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C# CGRect.Intersect方法代码示例

本文整理汇总了C#中CGRect.Intersect方法的典型用法代码示例。如果您正苦于以下问题:C# CGRect.Intersect方法的具体用法?C# CGRect.Intersect怎么用?C# CGRect.Intersect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGRect的用法示例。


在下文中一共展示了CGRect.Intersect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawRect

		public void DrawRect(CGRect aRect, bool selected)
		{
			NSGraphics.RectClip (aRect);
			
			aRect.Intersect (Frame);
			
			Color.Set ();
			NSGraphics.RectFill (aRect);
			
		    if (selected) {
		        NSColor.Black.Set ();
		        NSGraphics.FrameRectWithWidth (Frame, 4.0f);
		    }
			
			if (IsLocked){
				float xSize = (Frame.Width > 10.0f) ? 5.0f : 3.0f;
				
				NSBezierPath path = new NSBezierPath ();
				
				NSColor.Black.Set ();
				path.LineWidth = 3.0f;
				path.MoveTo (new CGPoint (MidX (Frame) - xSize, MidY (Frame) - xSize));
				path.LineTo (new CGPoint (MidX (Frame) + xSize, MidY (Frame) + xSize));
				path.MoveTo (new CGPoint (MidX (Frame) - xSize, MidY (Frame) + xSize));
				path.LineTo (new CGPoint (MidX (Frame) + xSize, MidY (Frame) - xSize));
				path.Stroke ();
				
			}
	
		}
开发者ID:RangoLee,项目名称:mac-samples,代码行数:30,代码来源:ColorRect.cs

示例2: Draw

        public override void Draw(CGRect rect)
        {
            using (var context = UIGraphics.GetCurrentContext ()) {

                // get the scale from the context by getting the current transform matrix, then asking for
                // its "a" component, which is one of the two scale components. We could also ask for "d".
                // This assumes (safely) that the view is being scaled equally in both dimensions.
                var scale = context.GetCTM ().xx;
                CATiledLayer tiledLayer = (CATiledLayer)this.Layer;
                var tileSize = tiledLayer.TileSize;

                // Even at scales lower than 100%, we are drawing into a rect in the coordinate system of the full
                // image. One tile at 50% covers the width (in original image coordinates) of two tiles at 100%.
                // So at 50% we need to stretch our tiles to double the width and height; at 25% we need to stretch
                // them to quadruple the width and height; and so on.
                // (Note that this means that we are drawing very blurry images as the scale gets low. At 12.5%,
                // our lowest scale, we are stretching about 6 small tiles to fill the entire original image area.
                // But this is okay, because the big blurry image we're drawing here will be scaled way down before
                // it is displayed.)
                tileSize.Width /= scale;
                tileSize.Height /= scale;

                // calculate the rows and columns of tiles that intersect the rect we have been asked to draw
                int firstCol = (int)Math.Floor (rect.GetMinX () / tileSize.Width);
                int lastCol = (int)Math.Floor ((rect.GetMaxX () - 1) / tileSize.Width);
                int firstRow = (int)Math.Floor (rect.GetMinY () / tileSize.Height);
                int lastRow = (int)Math.Floor ((rect.GetMaxY () - 1) / tileSize.Height);

                for (int row = firstRow; row <= lastRow; row++) {
                    for (int col = firstCol; col <= lastCol; col++) {

                        UIImage tile = TileForScale ((float)scale, row, col);
                        var tileRect = new CGRect (tileSize.Width * col, tileSize.Height * row, tileSize.Width, tileSize.Height);
                        // if the tile would stick outside of our bounds, we need to truncate it so as to avoid
                        // stretching out the partial tiles at the right and bottom edges
                        tileRect.Intersect (this.Bounds);
                        tile.Draw (tileRect);
                    }
                }
            }
        }
开发者ID:Rajneesh360Logica,项目名称:monotouch-samples,代码行数:41,代码来源:TilingView.cs


注:本文中的CGRect.Intersect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。