本文整理汇总了C#中Box.DoTapEffect方法的典型用法代码示例。如果您正苦于以下问题:C# Box.DoTapEffect方法的具体用法?C# Box.DoTapEffect怎么用?C# Box.DoTapEffect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Box
的用法示例。
在下文中一共展示了Box.DoTapEffect方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Setup
public void Setup(Slot slot)
{
this.slot = slot;
this.nameBox = slot.nameBox;
nameBox.isTouchable = false;
Vector2 pos = OtherToLocal(nameBox,new Vector2(0,0));
AddChild(nameBox);
nameBox.SetPosition(pos);
Cell nameCell = CellManager.GetCellFromGrid(3,6,2,2);
nameBox.anchorCell = nameCell;
Go.to(nameBox, 0.7f, new TweenConfig()
.floatProp("x",nameCell.x)
.floatProp("y",nameCell.y)
.floatProp("width",nameCell.width)
.floatProp("height",nameCell.height)
.setEaseType(EaseType.ExpoInOut)
//.onComplete(() => {})
);
////////SETUP DELETE
Cell deleteCell = CellManager.GetCellFromGrid(1,2,2,2);
AddChild(deleteBox = new Box());
deleteBox.Init(slot.player,deleteCell.width,deleteCell.height);
deleteBox.y = deleteCell.y;
deleteBox.x = -Config.WIDTH/2 - deleteCell.width - 30.0f; //put if offscreen to the left
deleteBox.isTouchable = false; //don't allow it to be touched until it builds in
deleteBox.anchorCell = deleteCell;
deleteBox.contentContainer.AddChild(deleteSkull = new FSprite("Icons/Skull"));
deleteSkull.color = Color.black;
Go.to(deleteBox, 0.4f, new TweenConfig()
.floatProp("x",deleteCell.x)
.setEaseType(EaseType.ExpoOut)
.setDelay(0.3f)
.onComplete(()=>{deleteBox.isTouchable = true;})
);
deleteBox.SignalPress += box =>
{
FSoundManager.PlaySound("UI/Button1");
deleteBox.DoTapEffect();
StartDelete();
};
////////SETUP OK
///
Cell okCell = CellManager.GetCellFromGrid(7,8,2,2);
AddChild(okBox = new SpriteBox(slot.player,"Icons/Checkmark",okCell.width,okCell.height));
okBox.y = okCell.y;
okBox.x = Config.WIDTH/2 + okCell.width + 30.0f; //put if offscreen to the right
okBox.isTouchable = false; //don't allow it to be touched until it builds in
okBox.anchorCell = okCell;
okBox.isEnabled = (slot.player.name.Length > 0);
Go.to(okBox, 0.4f, new TweenConfig()
.floatProp("x",okCell.x)
.setEaseType(EaseType.ExpoOut)
.setDelay(0.3f)
.onComplete(()=>{okBox.isTouchable = true;})
);
okBox.SignalPress += box =>
{
FSoundManager.PlaySound("UI/Button1");
slot.player.color.PlayNormalSound();
okBox.DoTapEffect();
Close();
};
nameBox.isEditMode = true;
CreateKeyboard(0.0f);
CreateSwatches(0.3f);
}
示例2: ResetGroup
public ResetGroup(float width)
{
this.width = width;
AddChild(plusBox = new MathBox(MathType.Plus));
AddChild(minusBox = new MathBox(MathType.Minus));
AddChild(zeroBox = new ZeroBox());
AddChild(cancelBox = new SpriteBox(Player.NullPlayer,"Icons/Cancel",100,100));
AddChild(okBox = new SpriteBox(Player.NullPlayer,"Icons/Checkmark",100,100));
plusBox.hasFastRepeatZones = true;
minusBox.hasFastRepeatZones = true;
if(PlayerPrefs.HasKey(PREFS_KEY))
{
zeroBox.resetAmount = PlayerPrefs.GetInt(PREFS_KEY);
}
float boxSize = Config.SLOT_HEIGHT;
float padding = Config.PADDING_S;
plusBox.SetSize(boxSize,boxSize);
minusBox.SetSize(boxSize,boxSize);
zeroBox.SetSize(width-boxSize*2-padding*2,boxSize);
plusBox.SetPosition(zeroBox.width/2 + padding + plusBox.width/2, padding/2 + plusBox.height/2);
minusBox.SetPosition(-zeroBox.width/2 - padding - minusBox.width/2, padding/2 + minusBox.height/2);
zeroBox.SetPosition(0,padding/2 + zeroBox.height/2);
cancelBox.SetSize((width-padding)/2,boxSize);
okBox.SetSize((width-padding)/2,boxSize);
cancelBox.SetPosition(-padding/2 - cancelBox.width/2, -padding/2 - cancelBox.height/2);
okBox.SetPosition(padding/2 + okBox.width/2, -padding/2 - okBox.height/2);
minusBox.SignalTick += (b,ticks) =>
{
zeroBox.resetAmount -= ticks;
UpdateResetAmount();
};
plusBox.SignalTick += (b,ticks) =>
{
zeroBox.resetAmount += ticks;
UpdateResetAmount();
};
zeroBox.SignalRelease += (b) =>
{
zeroBox.DoTapEffect();
FSoundManager.PlaySound("UI/ResetToZero");
zeroBox.resetAmount = 0;
UpdateResetAmount();
};
cancelBox.SignalRelease += (b) =>
{
Keeper.instance.slotList.ApplyResetScores(false);
cancelBox.isTouchable = false;
cancelBox.DoTapEffect();
Keeper.instance.EndResetMode();
FSoundManager.PlaySound("UI/Cancel");
};
okBox.SignalRelease += (b) =>
{
Keeper.instance.slotList.ApplyResetScores(true);
okBox.isTouchable = false;
okBox.DoTapEffect();
Keeper.instance.EndResetMode();
FSoundManager.PlaySound("UI/ResetOk");
SKDataManager.MarkDirty();
};
UpdateResetAmount();
instance = this;
}
示例3: HandleSwatchTap
void HandleSwatchTap(Box box)
{
box.DoTapEffect();
box.player.color.PlayNormalSound();
if(noteCount % 4 == 0) box.player.color.PlayBassSound();
noteCount++;
for(int s = 0; s<swatchBoxes.Count; s++)
{
swatchBoxes[s].isSelected = (swatchBoxes[s] == box);
}
slot.player.color = box.player.color;
}