本文整理汇总了C#中BuildingBlock.SetFlag方法的典型用法代码示例。如果您正苦于以下问题:C# BuildingBlock.SetFlag方法的具体用法?C# BuildingBlock.SetFlag怎么用?C# BuildingBlock.SetFlag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BuildingBlock
的用法示例。
在下文中一共展示了BuildingBlock.SetFlag方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnStructureUpgrade
//Oxide Hook
void OnStructureUpgrade(BuildingBlock block, BasePlayer player, BuildingGrade.Enum grade)
{
if (block.grade == BuildingGrade.Enum.Twigs)
{
if (allowDemolish)
{
block.SetFlag(BaseEntity.Flags.Reserved2, true);
if (this.amountOfMinutesAfterUpgrade > 0)
{
addBlockToLists(block.GetInstanceID(), DateTime.Now.ToString());
}
}
if (allowRotate && block.blockDefinition.canRotate)
{
block.SetFlag(BaseEntity.Flags.Reserved1, true);
if (this.amountOfMinutesAfterUpgrade > 0)
{
addBlockToLists(block.GetInstanceID(), DateTime.Now.ToString());
}
}
}
else if (block.name.Contains("build/door.hinged") && block.grade == BuildingGrade.Enum.Wood)
{
if (allowDemolishDoors)
{
block.SetFlag(BaseEntity.Flags.Reserved2, true);
if (this.amountOfMinutesAfterUpgrade > 0)
{
addBlockToLists(block.GetInstanceID(), DateTime.Now.ToString());
}
}
if (allowRotateDoors)
{
block.SetFlag(BaseEntity.Flags.Reserved1, true);
if (this.amountOfMinutesAfterUpgrade > 0)
{
addBlockToLists(block.GetInstanceID(), DateTime.Now.ToString());
}
}
}
}
示例2: OnStructureUpgrade
//Oxide Hook
void OnStructureUpgrade(BuildingBlock block, BasePlayer player, BuildingGrade.Enum grade)
{
if (block.grade == BuildingGrade.Enum.Twigs)
{
if (allowDemolish)
{
block.SetFlag(BaseEntity.Flags.Reserved2, true);
if (this.amountOfMinutesAfterUpgrade > 0)
{
addBlockToList(block, DateTime.Now);
}
}
}
else if (block.name.Contains("build/door.hinged") && block.grade == BuildingGrade.Enum.Wood)
{
if (allowDemolishDoors)
{
block.SetFlag(BaseEntity.Flags.Reserved2, true);
if (this.amountOfMinutesAfterUpgrade > 0)
{
addBlockToList(block, DateTime.Now);
}
}
}
}