr, int width, int height)
{
int w, h;
ImageSurface image;
Matrix matrix;
SurfacePattern pattern;
gr.Scale (width, height);
gr.LineWidth = 0.04;
image = new ImageSurface ("data/e.png");
w = image.Width;
h = image.Height;
pattern = new SurfacePattern (image);
pattern.Extend = Cairo.Extend.Repeat;
gr.Translate (0.5, 0.5);
gr.Rotate (M_PI / 4);
gr.Scale (1 / Math.Sqrt (2), 1 / Math.Sqrt (2));
gr.Translate (- 0.5, - 0.5);
matrix = new Matrix ();
matrix.InitScale (w * 5.0, h * 5.0);
pattern.Matrix = matrix;
gr.Pattern = pattern;
gr.Rectangle ( new PointD (0, 0),
1.0, 1.0);
gr.Fill ();
pattern.Destroy ();
image.Destroy();
}
示例4: DrawBuildEffect
void DrawBuildEffect (Cairo.Context context, Gdk.Rectangle area, double progress, double opacity)
{
context.Save ();
LayoutRoundedRectangle (context, area);
context.Clip ();
Gdk.Point center = new Gdk.Point (area.Left + 19, (area.Top + area.Bottom) / 2);
context.Translate (center.X, center.Y);
var circles = new [] {
new { Radius = 200, Thickness = 12, Speed = 1, ArcLength = Math.PI * 1.50 },
new { Radius = 195, Thickness = 15, Speed = 2, ArcLength = Math.PI * 0.50 },
new { Radius = 160, Thickness = 17, Speed = 3, ArcLength = Math.PI * 0.75 },
new { Radius = 200, Thickness = 15, Speed = 2, ArcLength = Math.PI * 0.25 },
new { Radius = 240, Thickness = 12, Speed = 3, ArcLength = Math.PI * 1.50 },
new { Radius = 160, Thickness = 17, Speed = 3, ArcLength = Math.PI * 0.75 },
new { Radius = 200, Thickness = 15, Speed = 2, ArcLength = Math.PI * 0.25 },
new { Radius = 215, Thickness = 20, Speed = 2, ArcLength = Math.PI * 1.25 }
};
double zmod = 1.0d;
double zporg = progress;
foreach (var arc in circles) {
double zoom = 1.0d;
zoom = (double) Math.Sin (zporg * Math.PI * 2 + zmod);
zoom = ((zoom + 1) / 6.0d) + .05d;
context.Rotate (Math.PI * 2 * progress * arc.Speed);
context.MoveTo (arc.Radius * zoom, 0);
context.Arc (0, 0, arc.Radius * zoom, 0, arc.ArcLength);
context.LineWidth = arc.Thickness * zoom;
context.Color = CairoExtensions.ParseColor ("B1DDED", 0.35 * opacity);
context.Stroke ();
context.Rotate (Math.PI * 2 * -progress * arc.Speed);
progress = -progress;
context.Rotate (Math.PI * 2 * progress * arc.Speed);
context.MoveTo (arc.Radius * zoom, 0);
context.Arc (0, 0, arc.Radius * zoom, 0, arc.ArcLength);
context.LineWidth = arc.Thickness * zoom;
context.Stroke ();
context.Rotate (Math.PI * 2 * -progress * arc.Speed);
progress = -progress;
zmod += (float)Math.PI / circles.Length;
}
context.LineWidth = 1;
context.ResetClip ();
context.Restore ();
}
示例5: DrawShape
private void DrawShape (Cairo.Context g, int width, int height)
{
int inner_x = radius + border + inner;
int cx = Center.X;
int cy = Center.Y;
g.Operator = Operator.Source;
g.Source = new SolidPattern (new Cairo.Color (0,0,0,0));
g.Rectangle (0, 0, width, height);
g.Paint ();
g.NewPath ();
g.Translate (cx, cy);
g.Rotate (angle);
g.Source = new SolidPattern (new Cairo.Color (0.2, 0.2, 0.2, .6));
g.Operator = Operator.Over;
g.Rectangle (0, - (border + inner), inner_x, 2 * (border + inner));
g.Arc (inner_x, 0, inner + border, 0, 2 * Math.PI);
g.Arc (0, 0, radius + border, 0, 2 * Math.PI);
g.Fill ();
g.Source = new SolidPattern (new Cairo.Color (0, 0, 0, 1.0));
g.Operator = Operator.DestOut;
g.Arc (inner_x, 0, inner, 0, 2 * Math.PI);
#if true
g.Fill ();
#else
g.FillPreserve ();
