本文整理汇总了C#中CGRect.GetMaxY方法的典型用法代码示例。如果您正苦于以下问题:C# CGRect.GetMaxY方法的具体用法?C# CGRect.GetMaxY怎么用?C# CGRect.GetMaxY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGRect
的用法示例。
在下文中一共展示了CGRect.GetMaxY方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public override void Draw(CGRect rect)
{
base.Draw(rect);
if (BorderWidthAll > 0)
{
BorderWidth = new UIEdgeInsets(BorderWidthAll, BorderWidthAll, BorderWidthAll, BorderWidthAll);
}
if (BorderColorAll != null)
{
BorderColorTop = BorderColorBottom = BorderColorLeft = BorderColorRight = BorderColorAll;
}
var xMin = rect.GetMinX();
var xMax = rect.GetMaxX();
var yMin = rect.GetMinY();
var yMax = rect.GetMaxY();
var fWidth = this.Frame.Size.Width;
var fHeight = this.Frame.Size.Height;
var context = UIGraphics.GetCurrentContext();
if (context != null)
DrawBorders(context, xMin, xMax, yMin, yMax, fWidth, fHeight);
}
示例2: Draw
//Generated with PaintCode 2.2
public override void Draw(CGRect rect)
{
base.Draw(rect);
// General Declarations
var colorSpace = CGColorSpace.CreateDeviceRGB();
var context = UIGraphics.GetCurrentContext();
// Color Declarations
var darkBlue = UIColor.FromRGBA(0.053f, 0.123f, 0.198f, 1.000f);
var lightBlue = UIColor.FromRGBA(0.191f, 0.619f, 0.845f, 1.000f);
// Gradient Declarations
var backgroundGradientColors = new CGColor [] {lightBlue.CGColor, darkBlue.CGColor};
var backgroundGradientLocations = new nfloat [] {0.0f, 1.0f};
var backgroundGradient = new CGGradient(colorSpace, backgroundGradientColors, backgroundGradientLocations);
// Rectangle Drawing
var rectangleRect = new CGRect(rect.GetMinX() + (float)Math.Floor(rect.Width * -0.12917f + 0.5f), rect.GetMinY() + (float)Math.Floor(rect.Height * 0.00000f + 0.5f), (float)Math.Floor(rect.Width * 1.00000f + 0.5f) - (float)Math.Floor(rect.Width * -0.12917f + 0.5f), (float)Math.Floor(rect.Height * 1.00000f + 0.5f) - (float)Math.Floor(rect.Height * 0.00000f + 0.5f));
var rectanglePath = UIBezierPath.FromRect(rectangleRect);
context.SaveState();
rectanglePath.AddClip();
context.DrawLinearGradient(backgroundGradient,
new PointF((float)rectangleRect.GetMidX(), (float)rectangleRect.GetMinY()),
new PointF((float)rectangleRect.GetMidX(), (float)rectangleRect.GetMaxY()),
0);
context.RestoreState();
}
示例3: ViewWillAppear
public override void ViewWillAppear (bool animated)
{
CGRect frame = View.Frame;
var backGround = new UIImageView (UIImage.FromBundle ("background.png"));
backGround.Alpha = 0.34f;
View.AddSubview (backGround);
var miniPadFrame = new CGRect (350, 50, 0, 0);
miniPadView = new MiniPadView (miniPadFrame);
View.AddSubview (miniPadView);
var meterFrame = new CGRect (miniPadView.Frame.GetMaxX (), miniPadFrame.Y, 200, miniPadView.Frame.Size.Height);
meterView = new ZombieMeter (meterFrame);
View.AddSubview (meterView);
var statusFrame = new CGRect (100, frame.Size.Height - 350, frame.Size.Width - 100, 100);
statusView = new StatusView (statusFrame);
View.AddSubview (statusView);
statusView.Status = "Loading";
var buttonsFrame = new CGRect (100, statusFrame.GetMaxY () + 20, frame.Size.Width - 100, 230);
buttonsView = new ButtonCollectionView (buttonsFrame) {
ShouldGroupAccessibilityChildren = true
};
buttonsView.ButtonSelectedEvent += ButtonSelected;
buttonsView.ButtonDraggedEvent += ButtonDragged;
buttonsView.ButtonFinishedEvent += ButtonFinished;
View.AddSubview (buttonsView);
var questionFrame = new CGRect (10, statusFrame.GetMaxY () + 110, 80, 80);
var questionView = new SymbolMarkView (questionFrame) {
AccessibilityLabel = "Help"
};
questionView.TouchUpInside += (s, e) => questionPressed ();
View.AddSubview (questionView);
questionView.Symbol = "?";
meterView.ZombieLevel = 0;
goForthZombies ();
NSNotificationCenter.DefaultCenter.AddObserver (this, new Selector ("voiceOverFinished:"), null, null);
}
示例4: Draw
public override void Draw(CGRect rect)
{
using (var context = UIGraphics.GetCurrentContext ()) {
// get the scale from the context by getting the current transform matrix, then asking for
// its "a" component, which is one of the two scale components. We could also ask for "d".
