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C# Box.GetLength方法代码示例

本文整理汇总了C#中Box.GetLength方法的典型用法代码示例。如果您正苦于以下问题:C# Box.GetLength方法的具体用法?C# Box.GetLength怎么用?C# Box.GetLength使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Box的用法示例。


在下文中一共展示了Box.GetLength方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FindBoxesForRemove

        public static bool[,] FindBoxesForRemove(Box[,] playField)
        {
            int currentSeq = 1;
            int bestSeq = int.MinValue;
            int bestSeqX = 0;
            int bestSeqY = 0;
            int bestSeqDirection = 1; // 1 = horizontal; 2 = right
            bool finishFlag = false;
            bool[,] selectedCells = new bool[playField.GetLength(0), playField.GetLength(1)];

            do
            {
                // horizontal sequences - left to right
                for (int x = 0; x < playField.GetLength(0); x++)
                {
                    for (int y = 0; y < playField.GetLength(1) - 1; y++)
                    {
                        // Ако цветовете им съвпадат и не са били селектирани вече - ги добавяме в редицата
                        if (playField[x, y].color == playField[x, y + 1].color && selectedCells[x, y] == false)
                        {
                            currentSeq++;
                        }
                        else
                        {
                            currentSeq = 1;
                        }

                        if (currentSeq > bestSeq)
                        {
                            bestSeq = currentSeq;
                            bestSeqX = x;
                            bestSeqY = y + 1;
                            bestSeqDirection = 1; // 1 = horizontal
                        }
                    }
                    currentSeq = 1;
                }

                // vertical sequences - top to down
                for (int y = 0; y < playField.GetLength(1); y++)
                {
                    for (int x = 0; x < playField.GetLength(0) - 1; x++)
                    {
                        if (playField[x, y].color == playField[x + 1, y].color && selectedCells[x, y] == false)
                        {
                            currentSeq++;
                        }
                        else
                        {
                            currentSeq = 1;
                        }

                        if (currentSeq > bestSeq)
                        {
                            bestSeq = currentSeq;
                            bestSeqY = y;
                            bestSeqX = x + 1;
                            bestSeqDirection = 2; // 2 = down
                        }
                    }
                    currentSeq = 1;
                }

                // Populate the bool matrix for selected cells only when the sequence length is longer than 2
                if (bestSeq >= 3)
                {
                    switch (bestSeqDirection)
                    {
                        case 1: // 1 = horizontal
                            for (int i = bestSeqY; i >= Math.Abs(bestSeq - bestSeqY - 1); i--)
                            {
                                selectedCells[bestSeqX, i] = true;
                            }
                            break;
                        case 2: // 2 = down
                            for (int i = bestSeqX; i >= Math.Abs(bestSeq - bestSeqX - 1); i--)
                            {
                                selectedCells[i, bestSeqY] = true;
                            }
                            break;
                        default:
                            break;
                    }
                }
                else
                {
                    finishFlag = true;
                }
                currentSeq = 1;
                bestSeq = int.MinValue;
                bestSeqX = 0;
                bestSeqY = 0;
                bestSeqDirection = 1; // 1 = horizontal; 2 = right
            } while (finishFlag == false);
            return selectedCells;
        }
开发者ID:nzhul,项目名称:TelerikAcademy,代码行数:96,代码来源:game-workshop-03082013.cs

示例2: DestroyJewels

 private static void DestroyJewels(Box[,] playField, bool[,] boxesToRemove)
 {
     Thread.Sleep(400); //TODO: Adjust Speed
     for (int y = 0; y < playField.GetLength(0); y++)
     {
         for (int x = 0; x < playField.GetLength(1); x++)
         {
             if (boxesToRemove[x, y] == true)
             {
                 playField[x, y].InitBox('\u2593'); // Dark-Shade
                 playField[x, y].DrawBox();
                 Thread.Sleep(50);
                 playField[x, y].InitBox('\u2592'); // Medium-Shade
                 playField[x, y].DrawBox();
                 Thread.Sleep(50);
                 playField[x, y].InitBox('\u2591'); // Light-Shade
                 playField[x, y].DrawBox();
                 Thread.Sleep(50);
                 playField[x, y].color = ConsoleColor.Black;
                 Thread.Sleep(50);
                 playField[x, y].InitBox('\u2588'); // Restore FULL BLOCK when BLACK!
                 playField[x, y].DrawBox();
             }
         }
     }
 }
开发者ID:nzhul,项目名称:TelerikAcademy,代码行数:26,代码来源:game-workshop-03082013.cs

示例3: InitPlayField

        private static Box[,] InitPlayField()
        {
            Box[,] playField = new Box[8, 8];

            for (int i = 0; i < playField.GetLength(0); i++)
            {
                for (int j = 0; j < playField.GetLength(1); j++)
                {
                    playField[i, j] = new Box(i * 4 + 1, j * 4 + 1, colors[randColor.Next(0, colors.Length)]);
                    playField[i, j].InitBox('\u2588'); // Dark-Shade: \u2593; MediumShade: \u2592; LightShade: \u2591
                    playField[i, j].DrawBox();
                }
            }
            return playField;
        }
开发者ID:nzhul,项目名称:TelerikAcademy,代码行数:15,代码来源:game-workshop-03082013.cs

示例4: isFull

 private static bool isFull(Box[,] playField)
 {
     for (int y = 0; y < playField.GetLength(0); y++)
     {
         for (int x = 0; x < playField.GetLength(1); x++)
         {
             if (playField[x, y].color == ConsoleColor.Black)
             {
                 return false;
             }
         }
     }
     return true;
 }
开发者ID:nzhul,项目名称:TelerikAcademy,代码行数:14,代码来源:game-workshop-03082013.cs


注:本文中的Box.GetLength方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。