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C# Button.GetComponent方法代码示例

本文整理汇总了C#中Button.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Button.GetComponent方法的具体用法?C# Button.GetComponent怎么用?C# Button.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Button的用法示例。


在下文中一共展示了Button.GetComponent方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

	// Use this for initialization
	//void Start () {
	    
	//}
    void Start()
    {
        
       icon =  PlayerUIMgr.instance.AddHunterIcon();
       icon.GetComponent<BoundObject>().SetBoundTranform(this.transform);
       //icon.onClick.AddListener(this.GetComponent<NvigationGame>().Select);
       
        hunter_nav = this.GetComponent<NvigationGame>();

       name_text = PlayerUIMgr.instance.AddText();
       name_text.GetComponent<BoundObject>().SetBoundTranform(this.transform);
       name_text.GetComponent<BoundObject>().SetGap(new Vector2(0,20));
       hunter_name_ui = HunterListPanel.instance.AddHunterName("hunter1");
       hunter_name_ui.hunter = this;

       SetName("hunter1");

       icon.GetComponent<HunterUI>().hunter = this;
       floor_mask = 1 << 8 + 1 << 9 + 1 << 10;

       my_agent = this.transform.parent.GetComponent<NavMeshAgent>();

        //追跡フラッグをoff
       target = null;
       
        
    }
开发者ID:FairyHamaLab,项目名称:Desertion,代码行数:31,代码来源:Hunter.cs

示例2: CurveHandle

        /// <summary>
        /// </summary>
        /// <param name="buttonTemplate"> </param>
        /// <param name="lineTemplate"> </param>
        /// <param name="pos"> </param>
        /// <param name="prevComponent"> </param>
        /// <param name="nextComponent"> </param>
        public CurveHandle(ButtonGenerator buttonTemplate, LineGenerator lineTemplate, Vector2 pos, Vector2 prevComponent, Vector2 nextComponent)
        {
            buttonTemplate = new ButtonGenerator("HullEditorHandle.json");
            buttonTemplate.Identifier = (int) HandleType.Center;
            buttonTemplate.X = pos.X;
            buttonTemplate.Y = pos.Y;

            _centerButton = buttonTemplate.GenerateButton();
            _centerButton.GetComponent<DraggableComponent>().DragMovementDispatcher += TranslateToLinks;
            _centerButton.GetComponent<DraggableComponent>().DragMovementClamp += ClampHandleMovement;

            buttonTemplate.Identifier = (int) HandleType.Prev;
            buttonTemplate.X = prevComponent.X + pos.X;
            buttonTemplate.Y = prevComponent.Y + pos.Y;
            _prevButton = buttonTemplate.GenerateButton();
            _prevButton.GetComponent<DraggableComponent>().DragMovementDispatcher += TranslateToLinks;
            _prevButton.GetComponent<DraggableComponent>().DragMovementClamp += ClampHandleMovement;

            buttonTemplate.Identifier = (int) HandleType.Next;
            buttonTemplate.X = nextComponent.X + pos.X;
            buttonTemplate.Y = nextComponent.Y + pos.Y;
            _nextButton = buttonTemplate.GenerateButton();
            _nextButton.GetComponent<DraggableComponent>().DragMovementDispatcher += TranslateToLinks;
            _nextButton.GetComponent<DraggableComponent>().DragMovementClamp += ClampHandleMovement;

            _prevLine = lineTemplate.GenerateLine();
            _nextLine = lineTemplate.GenerateLine();

            _prevLine.OriginPoint = _centerButton.CentPosition;
            _prevLine.DestPoint = _prevButton.CentPosition;

            _nextLine.OriginPoint = _centerButton.CentPosition;
            _nextLine.DestPoint = _nextButton.CentPosition;

            _nextButton.GetComponent<FadeComponent>().ForceFadeout();
            _prevButton.GetComponent<FadeComponent>().ForceFadeout();
            _centerButton.GetComponent<FadeComponent>().ForceFadeout();