// This assumes (safely) that the view is being scaled equally in both dimensions.
var scale = context.GetCTM ().xx;
CATiledLayer tiledLayer = (CATiledLayer)this.Layer;
var tileSize = tiledLayer.TileSize;
// Even at scales lower than 100%, we are drawing into a rect in the coordinate system of the full
// image. One tile at 50% covers the width (in original image coordinates) of two tiles at 100%.
// So at 50% we need to stretch our tiles to double the width and height; at 25% we need to stretch
// them to quadruple the width and height; and so on.
// (Note that this means that we are drawing very blurry images as the scale gets low. At 12.5%,
// our lowest scale, we are stretching about 6 small tiles to fill the entire original image area.
// But this is okay, because the big blurry image we're drawing here will be scaled way down before
// it is displayed.)
tileSize.Width /= scale;
tileSize.Height /= scale;
// calculate the rows and columns of tiles that intersect the rect we have been asked to draw
int firstCol = (int)Math.Floor (rect.GetMinX () / tileSize.Width);
int lastCol = (int)Math.Floor ((rect.GetMaxX () - 1) / tileSize.Width);
int firstRow = (int)Math.Floor (rect.GetMinY () / tileSize.Height);
int lastRow = (int)Math.Floor ((rect.GetMaxY () - 1) / tileSize.Height);
for (int row = firstRow; row <= lastRow; row++) {
for (int col = firstCol; col <= lastCol; col++) {
UIImage tile = TileForScale ((float)scale, row, col);
var tileRect = new CGRect (tileSize.Width * col, tileSize.Height * row, tileSize.Width, tileSize.Height);
// if the tile would stick outside of our bounds, we need to truncate it so as to avoid
// stretching out the partial tiles at the right and bottom edges
tileRect.Intersect (this.Bounds);
tile.Draw (tileRect);
}
}
}
}
示例5: ComputeDifferenceBetweenRect
static void ComputeDifferenceBetweenRect (CGRect oldRect, CGRect newRect, Action<CGRect> removedHandler, Action<CGRect> addedHandler)
{
if (!oldRect.IntersectsWith (newRect)) {
addedHandler (newRect);
removedHandler (oldRect);
} else {
nfloat oldMaxY = oldRect.GetMaxY ();
nfloat oldMinY = oldRect.GetMinY ();
nfloat newMaxY = newRect.GetMaxY ();
nfloat newMinY = newRect.GetMinY ();
if (newMaxY > oldMaxY) {
var rectToAdd = new CGRect (newRect.X, oldMaxY, newRect.Width, newMaxY - oldMaxY);
addedHandler(rectToAdd);
}
if (oldMinY > newMinY) {
var rectToAdd = new CGRect (newRect.X, newMinY, newRect.Width, oldMinY - newMinY);
addedHandler(rectToAdd);
}
if (newMaxY < oldMaxY) {
var rectToRemove = new CGRect (newRect.X, newMaxY, newRect.Width, oldMaxY - newMaxY);
removedHandler(rectToRemove);
}
if (oldMinY < newMinY) {
var rectToRemove = new CGRect (newRect.X, oldMinY, newRect.Width, newMinY - oldMinY);
removedHandler(rectToRemove);
}
}
}
示例6: DisplayPixelBuffer
public void DisplayPixelBuffer (CVPixelBuffer pixelBuffer)
{
DrawTextInCorner (pixelBuffer);
CVReturn error;
if (pixelBuffer != null) {
