本文整理汇总了C#中Button.Draw方法的典型用法代码示例。如果您正苦于以下问题:C# Button.Draw方法的具体用法?C# Button.Draw怎么用?C# Button.Draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Button
的用法示例。
在下文中一共展示了Button.Draw方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
static void Main()
{
Button BtnStart = new Button();
BtnStart.Draw();
BtnStart.Click += GameStart;
Console.WriteLine("S:게임 시작 , E:끝");
for (; ; )
{
if (Console.KeyAvailable)
{
ConsoleKeyInfo cki;
cki = Console.ReadKey();
if (cki.Key == ConsoleKey.S)
{
BtnStart.OnClick();
}
if (cki.Key == ConsoleKey.E)
{
break;
}
}
System.Threading.Thread.Sleep(100);
}
}
示例2: DrawItems
public static void DrawItems(SpriteBatch batch, Character player)
{
ClearLists();
var buttonPos = 0;
Rectangle rec = new Rectangle(buttonPos - ContentLoader.Button.Width, ContentLoader.GrassyBackground.Height, ContentLoader.Button.Width, ContentLoader.Button.Height);
if (DrawMedicine) {
foreach (var item in player.Inventory.Medicine.Where(x => x.Value.Amount > 0)) {
var b = new Button(new Rectangle(rec.X += ContentLoader.Button.Width, rec.Y + (ContentLoader.Button.Height * 2), rec.Width, rec.Height),
ContentLoader.Button);
b.Draw(batch);
MedicineButtons.Add(new ContainerButton(b, item.Value));
batch.Draw(item.Value.Sprite, new Vector2(b.Position.X + (item.Value.Sprite.Width / 2), b.Position.Y), Color.White);
batch.DrawString(ContentLoader.Arial, $"{item.Value.Amount}x",
new Vector2(b.Position.X, b.Position.Y + ContentLoader.Button.Height), Color.White);
}
}
if (DrawCapture) {
foreach (var item in player.Inventory.Captures.Where(x => x.Value.Amount > 0)) {
var b = new Button(new Rectangle(rec.X += ContentLoader.Button.Width, rec.Y + (ContentLoader.Button.Height * 2), rec.Width, rec.Height),
ContentLoader.Button) { Text = item.Value.Name };
b.Draw(batch);
CaptureButtons.Add(new ContainerButton(b, item.Value));
batch.Draw(item.Value.Sprite, new Vector2(b.Position.X + (item.Value.Sprite.Width / 2), b.Position.Y), Color.White);
batch.DrawString(ContentLoader.Arial, $"{item.Value.Amount}x",
new Vector2(b.Position.X, b.Position.Y + ContentLoader.Button.Height), Color.White);
}
}
}
示例3: DrawInventory
public static void DrawInventory(SpriteBatch batch, Character player)
{
ClearLists();
var buttonPos = 0;
Rectangle rec = new Rectangle(buttonPos - ContentLoader.Button.Width, ContentLoader.GrassyBackground.Height, ContentLoader.Button.Width, ContentLoader.Button.Height);
bMedicine = new Button(new Rectangle(rec.X += ContentLoader.Button.Width, rec.Y + ContentLoader.Button.Height, rec.Width, rec.Height),
ContentLoader.Button, "Medicine", ContentLoader.Arial);
bCapture = new Button(new Rectangle(rec.X += ContentLoader.Button.Width, rec.Y + ContentLoader.Button.Height, rec.Width, rec.Height),
ContentLoader.Button, "Capture", ContentLoader.Arial);
bMedicine.Draw(batch);
bCapture.Draw(batch);
InventoryButtons.AddMany(bMedicine, bCapture);
DrawItems(batch, player);
}
示例4: DrawParty
public static void DrawParty(SpriteBatch batch, Character player)
{
ClearLists();
var party = player.Monsters;
var buttonPos = 0;
Rectangle rec = new Rectangle(buttonPos - ContentLoader.Button.Width, ContentLoader.GrassyBackground.Height, ContentLoader.Button.Width, ContentLoader.Button.Height);
foreach (var monster in party) {
if (monster.UId != party[0].UId) {
if (!monster.IsDead) {
var rect = new Rectangle(rec.X += ContentLoader.Button.Width,
rec.Y + ContentLoader.Button.Height, rec.Width, rec.Height);
var b = new Button(rect, ContentLoader.Button);
b.Draw(batch);
batch.Draw(monster.PartySprite, new Vector2(rect.X + monster.PartySpriteSize.X - 4, rect.Y + 4),
monster.SourceRectangle, Color.White);
PartyButtons.Add(new ContainerButton(b, monster));
}
}
}
}
示例5: DrawMoves
public static void DrawMoves(SpriteBatch batch, Character player)
{
ClearLists();
var buttonPos = 0;
float widthMultiplier = 1.5f;
//Position.X + ((Position.Width - stringsize.X) / 2)
Rectangle rec = new Rectangle(buttonPos - Convert.ToInt32(ContentLoader.Button.Width * widthMultiplier), ContentLoader.GrassyBackground.Height, ContentLoader.Button.Width, ContentLoader.Button.Height);
foreach (var move in player.Monsters[0].Moves) {
var stringsize = ContentLoader.Arial.MeasureString($"{move.Uses}/{move.MaxUses}");
var b = new Button(new Rectangle(rec.X += Convert.ToInt32(ContentLoader.Button.Width * widthMultiplier), rec.Y + ContentLoader.Button.Height, Convert.ToInt32(rec.Width * widthMultiplier), rec.Height), ContentLoader.Button, $"{move.Name}", ContentLoader.Arial);
var typeRec = new Rectangle(rec.X + ((b.Position.Width - ContentLoader.NormalType.Width) / 2), rec.Y + ContentLoader.Button.Height + (ContentLoader.NormalType.Height * 2), ContentLoader.NormalType.Width, ContentLoader.NormalType.Height);
var usesRec = new Rectangle(rec.X + Convert.ToInt32((b.Position.Width - stringsize.X) / 2), rec.Y + (ContentLoader.Button.Height + (ContentLoader.NormalType.Height * 3)), ContentLoader.NormalType.Width, ContentLoader.NormalType.Height);
b.Draw(batch);
batch.Draw(GetTypeTexture(move.Type), typeRec, Color.White);
batch.DrawString(ContentLoader.Arial, $"{move.Uses}/{move.MaxUses}", new Vector2(usesRec.X, usesRec.Y), Color.White);
MoveButtons.Add(new ContainerButton(b, move));
}
}
示例6: DrawButton
// return value indicates if the thumbnail of the button was not painted and we need to create them after
bool DrawButton(Cairo.Context cr, Button button)
{
if (asynchronous == false ||
(asynchronous == true && button.IsThumbnailCreated)) {
// In the button object the image is already loaded and cached
button.Draw (cr, project);
return false;
}
return true;
}