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C# Bundle.Clone方法代码示例

本文整理汇总了C#中Bundle.Clone方法的典型用法代码示例。如果您正苦于以下问题:C# Bundle.Clone方法的具体用法?C# Bundle.Clone怎么用?C# Bundle.Clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bundle的用法示例。


在下文中一共展示了Bundle.Clone方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnCreate

        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            _design.ApplyTheme();

            Kp2aLog.Log("SelectStorageLocationActivity.OnCreate");

            if (IsStorageSelectionForSave)
            {
                throw new Exception("save is not yet implemented. In StartSelectFile, no handler for onCreate is passed.");
            }

            bool allowThirdPartyGet = Intent.GetBooleanExtra(FileStorageSelectionActivity.AllowThirdPartyAppGet, false);
            bool allowThirdPartySend = Intent.GetBooleanExtra(FileStorageSelectionActivity.AllowThirdPartyAppSend, false);

            bool isRecreated = false;
            if (bundle == null)
                State = new Bundle();
            else
            {
                State = (Bundle)bundle.Clone();
                var selectedIocString = bundle.GetString(BundleKeySelectedIoc, null);
                if (selectedIocString != null)
                    _selectedIoc = IOConnectionInfo.UnserializeFromString(selectedIocString);
                isRecreated = true;
            }

            //todo: handle orientation change while dialog is shown

            if (!isRecreated)
            {
                StartFileStorageSelection(RequestCodeFileStorageSelectionForPrimarySelect, allowThirdPartyGet, allowThirdPartySend);
            }
        }
开发者ID:pythe,项目名称:wristpass,代码行数:35,代码来源:SelectStorageLocationActivity.cs

示例2: Login

        // See the public Login method for more info
        private Promise<Gamer> Login(string network, string networkId, string networkSecret, bool preventRegistration = false, Bundle additionalOptions = null)
        {
            Bundle config = Bundle.CreateObject();
            config["network"] = network;
            config["id"] = networkId;
            config["secret"] = networkSecret;
            config["device"] = Managers.SystemFunctions.CollectDeviceInformation();

            Bundle options = additionalOptions != null ? additionalOptions.Clone() : Bundle.CreateObject();
            if (preventRegistration) options["preventRegistration"] = preventRegistration;
            if (!options.IsEmpty) config["options"] = options;

            HttpRequest req = MakeUnauthenticatedHttpRequest("/v1/login");
            req.BodyJson = config;
            return Common.RunInTask<Gamer>(req, (response, task) => {
                Gamer gamer = new Gamer(this, response.BodyJson);
                task.PostResult(gamer);
                Cotc.NotifyLoggedIn(this, gamer);
            });
        }
开发者ID:StudioJD,项目名称:unity-sdk,代码行数:21,代码来源:Cloud.LoginMethods.cs

示例3: ProductInfo

 // Clone because the properties are modified
 internal ProductInfo(Bundle serverData)
     : base(serverData.Clone())
 {
 }
开发者ID:StudioJD,项目名称:unity-sdk,代码行数:5,代码来源:ProductInfo.cs


注:本文中的Bundle.Clone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。