            _prevLine.GetComponent<FadeComponent>().ForceFadeout();
            _nextLine.GetComponent<FadeComponent>().ForceFadeout();

            _nextButton.GetComponent<FadeComponent>().ForceFadeout();
            _prevButton.GetComponent<FadeComponent>().ForceFadeout();
            _centerButton.GetComponent<FadeComponent>().ForceFadeout();

            _prevLine.GetComponent<FadeComponent>().ForceFadeout();
            _nextLine.GetComponent<FadeComponent>().ForceFadeout();

            InterlinkButtonEvents();
        }
开发者ID:bsamuels453,项目名称:Drydock,代码行数:57,代码来源:CurveHandle.cs

示例3: SelectWeapon

    public void SelectWeapon(Button button)
    {
        var buttonType = button.GetComponent<WeaponButton>().WeaponType;
        var model = _weaponModels.First(w => w.Type == buttonType);

        if (_playerNetwork.GetUserModel().Money < model.Cost)
        {
            Debug.Log("Not Enough Cash!");
            return;
        }

        // Update actual weapon and money values
        if (_currentWeapon.Type == model.Type) {
            _weapon.UpdateAmmo(_currentWeapon.Ammo);
        } else {
            _currentWeapon = model;
            _weapon.UpdateWeapon(_currentWeapon.Ammo, _currentWeapon.Damage, _currentWeapon.FireRate);
        }

        // Update user model
        _teamsController.UpdateUserModelForAll(_playerNetwork.GetUserModel().Uid, UserModelField.MoneyIncrement, _currentWeapon.Cost * -1);
        _teamsController.UpdateUserModelForAll(ServerData.serverInfo.userData.UID, UserModelField.Weapon, (int) buttonType);

        //Update UI
        UpdateWeaponUi();
        PlayerCurrentWeapon.GetComponentsInChildren<Image>().First(x => x.name == "Image").sprite = _currentWeapon.Sprite;
        PlayerCurrentWeapon.GetComponentsInChildren<Text>().First(x => x.name == "Name").text = _currentWeapon.Name;
        PlayerCurrentWeapon.GetComponentsInChildren<Text>().First(x => x.name == "Ammo").text = _weapon.GetAmmo().ToString();
        _hudController.AmmoText.text = _weapon.GetAmmo().ToString();
    }
开发者ID:DJCrossman,项目名称:capstoneproject-public,代码行数:30,代码来源:WeaponsMenuManager.cs

示例4: OnButtonPressed

    public void OnButtonPressed(Button btn)
    {
        Debug.Log ("in OnButtonPressed ebm");

        if (TurnManager.Pturn)
        {

            Vector2 btnPos = btn.GetComponent<ButtonInfo> ().position;

            //Debug.Log ("vector x " + btnPos.x + "vector y " + btnPos.y);
            //checking if boat structure is not complete yet and if it's the player's turn to attack

            if(GetAttackResult(btnPos)!=-1)
            {
                //move successful
                //ship exits
                //ship loc marked as hit
                //Debug.Log ("attack success");
                all_buttons = this.GetComponentsInChildren<Button> ();
                foreach (Button b in all_buttons) {
                    if ((b.GetComponent<ButtonInfo> ().position.x == btnPos.x) &&
                        (b.GetComponent<ButtonInfo> ().position.y == btnPos.y)) {

                        //checking if location has been already marked as missed or hit
                        if ((b.image.color.Equals (Color.black) == false) && (b.image.color.Equals (Color.red) == false)) {

                            b.image.color = new Color (Color.red.r, Color.red.g, Color.red.b, 1f);
                            hit_Counter++;