g.Operator = Operator.Over;
RadialGradient rg = new RadialGradient (inner_x - (inner * 0.3), inner * 0.3 , inner * 0.1, inner_x, 0, inner);
rg.AddColorStop (0, new Cairo.Color (0.0, 0.2, .8, 0.5));
rg.AddColorStop (0.7, new Cairo.Color (0.0, 0.2, .8, 0.1));
rg.AddColorStop (1.0, new Cairo.Color (0.0, 0.0, 0.0, 0.0));
g.Source = rg;
g.Fill ();
rg.Destroy ();
#endif
g.Operator = Operator.Over;
g.Matrix = new Matrix ();
g.Translate (cx, cy);
if (source != null)
SetSourcePixbuf (g, source, -source.Width / 2, -source.Height / 2);
g.Arc (0, 0, radius, 0, 2 * Math.PI);
g.Fill ();
if (overlay != null) {
SetSourcePixbuf (g, overlay, -overlay.Width / 2, -overlay.Height / 2);
g.Arc (0, 0, radius, angle, angle + Math.PI);
g.ClosePath ();
g.FillPreserve ();
g.Source = new SolidPattern (new Cairo.Color (1.0, 1.0, 1.0, 1.0));
g.Stroke ();
}
}
示例6: rotateContext
protected void rotateContext(Cairo.Context context, Direction direction)
{
switch (direction) {
case Direction.Down:
context.Rotate (Math.PI);
context.Translate (- fieldSize, - fieldSize);
break;
case Direction.Right:
context.Rotate (Math.PI / 2);
context.Translate (0, - fieldSize);
break;
case Direction.Left:
context.Rotate (3 * Math.PI / 2);
context.Translate (- fieldSize, 0);
break;
}
}
示例7: Draw
/// <summary>
/// Draws this shape using the specified Cairo.Context
/// </summary>
/// <param name="cx">
/// The context to use for drawing
/// A <see cref="Cairo.Context"/>
/// </param>
public virtual void Draw(Cairo.Context cx)
{
// start by drawing the unrotated selection-rectangle
if(this.Selected)
{
cx.Save();
cx.Translate(this.Position.X, this.Position.Y);
/*cx.Scale(this.Size.Width / this.svgHandle.Dimensions.Width,
this.Size.Height / this.svgHandle.Dimensions.Height);*/
/*cx.Translate(-this.svgHandle.Dimensions.Width / 2,
-this.svgHandle.Dimensions.Height / 2);*/
// leave a small offset of 3 on every side of the rectangle
// simply looks neater
DrawRoundedRectangle(cx,
this.Boundaries.X - 3,
this.Boundaries.Y - 3,
this.Boundaries.Width + 6,
this.Boundaries.Height + 6,
7);
// #b5b7b4 - light grey (meego palette)
//cx.Color = new Color(0.7, 0.71, 0.7, 0.3);
//cx.Color = new Color(0.7, 0.71, 0.7, 0.5);
cx.Color = Shape.SelectionColor;
cx.Fill();
cx.Restore();
}
cx.Save();
cx.Translate(this.Position.X, this.Position.Y);
// not well thought, but it works, needs refinements.
switch(this.flipMode)
{
case FlipMode.Horizontal:
cx.Scale(-this.Size.Width / this.svgHandle.Dimensions.Width,
this.Size.Height / this.svgHandle.Dimensions.Height);
break;
case FlipMode.Vertical:
cx.Scale(this.Size.Width / this.svgHandle.Dimensions.Width,
-this.Size.Height / this.svgHandle.Dimensions.Height);
break;
case FlipMode.None:
cx.Scale(this.Size.Width / this.svgHandle.Dimensions.Width,
this.Size.Height / this.svgHandle.Dimensions.Height);
break;
default:
cx.Scale(-this.Size.Width / this.svgHandle.Dimensions.Width,
-this.Size.Height / this.svgHandle.Dimensions.Height);
break;
}
//TODO: MAYBE make the rotation depend on the FlipMode
cx.Rotate(this.Rotation);
cx.Translate(-this.svgHandle.Dimensions.Width / 2,
-this.svgHandle.Dimensions.Height / 2);
// for debugging purposes
/*cx.Rectangle(0, 0, this.svgHandle.Dimensions.Width, this.svgHandle.Dimensions.Height);
cx.Color = new Color(200, 100, 100, 100);
cx.Fill();*/
this.svgHandle.RenderCairo(cx);
cx.Restore();
}