int frameWidth = (int)pixelBuffer.Width;
int frameHeight = (int)pixelBuffer.Height;
if (videoTextureCache == null) {
Console.WriteLine ("No video texture cache");
return;
}
CleanUpTextures ();
CVAttachmentMode attachmentMode;
var colorAttachments = pixelBuffer.GetAttachment <NSString> (CVImageBuffer.YCbCrMatrixKey, out attachmentMode);
if (colorAttachments == CVImageBuffer.YCbCrMatrix_ITU_R_601_4)
preferredConversion = colorConversion601;
else
preferredConversion = colorConversion709;
GL.ActiveTexture (TextureUnit.Texture0);
lumaTexture = videoTextureCache.TextureFromImage (pixelBuffer, true, All.RedExt, frameWidth, frameHeight,
All.RedExt, DataType.UnsignedByte, 0, out error);
if (lumaTexture == null)
Console.WriteLine ("Error at CVOpenGLESTextureCach.TextureFromImage");
GL.BindTexture (lumaTexture.Target, lumaTexture.Name);
GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear);
GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear);
GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.ClampToEdge);
GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.ClampToEdge);
GL.ActiveTexture (TextureUnit.Texture1);
chromaTexture = videoTextureCache.TextureFromImage (pixelBuffer, true, All.RgExt, frameWidth / 2, frameHeight / 2,
All.RgExt, DataType.UnsignedByte, 1, out error);
if (chromaTexture == null)
Console.WriteLine ("Error at CVOpenGLESTextureCach.TextureFromImage");
GL.BindTexture (chromaTexture.Target, chromaTexture.Name);
GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear);
GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear);
GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.ClampToEdge);
GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.ClampToEdge);
GL.BindFramebuffer (FramebufferTarget.Framebuffer, frameBufferHandle);
GL.Viewport (0, 0, backingWidth, backingHeight);
}
GL.ClearColor (0f, 0f, 0f, 1f);
GL.Clear (ClearBufferMask.ColorBufferBit);
GL.UseProgram (Program);
GL.Uniform1 (uniforms [(int)UniformIndex.RotationAngle], 0f);
GL.UniformMatrix3 (uniforms [(int)UniformIndex.ColorConversionMatrix], 1, false, preferredConversion);
CGRect vertexSamplingRect = AVUtilities.WithAspectRatio (Bounds, PresentationRect);
var normalizedSamplingSize = new CGSize (0f, 0f);
var cropScaleAmount = new CGSize (vertexSamplingRect.Width / Bounds.Width, vertexSamplingRect.Height / Bounds.Height);
if (cropScaleAmount.Width > cropScaleAmount.Height) {
normalizedSamplingSize.Width = 1f;
normalizedSamplingSize.Height = cropScaleAmount.Height / cropScaleAmount.Width;
} else {
normalizedSamplingSize.Width = 1f;
normalizedSamplingSize.Height = cropScaleAmount.Width / cropScaleAmount.Height;
}
float[] quadVertexData = {
-1f * (float)normalizedSamplingSize.Width, -1f * (float)normalizedSamplingSize.Height,
(float)normalizedSamplingSize.Width, -1f * (float)normalizedSamplingSize.Height,
-1f * (float)normalizedSamplingSize.Width, (float)normalizedSamplingSize.Height,