                            if (hit_Counter == SgameInfo.max_number_of_hits)
                            {
                                TurnManager.Pwon = true;
                                //Debug.Log ("game over - player won");
                                //winner code - 1 - player won
                                TurnManager.RestartLevel(1);
                            }
                            //Debug.Log("player's turn complete - change turn to PC");
                            TurnManager.EndTurn(false, true);
                        }
                    }
                }
            } else {
                //get button loc from vector and color grey - no ship
                //Debug.Log ("attack failed");
                all_buttons = this.GetComponentsInChildren<Button> ();
                foreach (Button b in all_buttons) {
                    if ((b.GetComponent<ButtonInfo> ().position.x == btnPos.x) &&
                        (b.GetComponent<ButtonInfo> ().position.y == btnPos.y)) {
                        //checking if location has been already marked as HIT or ship loc marked
                        if ((b.image.color.Equals (Color.black) == false) && (b.image.color.Equals (Color.red) == false)) {

                            b.image.color = new Color (Color.black.r, Color.black.g, Color.black.b, 1f);
                        }
                        //Debug.Log("player's turn complete - change turn to PC");
                        TurnManager.EndTurn(false, true);
                    }
                }
            }
        }
    }
开发者ID:DFaiz,项目名称:BattleShipGame,代码行数:60,代码来源:EnemyBoardManager.cs

示例5: Start

    void Start()
    {
        cardText = gameObject.GetComponentInChildren<Text>();
        cardImage = gameObject.GetComponentInChildren<Image>();
        cardButton = gameObject.GetComponentInChildren<Button>();
        cardButton.onClick.AddListener(() => HandleCardClicked());
        matchController = GameObject.FindObjectOfType<MatchController>();

        defaultCardBackground = cardButton.GetComponent<Image>().sprite;
    }
开发者ID:cbellom,项目名称:cards,代码行数:10,代码来源:CardController.cs

示例6: Start

	// Use this for initialization
	void Start () {
		PauseMenu = PauseMenu.GetComponent<Canvas> ();
		resumeText = resumeText.GetComponent<Button> ();
		exitText = exitText.GetComponent<Button> ();
		restartText = exitText.GetComponent<Button> ();
		controlsText= controlsText.GetComponent<Button> ();
		exitControlsText = exitControlsText.GetComponent<Button> ();
		PauseMenu.enabled = false;
		ControlsImage.enabled = false;
		//exitControlsText.enabled = false;
	}
开发者ID:JeffreyByJeffrey,项目名称:Ghost,代码行数:12,代码来源:PauseScreen.cs

示例7: Start

 void Start()
 {
     AudioSource[] temp = GetComponents<AudioSource> ();
     foreach (AudioSource t in temp) {
         if(t.clip.name == "OnHoverSound"){
             OnHoverSound = t;
         }
     }
     b = gameObject.GetComponent<Button> ();
     b.GetComponent<Button>().onClick.AddListener(() => SoundManager.instance.PlayClickSound());
 }
开发者ID:Bjeck,项目名称:Eravola-Investigation-Unit,代码行数:11,代码来源:buttonSound.cs

示例8: Start

	// Use this for initialization
	void Start () {

		GameOverCanvas = GameOverCanvas.GetComponent<Canvas> ();

		exitText = exitText.GetComponent<Button> ();
		restartText = exitText.GetComponent<Button> ();

		GameOverCanvas.enabled = false;

	
	}
开发者ID:JeffreyByJeffrey,项目名称:Ghost,代码行数:12,代码来源:GameOverScreen.cs

示例9: Start

 // Use this for initialization
 void Start()
 {
     playerdead = playerdead.GetComponent<Canvas>();
     restart = quit.GetComponent<Button> ();
     quit = restart.GetComponent<Button> ();
     player = player.GetComponent<Text> ();
     quitmenu.enabled = false;
     restart.enabled = true;
     quit.enabled = true;
     player.enabled = true;
 }
开发者ID:vips95,项目名称:finalproject,代码行数:12,代码来源:playerdeadscript.cs

示例10: SetCharacterSelection

    public void SetCharacterSelection(Button button)
    {
        GameObject.Find("Triceratot").GetComponent<Image>().color = Color.red;
        GameObject.Find("Squarebeast").GetComponent<Image>().color = Color.red;

        button.GetComponent<Image>().color = Color.white;

        if (button.name.Equals("Triceratot"))
            playerCharacter = "triceratops";
        if (button.name.Equals("Squarebeast"))
            playerCharacter = "monster";
    }
开发者ID:zahmm83,项目名称:LundumDare2015,代码行数:12,代码来源:GameNetworkManager.cs

示例11: ComponentCtor

        public void ComponentCtor(Button owner){
            _owner = owner;

            //event stuff
            if (owner.DoesComponentExist<DraggableComponent>()){
                var dcomponent = _owner.GetComponent<DraggableComponent>();
                dcomponent.DragMovementDispatcher += OnOwnerDrag;
            }

            //create sprite
            _highlightSprite = new Sprite2D(_owner.RenderTarget, _highlightTexture, (int) _owner.X, (int) _owner.Y, (int) _owner.Width, (int) _owner.Height, 0);
        }
开发者ID:bsamuels453,项目名称:With-Fire-and-Iron,代码行数:12,代码来源:HighlightComponent.cs

示例12: playScaleAnimation

 public void playScaleAnimation(Button button,string type)
 {
     for (int i = 0; i < buttons.Length; i++)
     {
         if (button == buttons[i])
         {
             if (button.image.sprite == buttonSprites[i * 2])
             {
                 Animator anim = button.GetComponent<Animator>();
                 anim.SetBool(type, true);
             }
         }
     }
 }
开发者ID:jacky20140731,项目名称:MiniBattle,代码行数:14,代码来源:BattleController.cs

示例13: Update

	// Update is called once per frame
	void Update () {
        if(!_video.isPlaying)
        {
            if(_buttonBegin)
            {
                _buttonBegin = Button.FindObjectOfType<Button>();
                _buttonBegin.GetComponent<Animator>().SetBool("ShowButton", true);
            }
        }

        //if (Input.GetMouseButtonUp(0))
        //{
        //    Application.LoadLevel(1);
        //}
	}
开发者ID:amutnick,项目名称:CrackTheCode_Repo,代码行数:16,代码来源:PlayMovie.cs

示例14: InAcitaveTab

    private void InAcitaveTab(Button button)
    {
        RectTransform Button_rect = button.GetComponent<RectTransform>();

        Color SelectedColor;
        Color.TryParseHexString("E4E4E4FF", out SelectedColor);

        button.image.color = SelectedColor;

        Button_rect.sizeDelta = new Vector2(Button_rect.sizeDelta.x, Button_rect.sizeDelta.y - SelectedTabSize);

        Button_rect.transform.position = new Vector3(Button_rect.transform.position.x,
                                                     Button_rect.transform.position.y - SelectedTabSize / 2,
                                                     Button_rect.transform.position.z);
    }
开发者ID:Lukasz199312,项目名称:SmithCrafter,代码行数:15,代码来源:TabGUI.cs

示例15: NewGame

    /**
     * Prepares a text area and an accept button to create a new game
     */
    public void NewGame()
    {
        if (character == null) {
            character = Instantiate (text) as InputField;
            save = Instantiate (apply) as Button;

            character.transform.SetParent(canvas.transform);
            save.transform.SetParent(canvas.transform);

            character.GetComponent<RectTransform>().localPosition = new Vector2(-50, -200);
            save.GetComponent<RectTransform>().localPosition = new Vector2(100, -200);

            save.onClick.AddListener(() => StartGame());
            save.onClick.AddListener(() => GameControl.control.LoadNextScreen("Overworld"));
        }
    }
开发者ID:lucyktan,项目名称:ItTakesAVillage,代码行数:19,代码来源:TitleManager.cs


注:本文中的Button.GetComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。