(float)normalizedSamplingSize.Width, (float)normalizedSamplingSize.Height,
};
GL.VertexAttribPointer ((int)AttributeIndex.Vertex, 2, VertexAttribPointerType.Float, false, 0, quadVertexData);
GL.EnableVertexAttribArray ((int)AttributeIndex.Vertex);
var textureSamplingRect = new CGRect (0, 0, 1, 1);
float[] quadTextureData = {
(float)textureSamplingRect.GetMinX (), (float)textureSamplingRect.GetMaxY (),
(float)textureSamplingRect.GetMaxX (), (float)textureSamplingRect.GetMaxY (),
(float)textureSamplingRect.GetMinX (), (float)textureSamplingRect.GetMinY (),
(float)textureSamplingRect.GetMaxX (), (float)textureSamplingRect.GetMinY ()
};
GL.VertexAttribPointer ((int)AttributeIndex.TextureCoordinates, 2, VertexAttribPointerType.Float, false, 0, quadTextureData);
GL.EnableVertexAttribArray ((int)AttributeIndex.TextureCoordinates);
GL.DrawArrays (BeginMode.TriangleStrip, 0, 4);
GL.BindRenderbuffer (RenderbufferTarget.Renderbuffer, colorBufferHandle);
context.PresentRenderBuffer ((int)RenderbufferTarget.Renderbuffer);
}
示例7: drawArc
private void drawArc(CGContext context, CGRect rect)
{
var radius = rect.GetMaxY() * badgeCornerRoundness;
var puffer = new nfloat(Padding(rect));
var maxX = rect.GetMaxX() - puffer;
var maxY = rect.GetMaxY() - puffer;
var minX = rect.GetMinX() + puffer;
var minY = rect.GetMinY() + puffer;
double pi = Math.PI;
context.AddArc(new nfloat(maxX - radius), new nfloat(minY + radius), new nfloat(radius), new nfloat(pi + (pi / 2)), 0, false);
context.AddArc(new nfloat(maxX - radius), new nfloat(minY - radius), new nfloat(radius), 0, new nfloat(pi / 2), false);
}
示例8: Padding
private double Padding(CGRect rect)
{
return rect.GetMaxY() * 0.10;
}
示例9: ComputeDifferenceBetweenRect
static Rects ComputeDifferenceBetweenRect (CGRect oldRect, CGRect newRect)
{
if (!oldRect.IntersectsWith (newRect)) {
return new Rects {
Added = new CGRect [] { newRect },
Removed = new CGRect [] { oldRect }
};
}
var oldMaxY = oldRect.GetMaxY ();
var oldMinY = oldRect.GetMinY ();
var newMaxY = newRect.GetMaxY ();
var newMinY = newRect.GetMinY ();
var added = new List<CGRect> ();
var removed = new List<CGRect> ();
if (newMaxY > oldMaxY)
added.Add (new CGRect (newRect.X, oldMaxY, newRect.Width, newMaxY - oldMaxY));
if (oldMinY > newMinY)
added.Add (new CGRect (newRect.X, newMinY, newRect.Width, oldMinY - newMinY));
if (newMaxY < oldMaxY)
removed.Add (new CGRect (newRect.X, newMaxY, newRect.Width, oldMaxY - newMaxY));
if (oldMinY < newMinY)
removed.Add (new CGRect (newRect.X, oldMinY, newRect.Width, newMinY - oldMinY));
return new Rects {
Added = added,
Removed = removed
};
}
示例10: ComputeDifferenceBetweenRect
private void ComputeDifferenceBetweenRect (CGRect oldRect, CGRect newRect, Action<CGRect> removedHandler, Action<CGRect> addedHandler)
{
if (CGRect.Intersect (newRect, oldRect) != CGRect.Empty) {
var oldMaxY = oldRect.GetMaxY ();
var oldMinY = oldRect.GetMinY ();
var newMaxY = newRect.GetMaxY ();
var newMinY = newRect.GetMinY ();
if (newMaxY > oldMaxY) {
var rectToAdd = new CGRect (newRect.X, oldMaxY, newRect.Size.Width, (newMaxY - oldMaxY));
addedHandler (rectToAdd);
}
if (oldMinY > newMinY) {
var rectToAdd = new CGRect (newRect.X, newMinY, newRect.Size.Width, (oldMinY - newMinY));
addedHandler (rectToAdd);
}
if (newMaxY < oldMaxY) {
var rectToRemove = new CGRect (newRect.X, newMaxY, newRect.Size.Width, (oldMaxY - newMaxY));
removedHandler (rectToRemove);
}
if (oldMinY < newMinY) {
var rectToRemove = new CGRect (newRect.X, oldMinY, newRect.Size.Width, (newMinY - oldMinY));
removedHandler (rectToRemove);
}
} else {
addedHandler (newRect);
removedHandler (oldRect);
}
}
示例11: Draw
public override void Draw (CGRect rect)
{
base.Draw (rect);
_highTemps = null;
_lowTemps = null;
_hourlyTemps = null;
if (Forecasts.Count == 0 || Hourly.Count == 0) return;
graphRect = new CGRect (rect.X + padding, rect.Y + padding, rect.Width - (padding * 2), rect.Height - (padding * 2));
var days = Hourly.GroupBy (h => h.FCTTIME.mday).Select (g => g.First ().FCTTIME.weekday_name_abbrev).ToList ();
var dayCount = hourly ? days.Count : Forecasts.Count;
var xAxisScale = (graphRect.Width + padding / 2) / dayCount;
inset = xAxisScale / 2;
var highest = (nfloat)(hourly ? HourlyTemps.Max () : HighTemps.Max ());
var lowest = (nfloat)(hourly ? HourlyTemps.Min () : LowTemps.Min ());
scaleHigh = NMath.Round (highest, MidpointRounding.AwayFromZero);
scaleLow = lowest < 0 ? NMath.Round (lowest, MidpointRounding.AwayFromZero) : NMath.Round (lowest);
var rangePadding = Settings.UomTemperature.IsImperial () ? scalePadding : (scalePadding / 2);
scaleHigh += rangePadding;
scaleLow -= rangePadding;
scaleRange = scaleHigh - scaleLow;
var scaleIncrement = scaleRange / dividerCount;
scaleX = (graphRect.Width - inset) / (hourly ? HourlyTemps.Count : Forecasts.Count);
scaleY = graphRect.Height / dividerCount;
nfloat x, y;
using (CGContext ctx = UIGraphics.GetCurrentContext ()) {
// Draw x and y axis
using (UIColor color = UIColor.White) {
color.SetStroke ();
ctx.SetLineWidth (1);
using (CGPath p = new CGPath ()) {
p.MoveToPoint (graphRect.GetMinX (), graphRect.GetMaxY ());
p.AddLines (new [] {
new CGPoint (graphRect.GetMinX (), graphRect.GetMinY ()),
new CGPoint (graphRect.GetMinX (), graphRect.GetMaxY ()),
new CGPoint (graphRect.GetMaxX (), graphRect.GetMaxY ())
});
ctx.AddPath (p);
ctx.DrawPath (CGPathDrawingMode.Stroke);
}
}
// Draw horizontal gridlines
using (UIColor color = UIColor.Black.ColorWithAlpha (0.08f)) {
for (int i = 1; i < dividerCount; i += 2) {
y = (i + 1) * scaleY;
color.SetFill ();
ctx.FillRect (new CGRect (graphRect.GetMinX (), graphRect.GetMaxY () - y, graphRect.Width, scaleY));
ctx.StrokePath ();
}
}
drawLines ();
// Draw y-axis labels
nfloat yStep = scaleLow;
ctx.SaveState ();
ctx.TranslateCTM (0, rect.Height);
//.........这里部分代码省略.........